Corpse Pact
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% [1]
Corpse Pact is a Notable Ascendancy passive skill for the Necromancer that grants increased attack and cast speed per corpsed consumed recently. It also inflicts chill and shock on enemies within a 60 unit radius of the spawned corpse(s). Corpse Pact counts as applying new instances of Shock and Chill when a corpse is generated, which is relevant for modifiers such as the one found on StormfireStormfire
Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you..
Enemies are shocked for 15% increased damage taken and chilled for 10% slow; these can be scaled by modifiers to non-damaging ailment effect.
Each consume buff has an independent duration of 4s; this duration cannot be refreshed.
Trivia
The interaction between Corpse Pact re-applying Shock by removing all corpses due to the Corpse Limit on DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
Base duration is 4.00 seconds
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality:
Corpses Spawned have (1-20)% increased Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. led to a nerf on legacy versions of Mind of the CouncilMind of the Council
Harlequin MaskEvasion: (518-666)
Energy Shield: (155-208)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack SkillYou think we do not know.
We know all that you think., and twice on StormfireStormfire
Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.. The replacement of all ten corpses on desecrate meant that the monster was not considered shocked very briefly between casts, allowing for near-infinite Mana recovery and increased Burning Damage, the latter which was used on a variant of the Wormblaster.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.13.0 |
|
3.11.0 |
|
3.8.0 |
|