User:Bloonpauper/Version History

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To Do

Find proof that the "Terraces level" = the coast act 1

find proof on "Tidal Passage Level 2" name change

find proof on "Maracle" name change

find proof on the "lion" monster change

find proof on the "Pale Rhoa" monster name change

find proof on the "Water Elemental" monster name change

make dedicated, separate page for Boss. Take some patch notes from List of unique monsters.

Added better out-of-sync detection and recovery

make page: Minimap

figure out what exactly constitutes as a "Siren".

find proof on multiple attack/multiple cast support gems name change

find proof what happened to Added "Reduced Mana Cost" support gem

figure out who "New Act 1 NPC added" was (0.7.2)

find proof on "The Coves", "skeleton caster", "spider grove", "moss monster", "inca dungeon", "Cathedral of Bone", "Church Dungeon", "monkey", "Waterfall Cave" name change

make settings page, add "Added a setting to control corpse targeting behaviour"

what does "Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)" even mean???

add links on pages of areas with act 2 counterparts & vice verse

wtf is "Many dungeons now have Epic Chests at the end. These drop a lot more (not necessarily better) items." epic chests? 'dungeons? is this path of exile?

make ui sections for item, experience, waypoint, quest'

"Prevented higher Increased Attack Speed mods spawning on ranged weapons" and "The highest few increased attack speed mods no longer spawn on ranged weapons" sound like they do exactly the same thing. 0.8.3

what does "Nerfed effective player level of level 9/10 skill gems" even mean

""Always highlight" and "Show life/mana levels" are now no longer on by default" and "Changed default value of "Always Highlight" and "Show Life/Mana values to false." are another duplicate

0.5.6

0.5.5

  • Added overlay map
Minimap, overlay map section
Belt
Passive skill
Zombie
Skeleton
  • Changed NPC speech text
NPC
  • Modified magic/rare monster chances per level
Monster rarity
Armour (equipment)
The Coast (Act 1)
  • Major improvements to damage system
Damage
  • Reduced effectiveness of rhoas
Rhoa
The Mud Flats (Act 1)
The Twilight Strand (Act 1)
ring, amulet, [[boots
  • Set default washed-up player position correctly
Character, The Twilight Strand (Act 1)
  • Disabled Create Account button
find out what UI section the button was a part of
The Twilight Strand (Act 1), Lioneye's Watch
  • Added new prison rooms
lower prison, upper prison?
verify prison progression
The Mud Flats (Act 1)
  • Fixed the "running on the spot" bug
Monster, Character
confirm who exactly this affected
  • Fixed bug that allowed multiple logins simultaneously from the same account
Account
  • Disabled combat actions in towns
Town
  • Changed patching protocol and improved patching speed over the internet
patch
Damage
  • Fixed resource leaks
Resource?
  • Fixed a crash related to sound
sound
  • Fixed world sound volume
area
Character screen
  • Fixes to backend server stability
server
  • Level up effect plays
character, character level
  • Players can now see each other's names on hover
character
???

0.5.4

  • Adjusted chances of base types spawning and their levels
Item
  • Adjusted sizes of monster packs in act1area1
Monster pack, Monster
Find proof what is "act1area1"
  • Fixed collidability with Barrel5 after it is opened
Barrel
Find proof what is "Barrel5"
  • Turned off magic monsters in act1area1
Monster, Monster rarity
Find proof what is "act1area1"
Boots
  • Increased lion run speed
Find proof what is "lion"
Character
  • Renamed Physical Damage Reduction to Armour
Armour
  • Improved client combat prediction code
Code? Combat?
Damage, Elemental?
  • Fixed a crash when playing with other players
Party
  • Fixed crashes when sending players and items from distant servers
Player, Item
What does this one even mean
Experience
experience UI, also what does this one mean

0.5.3

  • Enabled the first half of act1, up to the end of the prison levels.
Act 1
  • Improved UI art
UI
Evasion, Armour
Life leech
Passive skill
Character
Item
Modifier
Pack, Monster, Monster rarity
  • Altered weight of some fonts in the client to make them more readable
Text
  • Fixed a bug with font rendering to make it clearer.
Text
  • Improved loading speed of textures
Assets
Cursor?
  • Fixed a crash with things moving out of the level
"things"? Area?
  • Fixed some key binding issues
Key bind
  • Improved monster AI/attack behaviour
Monster

0.5.2

  • Improved various monster and player animations
Monster, Character
  • Added deep water and allowed players to run through shallow water
Character, Terrain?
  • Fixed crash on dropping some armours
Armour (equipment)
  • Adjusted monster sizes/attack distances/speeds
Monster
  • Modified boss mods to scale by level properly
Boss
  • Accuracy/Evasion balance changes
Accuracy, Evasion
  • Blood effects on hit
Note - Affects all moving entities, once again
  • Improved scrollbars
UI
  • Environment mapping
Note - Environment
  • Projectiles have proper heights now
Projectile
  • Fixed tag affinity stuff for item mods
Modifier
  • Asset preload
Note - Asset
  • Fixed lag with area of effect damage
Area of Effect
  • Server now reaps crashed instances
Note - Instance
  • Fixed problem with particles vanishing sometimes
Note - Particle?
  • Allowed allocation of skills on passive skills screen
Passive skill tree
  • Area transitions spawned from tiles correctly
Note - Areas
  • Increased safety radius around spawn points
Note - Grace period?
  • The last used / created character is now selected when the character selection screen is shown.
Note - UI, character selection screen
  • Made it possible to clear skills from the Skill Bar
Skill bar
  • Added realm shutdown message
Chat
Note - theres more to it
  • Fixed font scaling issue
Note - Text
  • Fixed several calculation problems in damage chain
Damage

0.5.1

DONE

Environment

  • Fixed walkable height of shore and general terrain markup. 0.5.1

Entity

  • Fixed crashes related to waking/sleeping entities on the server. 0.5.1

Pathfinding

  • Fixed intersection problems with pathfinding.

Anything that turns

  • Changed turn speed calculation to be more realistic.

Note

Note - Find proof that "initial beach" = Twilight Strand (Act 1)