Harvest crafting

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Revision as of 18:29, 21 June 2021 by >Vinifera7 (Category – This article covers the Harvest crafting game mechanic. It isn't written like a guide.)
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Quick Guide: This article has a quick guide that shows you how to unlock Harvest Crafting from maps and use the crafts in your hideout.

Infographic showing the result of Horticrafting an item using the "Reforge an item keeping all prefixes" craft.

Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion. Players can explore maps to find entrances to the The Sacred Grove which offer pre-created Horticrafting gardens. Slaying the monsters will generate Harvest crafts. These crafts can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 15 crafts can be stored, and crafts can be freely added, removed or used at any time.

These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process verses using orbs.

  • For example, the craft "Augment an item with a new Life modifier" works in a similar fashion to an Module Error: No results found for item using search term "item_name = Exalted Orb", but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
  • And if players are unhappy with the Life modifier added and want a different one, they can simply use the craft "Remove a Life modifier and add a Life modifier" which preserves all mods on the item except for the Life modifier. And this process can be repeated until players get the exact mod they are looking for.
  • Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.

Mechanics

Harvest crafts can be applied normal, magic and rare items. Unique items cannot be modified but a few enchants can be applied to them, if applicable.

Every Harvest craft has a certain level.

  • Crafts can be applied to items upto 10 levels higher, which means that a craft of level 60 can be used to modify an item level 70.
  • Any items with an item level higher than 86 are treated as being at item level 86, which means that a craft of level 76 can be used to modify an item level 86 or even item level 100.

Trading

Crafts cannot be traded between players, but players can trust-trade their items to other players (sellers) and have them use the crafts stored in their Horticrafting Station, after which the seller will return the modified item back to the owner, for a fee. There is obvious risk in this method and players should only do this with friends they trust or with sellers who have a good reputation.

Crafts

This is a partial listing of the Harvest crafts available:

Icon Craft Name Similar To
Augment an item with a new modifier of a certain group
Can only be applied to non-influenced items.
Module Error: No results found for item using search term "item_name = Exalted Orb"
Remove non/add - Remove a mod that is not of a certain group, and add a mod of a certain group (very risky) Module Error: No results found for item using search term "item_name = Orb of Annulment" &
Module Error: No results found for item using search term "item_name = Exalted Orb"
Remove a random Influenced mod from an item Module Error: No results found for item using search term "item_name = Orb of Annulment"
Re-forge a normal or magic item as a rare item, destroying all mods but guaranteeing one or two mods in a certain group Module Error: No results found for item using search term "item_name = Orb of Alchemy"
Upgrade a magic item into a rare item, destroying all mods but guaranteeing 1/2/3 random high-tier modifiers Module Error: No results found for item using search term "item_name = Regal Orb"
Re-forge a rare item destroying all mods but guaranteeing one or two mods in a certain group Module Error: No results found for item using search term "item_name = Chaos Orb"
Re-forge a rare item keeping all prefix/suffix mods Module Error: No results found for item using search term "item_name = Chaos Orb"
Re-forge a rare item being much more/less likely to receive the same mods Module Error: No results found for item using search term "item_name = Chaos Orb"
Craft a specific number of sockets/links on an item Module Error: No results found for item using search term "item_name = Jeweller's Orb"/
Module Error: No results found for item using search term "item_name = Orb of Fusing"
Reforge the color of 1/2/3 random sockets on an item, turning them Red/Blue/Green Module Error: No results found for item using search term "item_name = Chromatic Orb"
Change a modifier that grants Fire/Cold/Lightning Resistance into a similar tier modifier that grants Fire/Cold/Lightning Resistance
Enchant flasks with a temporary mod that lasts for X uses (longer duration, greater flask effect, etc)
Enchant armour to have different effects of item quality, but item quality does not improve defensive stats
(eg. Every 2% quality adds +1 Maximum Life/Mana, or Every 2% quality adds 1% Fire/Cold/Lightning resistance)
Module Error: No results found for item using search term "item_name = Tailoring Orb"
Enchant weapons to have different effects of item quality (eg. Every 2% quality adds 1% increased area of effect) Module Error: No results found for item using search term "item_name = Tempering Orb"
Sacrifice a map to gain Zana Atlas missions based on the map color
Sacrifice a stack of Fossils/Essences/Catalysts to gain the same number of any other type of Fossils/Essences/Catalysts
Sacrifice upto half a stack of Divination Cards to receive between 0 and twice the amount of the same Card
Change a unique item into a random unique armour/weapon/jewel Module Error: No results found for item using search term "item_name = Orb of Chance"
Change a unique item into a random unique of the same type Module Error: No results found for item using search term "item_name = Orb of Chance"
Change a Sacrifice/Mortal/Shaper/Elder fragment into another random fragment in the same series
Add an implicit mod on a Jewel replacing the current implicit, without corrupting the Jewel
(Works on Module Error: No results found for item using search term "item_name = Cobalt Jewel"s, Module Error: No results found for item using search term "item_name = Crimson Jewel"s, Module Error: No results found for item using search term "item_name = Viridian Jewel"s or Module Error: No results found for item using search term "item_name = Prismatic Jewel"s and Module Error: No results found for item using search term "item_name = Watcher's Eye"s)
Module Error: No results found for item using search term "item_name = Vaal Orb"

Historical crafts

The following crafts were only available during the Ritual league (version 3.13.0), with the Echoes of the Atlas expansion.

Icon Craft Name Similar To
Add a random Conqueror Influence to the armour/weapon
(adds either Warlord, Hunter, Crusader or Redeemer influence. Cannot add Shaper or Elder influence)
Module Error: No results found for item using search term "item_name = Warlord's Exalted Orb"/
Module Error: No results found for item using search term "item_name = Hunter's Exalted Orb"/
Module Error: No results found for item using search term "item_name = Crusader's Exalted Orb"/
Module Error: No results found for item using search term "item_name = Redeemer's Exalted Orb"
Reroll the numeric values of a certain group of mods Module Error: No results found for item using search term "item_name = Divine Orb"
Remove/add - Remove a mod of a certain group and add a mod within the same group (less risky) Module Error: No results found for item using search term "item_name = Orb of Annulment" &
Module Error: No results found for item using search term "item_name = Exalted Orb"

Modifier groups

Tip: To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier.
Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.

A partial listing of modifiers that fall within the modifier tags are given as follows:

  • Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
  • Mana - # to Maximum Mana, % Increased Maximum Mana, Regenerate # Mana per Second, Attack Damage Leeched as Mana, # Mana Gained on Kill
  • Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
  • Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery, Evasion Rating/Armour/Energy Shield
  • Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
  • Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
  • Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
  • Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
  • Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
  • Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
  • Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
  • Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed

Video tutorial

Version history

Version Changes
3.14.0
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds.
  • Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
  • The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed:
    • Most Annulment-type crafts (crafts that removed a modifier of a specific type)
    • All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
  • The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
  • Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
3.13.0
  • Re-introduced to the game. All gardens are pre-created and the Sacred Grove is only found in maps.
3.11.2b
  • The Sacred Grove and its contents have been removed.
3.11.0
  • Introduced to the game. All gardens must be grown by players at their hideouts.