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Revision as of 19:36, 8 August 2017
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The Consuming Dark is a unique Fiend DaggerRune Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance.
Divination cards
- A set of 9 Assassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed. can be exchanged for a random unique dagger.
- A set of 4 Jack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise. can be exchanged for a random unique item.
Legacy variants
Consuming Dark has legacy variants.
Version discontinued |
Stats Compare each legacy variant to the current variant.
- Stat line – Same as current variant
- Stat line – Different from current variant
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3.0.0
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40% increased Global Critical Strike Chance
+1 to Level of Socketed Fire Gems (40 to 60)% increased Fire Damage +(20 to 40) to Intelligence 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage Poisons Enemies
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2.6.0
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60% increased Global Critical Strike Chance
+1 to Level of Socketed Fire Gems (40 to 60)% increased Fire Damage +(20 to 40) to Intelligence 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage Poisons Enemies
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2.2.0
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60% increased Global Critical Strike Chance
+1 to Level of Socketed Fire Gems (40 to 60)% increased Fire Damage +(20 to 40) to Intelligence 45% of Fire Damage Converted to Chaos Damage Your Chaos Damage Poisons Enemies
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Version history
Version
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Changes
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3.0.0 |
- The following changes affect existing items automatically:
- No longer grants increased Spell Damage.
- Now grants 40-60% increased Fire Damage.
- Added 3D art
- All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
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2.6.0 |
- Base type implicit mod reduced to 40% increased Global Critical Strike Chance (down from 60).
- Base type critical strike chance reduced to 6.5% (down from 7%).
- Base type damage increased to 22-87 (up from 19-76).
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2.3.0 |
- Elemental to chaos conversion has been reduced in effectiveness. This only appears on a few items, but is a system change rather than just a change to those items. As such the items affected will not have legacy versions with old values. We have made sure these items display the correct new effective value. The values of chaos conversion on Voltaxic RiftBow
Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61)Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of ShockThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair., Infernal MantleEnergy Shield: (345-470) Movement Speed: -3%Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly, in the bones of my enemies. Eyes will burn, and souls wither, as they bask in my radiance. and The Consuming Dark uniques have been reduced to be 60% of their prior value.
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2.2.0 |
- The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.
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2.0.0 |
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