Chance to Flee Support: Difference between revisions

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>OmegaK2
(quest & vendor rewards)
>Tonemis
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|critical_strike_chance=
|critical_strike_chance=
|damage_effectiveness=
|damage_effectiveness=
|quality=+0.75% Chance to Cause Monsters to Flee
|quality=+1% Chance to Cause Monsters to Flee
|mana_cost=
|mana_cost=
|required_level=12
|required_level=12
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Now grants 1% chance to flee per 1% quality (was 0.75% per 1% quality).
{{VersionHistoryRow|0.10.0}}
{{VersionHistoryRow|0.10.0}}
* Chance to Flee has been moved from level 15 to level 12.
* Chance to Flee has been moved from level 15 to level 12.

Revision as of 11:03, 3 August 2015

Template:Gem Infobox Enemies hit by the linked skill will have a Chance to Flee. Fleeing enemies will attempt to run to a random point somewhere away from you until they reach the point, are interrupted, or are unable to reach their selected point and give up. If a fleeing enemy becomes stunned, their fleeing behaviour will be interrupted.

Magic monsters have a 50% chance to avoid fleeing for any reason, and rare monsters are immune to this gem's effects.

Some monsters naturally flee when they are burning. This includes Monkeys, Humanoids, and Sea Witches.

Gem level progression

Template:GemLevelTable |- ! 1 | 12 || 15 || class="table-na" style="text-align: center; " | N/A || 25% || 15,249 |- ! 2 | 15 || 18 || class="table-na" style="text-align: center; " | N/A || 26% || 28,130 |- ! 3 | 18 || 21 || 14 || 27% || 47,943 |- ! 4 | 21 || 23 || 16 || 28% || 77,012 |- ! 5 | 24 || 26 || 18 || 29% || 118,383 |- ! 6 | 27 || 29 || 20 || 30% || 250,557 |- ! 7 | 31 || 33 || 23 || 31% || 405,086 |- ! 8 | 35 || 37 || 25 || 32% || 447,718 |- ! 9 | 38 || 39 || 27 || 33% || 615,318 |- ! 10 | 41 || 42 || 29 || 34% || 1,172,630 |- ! 11 | 45 || 46 || 32 || 35% || 1,727,879 |- ! 12 | 48 || 49 || 34 || 36% || 2,507,110 |- ! 13 | 51 || 52 || 36 || 37% || 2,673,731 |- ! 14 | 54 || 55 || 38 || 38% || 3,351,223 |- ! 15 | 57 || 57 || 40 || 39% || 9,933,917 |- ! 16 | 60 || 60 || 42 || 40% || 21,341,697 |- ! 17 | 62 || 62 || 43 || 41% || 50,684,785 |- ! 18 | 64 || 64 || 44 || 42% || 90,036,713 |- ! 19 | 66 || 66 || 46 || 43% || 147,018,372 |- ! 20 | 68 || 68 || 47 || 44% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • Now grants 1% chance to flee per 1% quality (was 0.75% per 1% quality).
0.10.0
  • Chance to Flee has been moved from level 15 to level 12.
0.9.9
  • Chance to Flee has been added to the game.