Weapon: Difference between revisions
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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories. | Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories. | ||
{| border="1" class="wikitable" | {| border="1" class="wikitable" | ||
|+ Weapon Requirements | |+ Weapon Requirements | ||
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| [[Staves]]|| [[Daggers]], [[Claws]] || [[Wands]] | | [[Staves]]|| [[Daggers]], [[Claws]] || [[Wands]] | ||
|} | |} | ||
== | ==Axes== | ||
{{:Axe}} | {{main|Axe}} | ||
== Bows == | |||
===One-handed axes=== | |||
{{:Axe|section=one-handed}} | |||
===Two-handed axes=== | |||
{{:Axe|section=two-handed}} | |||
==Bows== | |||
{{main|Bow}} | |||
{{:Bow}} | {{:Bow}} | ||
== Claws == | |||
==Claws== | |||
{{main|Claw}} | |||
{{:Claw}} | {{:Claw}} | ||
== Daggers == | |||
==Daggers== | |||
{{main|Dagger}} | |||
{{:Dagger}} | {{:Dagger}} | ||
== Maces == | |||
{{:Mace}} | ==Maces== | ||
== Staves == | {{main|Mace}} | ||
===Clubs, maces, and hammers=== | |||
{{:Mace|section=mace}} | |||
===Sceptres=== | |||
{{:Mace|section=sceptre}} | |||
===Two-handed maces and mauls=== | |||
{{:Mace|section=maul}} | |||
==Staves== | |||
{{main|Staff}} | |||
{{:Staff}} | {{:Staff}} | ||
== Swords == | |||
{{:Sword}} | ==Swords== | ||
== Wands == | {{main|Sword}} | ||
===Arming swords and sabres=== | |||
{{:Sword|section=arming}} | |||
===Rapiers and thrusting swords=== | |||
{{:Sword|section=thrusting}} | |||
===Two-handed swords=== | |||
{{:Sword|section=two-handed}} | |||
==Wands== | |||
{{main|Wand}} | |||
{{:Wand}} | {{:Wand}} | ||
[[Category:Weapons| ]] | [[Category:Weapons| ]] |
Revision as of 01:30, 19 October 2013
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Strength | Dexterity | Intelligence | |
---|---|---|---|
Strength | Maces | Swords, Axes | Staves |
Dexterity | Swords, Axes | Bows | Daggers, Claws |
Intelligence | Staves | Daggers, Claws | Wands |
Axes
Main page: Axe
One-handed axes
Two-handed axes
Bows
Main page: Bow
Claws
Main page: Claw