Vulnerability: Difference between revisions

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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
| align=center|[[Version 1.1.0|1.1.0]] ||
{{VersionHistoryRow|1.2.0}}
* In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
{{VersionHistoryRow|1.1.0}}
* Undocumented Change: Physical damage taken changed from "more" to "increased".
* Undocumented Change: Physical damage taken changed from "more" to "increased".
|-
{{VersionHistoryRow|0.9.13b}}
| align=center|[[Version 0.9.13b|0.9.13b]] ||
* The additional chance to be stunned now works correctly.
* The additional chance to be stunned now works correctly.
|-
{{VersionHistoryRow|0.9.5g}}
| align=center|[[Version 0.9.5g|0.9.5g]] ||
*  Fixed Vulnerability not being affected by the [[Hex Master]] keystone passive.
*  Fixed Vulnerability not being affected by the [[Hex Master]] keystone passive.
|-
{{VersionHistoryRow|0.9.2}}
| align=center|[[Version 0.9.2|0.9.2]] ||
* Vulnerability has been added to the game.
* Vulnerability has been added to the game.
|}
|}

Revision as of 19:52, 21 August 2014

Template:Gem Infobox Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.

Skill Functions and Interactions

Cursed enemies take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with your damage dealt and additive with any other increased damage taken effects on the target[1].

Gem level progression

Template:GemLevelTable |- ! 1 | 24 || 58 || 36 || 9.9s || class="table-na" style="text-align: center; " | N/A || 10% || 20% || 35% || 50% || 25% || 118,383 |- ! 2 | 27 || 64 || 38 || 10.01s || 5% || 10% || 21% || 36% || 51% || 25% || 175,816 |- ! 3 | 30 || 71 || 40 || 10.12s || 10% || 10% || 21% || 37% || 52% || 26% || 254,061 |- ! 4 | 33 || 77 || 44 || 10.23s || 15% || 10% || 22% || 38% || 53% || 26% || 225,766 |- ! 5 | 35 || 81 || 46 || 10.34s || 20% || 11% || 22% || 39% || 54% || 27% || 447,718 |- ! 6 | 38 || 88 || 48 || 10.45s || 25% || 11% || 23% || 40% || 55% || 27% || 388,734 |- ! 7 | 40 || 92 || 50 || 10.56s || 30% || 11% || 23% || 41% || 56% || 28% || 755,049 |- ! 8 | 43 || 98 || 54 || 10.67s || 35% || 11% || 24% || 42% || 57% || 28% || 1,016,533 |- ! 9 | 46 || 104 || 56 || 10.78s || 40% || 12% || 24% || 43% || 58% || 29% || 860,401 |- ! 10 | 48 || 109 || 58 || 10.89s || 45% || 12% || 25% || 44% || 59% || 29% || 1,038,201 |- ! 11 | 50 || 113 || 60 || 11.0s || 50% || 12% || 25% || 45% || 60% || 30% || 1,248,678 |- ! 12 | 52 || 117 || 61 || 11.11s || 55% || 12% || 26% || 46% || 61% || 30% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 11.22s || 60% || 13% || 26% || 47% || 62% || 31% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 11.33s || 65% || 13% || 27% || 48% || 63% || 31% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 11.44s || 70% || 13% || 27% || 49% || 64% || 32% || 9,900,250 |- ! 16 | 60 || 134 || 66 || 11.55s || 75% || 13% || 28% || 50% || 65% || 32% || 21,274,363 |- ! 17 | 62 || 138 || 67 || 11.66s || 80% || 14% || 28% || 51% || 66% || 33% || 50,550,118 |- ! 18 | 64 || 142 || 68 || 11.77s || 85% || 14% || 29% || 52% || 67% || 33% || 89,834,713 |- ! 19 | 66 || 146 || 69 || 11.88s || 90% || 14% || 29% || 53% || 68% || 34% || 146,782,704 |- ! 20 | 68 || 151 || 70 || 11.99s || 95% || 14% || 30% || 54% || 69% || 34% || class="table-na" style="text-align: center; " | N/A |}

Version history

Version Changes
1.2.0
  • In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
1.1.0
  • Undocumented Change: Physical damage taken changed from "more" to "increased".
0.9.13b
  • The additional chance to be stunned now works correctly.
0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
0.9.2
  • Vulnerability has been added to the game.

References

  1. Mark_GGG (April 16, 2014). "Vulnerability Quality". Official Path of Exile Forums. Retrieved April 16, 2014.