Vaal Spark: Difference between revisions

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>Jojojojonuu
m (added mini introduction video.)
>NoobFor3ver
m (Critical strike chance & new quality bonus (2.0.0))
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|cast_time=0.65s
|cast_time=0.65s
|radius=
|radius=
|critical_strike_chance=4%
|critical_strike_chance=6%
|damage_effectiveness=50%
|damage_effectiveness=50%
|quality=+3% increased Projectile Speed
|quality=+2% increased Projectile Speed
|mana_cost=5
|mana_cost=5
|souls_per_use=48
|souls_per_use=48
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==Version History==
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Critical Strike Chance increased to 6%. Quality bonus reduced to 2% increased Projectile Speed per 1% quality.
{{VersionHistoryRow|1.1.0d}}
{{VersionHistoryRow|1.1.0d}}
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).

Revision as of 16:23, 9 August 2015

Template:Gem Infobox Vaal Spark is a vaal spell that launches a large amount of lightning sparks in all directions.

Skill Functions and Interactions

Unlike the normal Spark skill, which fires 3 projectiles at once, Vaal Spark fires a single projectile 150 times. This means it is affected by Lesser Multiple Projectiles and Greater Multiple Projectiles to a greater degree, firing 450 or 750 projectiles respectively. These projectiles are subject to the normal Piercing, Forking and Chaining rules.

Gem level progression

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 5 || 1–10 || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 6 || 1–12 || 308 |- ! 3 | 4 || 16 || 7 || 1–15 || 2,560 |- ! 4 | 8 || 25 || 8 || 1–21 || 8,813 |- ! 5 | 12 || 33 || 9 || 2–29 || 22,895 |- ! 6 | 16 || 41 || 10 || 2–37 || 68,427 |- ! 7 | 21 || 52 || 11 || 3–51 || 150,439 |- ! 8 | 26 || 62 || 12 || 4–67 || 581,328 |- ! 9 | 32 || 75 || 14 || 5–91 || 566,989 |- ! 10 | 38 || 88 || 16 || 6–121 || 1,143,783 |- ! 11 | 42 || 96 || 17 || 8–145 || 1,426,490 |- ! 12 | 46 || 104 || 18 || 9–173 || 2,737,323 |- ! 13 | 49 || 111 || 19 || 10–197 || 3,289,072 |- ! 14 | 52 || 117 || 20 || 12–223 || 3,351,223 |- ! 15 | 55 || 123 || 21 || 13–252 || 9,936,267 |- ! 16 | 58 || 130 || 22 || 15–285 || 21,346,397 |- ! 17 | 61 || 136 || 22 || 17–321 || 50,694,186 |- ! 18 | 64 || 142 || || – || 90,050,815 |- ! 19 | 66 || 146 || || – || 147,034,823 |- ! 20 | 68 || 151 || 23 || 22–421 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 23 || 24–454 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |}

Video Demonstration

Version History

Version Changes
2.0.0
  • Critical Strike Chance increased to 6%. Quality bonus reduced to 2% increased Projectile Speed per 1% quality.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.