Sniper's Mark: Difference between revisions

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(Update skill tooltip to state "increased". Add change to version history. Update and clean up entry in Skill Functions and Interactions.)
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|modifier3=Hits on Cursed Enemies have an additional x% chance to Knockback
|modifier3=Hits on Cursed Enemies have an additional x% chance to Knockback
|modifier4=Cursed Enemies have x% less Evasion against Projectile Attacks
|modifier4=Cursed Enemies have x% less Evasion against Projectile Attacks
|modifier5=Cursed Enemies take x% more Damage from Projectiles
|modifier5=Cursed Enemies take x% increased Damage from Projectiles
|modifier6=
|modifier6=
|modifier7=
|modifier7=
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==Skill Functions and Interactions==
==Skill Functions and Interactions==
More Damage from Projectiles: Targets will take more damage from any projectile type. Because this is an increase to the damage taken, it is multiplicative with your damage dealt and additive with any other increase damage taken effects.
Cursed Enemies take increased Damage from Projectiles: Because this modifier is an increase to the target's damage taken, it is multiplicative with your damage dealt and additive with any other increased damage taken effects on the target.


Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.
Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
| align=center|[[Version 1.1.0|1.1.0]] ||
* Undocumented Change: Projectile damage taken changed from "more" to "increased".
|-
| align=center|[[Version 0.9.5|0.9.5]] ||
| align=center|[[Version 0.9.5|0.9.5]] ||
* Now increases damage taken from [[Projectile]]s.
* Now increases damage taken from [[Projectile]]s.

Revision as of 03:06, 29 April 2014

Template:Gem Infobox

This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.

"Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the Rain of Arrows and Lightning Strike attacks.

Skill Functions and Interactions

Cursed Enemies take increased Damage from Projectiles: Because this modifier is an increase to the target's damage taken, it is multiplicative with your damage dealt and additive with any other increased damage taken effects on the target.

Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.

Gem level progression

Template:GemLevelTable |- ! 1 | 19 || 48 || 30 || 9.0s || class="table-na" style="text-align: center; " | N/A || 40% || 15% || 30% || 25% || 81,983 |- ! 2 | 23 || 56 || 34 || 9.1s || 5% || 41% || 15% || 32% || 25% || 63,765 |- ! 3 | 25 || 60 || 36 || 9.2s || 10% || 42% || 16% || 34% || 26% || 135,415 |- ! 4 | 28 || 67 || 38 || 9.3s || 15% || 43% || 16% || 36% || 26% || 199,345 |- ! 5 | 31 || 73 || 42 || 9.4s || 20% || 44% || 17% || 38% || 27% || 285,815 |- ! 6 | 34 || 79 || 44 || 9.5s || 25% || 45% || 17% || 40% || 27% || 401,344 |- ! 7 | 37 || 85 || 48 || 9.6s || 30% || 46% || 18% || 42% || 28% || 554,379 |- ! 8 | 40 || 92 || 50 || 9.7s || 35% || 47% || 18% || 44% || 28% || 755,049 |- ! 9 | 43 || 98 || 54 || 9.8s || 40% || 48% || 19% || 46% || 29% || 1,016,533 |- ! 10 | 46 || 104 || 56 || 9.9s || 45% || 49% || 19% || 48% || 29% || 1,355,511 |- ! 11 | 49 || 111 || 60 || 10.0s || 50% || 50% || 20% || 50% || 30% || 1,791,769 |- ! 12 | 52 || 117 || 61 || 10.1s || 55% || 51% || 20% || 52% || 30% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 10.2s || 60% || 52% || 21% || 54% || 31% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 10.3s || 65% || 53% || 21% || 56% || 31% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 10.4s || 70% || 54% || 22% || 58% || 32% || 9,922,564 |- ! 16 | 60 || 134 || 66 || 10.5s || 75% || 55% || 22% || 60% || 32% || 21,318,990 |- ! 17 | 62 || 138 || 67 || 10.6s || 80% || 56% || 23% || 62% || 33% || 50,639,372 |- ! 18 | 64 || 142 || 68 || 10.7s || 85% || 57% || 23% || 64% || 33% || 89,968,595 |- ! 19 | 66 || 146 || 69 || 10.8s || 90% || 58% || 24% || 66% || 34% || 146,938,899 |- ! 20 | 68 || 151 || 70 || 10.9s || 95% || 59% || 24% || 68% || 34% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quest:

Version history

Version Changes 1.1.0
  • Undocumented Change: Projectile damage taken changed from "more" to "increased".
0.9.5
0.9.2
  • Projectile Weakness has been added to the game.