Precursor's Emblem (Endurance and Frenzy Charge): Difference between revisions

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Revision as of 03:29, 7 September 2018

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Precursor's Emblem is a unique Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances.

Acquisition

Precursor's Emblem can only be obtained by vendoring a unique meadow, mountain, and valley delve component ring.

Component Rings Output
Uzaza's MeadowUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.

Ahkeli's MountainAhkeli's Mountain
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Fleeing the destruction set upon her home,
the Clayshaper sought safety in the clouds of ash above.
This item can be combined with a Meadow and Valley ring at a Vendor.

Ahkeli's ValleyAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.

2E1F
Uzaza's MeadowUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.

Uzaza's MountainUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.

Ahkeli's ValleyAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.

1E2F

Modifiers

Endurance Charge Modifiers

Endurance Charge Mod
(7-9) to (13-14) Fire Damage per Endurance Charge
10% chance to gain an Endurance Charge on Kill
6% increased Armour per Endurance Charge
5% increased Damage per Endurance Charge
1% increased Movement Speed per Endurance Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
(20-40)% increased Endurance Charge Duration
1% increased Attack and Cast Speed per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
+4% to Chaos Resistance per Endurance Charge

Frenzy Charge Modifiers

Frenzy Charge Mod
(6-8) to (12-13) Cold Damage per Frenzy Charge
10% chance to gain an Frenzy Charge on Kill
8% increased Evasion Rating per Frenzy Charge
5% increased Damage per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
(20-40)% increased Frenzy Charge Duration
+1% Chance to Block Attack Damage per Frenzy Charge
10% increased Accuracy Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge

Version history

Version Changes
3.4.0
  • Introduced to the game.