Poison: Difference between revisions

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(Preemptively updated for 2.1.0. Much cleaner now that Poison/Causic Arrow no longer counts as poison.)
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[[File:Poisoned.png|left]]
[[File:Poisoned.png|left]]
'''Poison''' is a [[status ailment]] that deals [[chaos]] [[damage over time]].
'''Poison''' is a [[status ailment]] that causes the affected target to take [[chaos]] [[damage over time]].


==Mechanics==
==Mechanics==
Poison can be inflicted by:
A [[hit]] of damage that has a ''chance to poison'' is capable of inflicting poison. Only [[physical]] and [[chaos damage]] are able to inflict poison.<ref name="EnhancingPoison" />
* Attacks with [[weapon]]s that have the {{c|mod|Poisonous Hit}} modifier;<ref name="PoisonousHit" /> {{il|Mortem Morsu}} is the only item with this unique mod
 
The following are equivalent to a 100% chance to poison:
* Attacks with [[weapon]]s that have the {{c|mod|Poisonous Hit}} modifier;<ref name="PoisonousHit" /> {{il|Mortem Morsu}} is the only item with this unique modifier
* Attacks while having maximum [[frenzy charge]]s and {{il|Snakebite}} equipped
* Attacks while having maximum [[frenzy charge]]s and {{il|Snakebite}} equipped
* [[Critical strike]]s with [[dagger]]s when the [[Adder's Touch]] passive skill is taken
* Hits of chaos damage while having {{il|The Consuming Dark}} equipped
* Monsters with the "Vile Touch" [[Nemesis modifier]]
* Hits from monsters with the "Vile Touch" [[Nemesis modifier]]
* Monsters on [[map]]s with the "...of Venom" suffix
* Hits from monsters in [[map]] areas created by maps with the "...of Venom" suffix
* [[Poison cloud]]s, such as those created by the {{sl|Poison Arrow}} skill
* Chaos damage with {{il|The Consuming Dark}} equipped


Most forms of poison deal 10% of the ''total'' damage of the [[hit]] that inflicted it as [[chaos damage]] per second.<ref name="EffectOfPoison" /> The base duration of poison in this form is 2 seconds. Therefore, over the base duration the target will take 20% of the total damage dealt by the initial hit. Increasing the duration of poison with the {{sl|Temporal Chains}} curse results in a longer-lasting poison that deals damage at the same rate.
The default base duration of poison is 2 seconds. {{sl|Viper Strike}} inflicts poison with a base duration of 8 seconds. The chaos damage over time is 10% of the initial hit of physical and chaos damage, per second.<ref name="PoisonousHit" /><ref name="EnhancingPoison" />


For [[poison cloud]]s, which also inflict poison, the chaos damage over time is some predetermined value. Higher levels of the {{sl|Poison Arrow}} skill create poison clouds that inflict more damaging poison.
Unlike other status ailments, separate applications of poison ''do'' stack cumulatively. Each poison effect remains present on the target dealing chaos damage over time until it runs its course.<ref name="EnhancingPoison" />


Separate applications of poison do not stack cumulatively. Each poison effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.<ref name="PoisonApplication" /> For example, assuming an enemy is inflicted with poison for 100 damage per second, then after 1 second it is inflicted with poison for 50 damage per second. The outcome will be 200 damage over 2 seconds followed by 50 damage over 1 second. It is important to note that poison is ''not'' a generic label for chaos damage over time. Other sources of chaos damage over time such as the {{sl|Viper Strike}} debuff and [[desecrated ground]] are not considered poison, and will therefore apply damage cumulatively with poison.<ref name="ViperStrike" />
Increasing poison duration with the {{sl|Temporal Chains}} curse results in a longer-lasting poison that deals damage at the same rate. The damage of the poison effect, like any other damage over time effect, can be increased by the {{sl|Vulnerability}} [[curse]].


The damage of the poison effect, like any other damage over time effect, can be increased by the {{sl|Vulnerability}} [[curse]].
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.1.0}}
* Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
* Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
* These poison changes are also reflected in monsters.
|}


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="EffectOfPoison">{{cite web|author=Mark_GGG|date=May 14, 2012|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/3#p451455|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref>
<ref name="PoisonousHit">{{cite web|author=Mark_GGG|date=November 1, 2012|title=Unique Items List - 163 of 163|url=http://www.pathofexile.com/forum/view-thread/12056/page/181#p694071|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref>
<ref name="PoisonousHit">{{cite web|author=Mark_GGG|date=November 1, 2012|title=Unique Items List - 163 of 163|url=http://www.pathofexile.com/forum/view-thread/12056/page/181#p694071|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref>
<ref name="ViperStrike">{{cite web|author=Mark_GGG|date=June 28, 2012|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/4#p505059|publisher=Official Path of Exile Forums|accessdate=July 9, 2013}}</ref>
<ref name="EnhancingPoison">{{cite web|author=Rory|date=October 18, 2015|title=Enhancing Poison|url=https://www.pathofexile.com/forum/view-thread/1456880#p11900230|publisher=Official Path of Exile Forums|accessdate=December 9, 2015}}</ref>
<ref name="PoisonApplication">{{cite web|author=Mark_GGG|date=July 7, 2013|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/8/#p4008628|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref>
}}
}}


[[Category:Status ailments]]
[[Category:Status ailments]]

Revision as of 02:05, 10 December 2015

A poisoned cannibal

Poison is a status ailment that causes the affected target to take chaos damage over time.

Mechanics

A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.[1]

The following are equivalent to a 100% chance to poison:

The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 8 seconds. The chaos damage over time is 10% of the initial hit of physical and chaos damage, per second.[2][1]

Unlike other status ailments, separate applications of poison do stack cumulatively. Each poison effect remains present on the target dealing chaos damage over time until it runs its course.[1]

Increasing poison duration with the Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page)
curse results in a longer-lasting poison that deals damage at the same rate. The damage of the poison effect, like any other damage over time effect, can be increased by the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
curse.

Version history

Version Changes
2.1.0
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

References

  1. 1.0 1.1 1.2 Rory (October 18, 2015). "Enhancing Poison". Official Path of Exile Forums. Retrieved December 9, 2015.
  2. 2.0 2.1 Mark_GGG (November 1, 2012). "Unique Items List - 163 of 163". Official Path of Exile Forums. Retrieved July 7, 2013.