Melee Splash Support: Difference between revisions

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>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Gem level progression)
>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Gem level progression)
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{{GemLevelTable
{{GemLevelTable
| str=yes
| str=yes
| c1={{Abbr|less<br>Damage<br>(main)|x% less Damage to main target}}
| c1={{Abbr|less<br>Damage<br>(other)|x% less Damage to other targets}}
| c2={{Abbr|less<br>Damage<br>(other)|x% less Damage to other targets}}
| c2={{Abbr|more<br>Radius|x% more Melee Splash Radius}}
}}
}}
|-  
|-  
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| 8
| 8
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| 16%
| 50%
| 50%
| 0%
| 0
| 0
| 0
| 0
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| 10
| 10
| 21
| 21
| 15%
| 49%
| 50%
| 1%
| 3,231
| 3,231
| 3,231
| 3,231
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| 13
| 13
| 25
| 25
| 15%
| 48%
| 49%
| 2%
| 9,569
| 9,569
| 12,800
| 12,800
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| 17
| 17
| 31
| 31
| 14%
| 47%
| 49%
| 3%
| 28,189
| 28,189
| 40,989
| 40,989
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| 21
| 21
| 37
| 37
| 14%
| 46%
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| 59,146
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| 100,135
| 100,135
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| 25
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| 13%
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| 5%
| 111,192
| 111,192
| 211,327
| 211,327
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| 29
| 29
| 49
| 49
| 13%
| 44%
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| 6%
| 193,800
| 193,800
| 405,127
| 405,127
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| 33
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| 12%
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| 320,280
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| 725,407
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| 40
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| 554,379
| 554,379
| 1,787,625
| 1,787,625
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| 43
| 70
| 70
| 11%
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| 755,049
| 755,049
| 2,542,674
| 2,542,674
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| 10%
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| 1,016,533
| 1,016,533
| 3,559,207
| 3,559,207
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| 10%
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| 12%
| 1,898,602
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| 5,457,809
| 5,457,809
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| 84
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| 9%
| 37%
| 44%
| 13%
| 1,964,019
| 1,964,019
| 7,421,828
| 7,421,828
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| 55
| 55
| 88
| 88
| 9%
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| 14%
| 2,573,731
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| 9,995,559
| 9,995,559
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| 8%
| 35%
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| 7,610,839
| 7,610,839
| 17,606,398
| 17,606,398
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| 61
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| 97
| 8%
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| 16%
| 13,436,884
| 13,436,884
| 31,043,282
| 31,043,282
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| 64
| 64
| 102
| 102
| 7%
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| 17%
| 25,050,611
| 25,050,611
| 56,093,893
| 56,093,893
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| 43,867,388
| 43,867,388
| 99,961,281
| 99,961,281
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| 242,078,618
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Revision as of 21:03, 11 December 2015

Template:Gem Infobox

Melee Splash is a support gem that can be linked with a single-target melee skill gem to add an area of effect (AoE) with a radius of 14 units to the hit.

Melee Splash does not work with melee skills that already have AoE, such as Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
. Infernal Blow has the "AoE" keyword for its explosion effect, but the primary hit is still single-target and will benefit from Melee Splash. Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
BoneGolemWhirl - N/A (page)
HeistCultistUnarmedLeap - N/A (page)
, although it is a Melee Skill and is not AoE, it is not supported by Melee Splash.

Stat modifiers from any source which would apply to an AoE skill will also apply to the AoE component of Melee Splash. These mods include:

  • Area of Effect radius
  • Area Damage

However, damage on target initially struck does not count as an AoE and will not be affected by relevant bonuses, using splash effectively grants us a normal hit on our primary target plus a donut-shaped AoE around it.

Gem level progression

Template:GemLevelTable |- ! 1 | 8 | 18 | 50% | 0% | 0 | 0 |- ! 2 | 10 | 21 | 49% | 1% | 3,231 | 3,231 |- ! 3 | 13 | 25 | 48% | 2% | 9,569 | 12,800 |- ! 4 | 17 | 31 | 47% | 3% | 28,189 | 40,989 |- ! 5 | 21 | 37 | 46% | 4% | 59,146 | 100,135 |- ! 6 | 25 | 43 | 45% | 5% | 111,192 | 211,327 |- ! 7 | 29 | 49 | 44% | 6% | 193,800 | 405,127 |- ! 8 | 33 | 55 | 43% | 7% | 320,280 | 725,407 |- ! 9 | 37 | 61 | 42% | 8% | 507,839 | 1,233,246 |- ! 10 | 40 | 66 | 41% | 9% | 554,379 | 1,787,625 |- ! 11 | 43 | 70 | 40% | 10% | 755,049 | 2,542,674 |- ! 12 | 46 | 75 | 39% | 11% | 1,016,533 | 3,559,207 |- ! 13 | 49 | 79 | 38% | 12% | 1,898,602 | 5,457,809 |- ! 14 | 52 | 84 | 37% | 13% | 1,964,019 | 7,421,828 |- ! 15 | 55 | 88 | 36% | 14% | 2,573,731 | 9,995,559 |- ! 16 | 58 | 93 | 35% | 15% | 7,610,839 | 17,606,398 |- ! 17 | 61 | 97 | 34% | 16% | 13,436,884 | 31,043,282 |- ! 18 | 64 | 102 | 33% | 17% | 25,050,611 | 56,093,893 |- ! 19 | 67 | 106 | 32% | 18% | 43,867,388 | 99,961,281 |- ! 20 | 70 | 111 | 31% | 19% | 242,078,618 | 342,039,899 |- ! 21 | 72 | 114 | 30% | 20% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 29% | 21% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 28% | 22% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 27% | 23% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 26% | 24% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 25% | 25% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 24% | 26% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 23% | 27% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 22% | 28% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 21% | 29% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • No longer gains increased damage per level. Instead, now gains 1% more damage to the main target and 1% increased damage to the other targets, alternating per level. (was x% increased Melee Physical Damage, 16% less Damage to main target)
  • It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
1.0.2b
  • Fixed a bug where area damage bonuses would not benefit Viper Strike when supported by Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash".
  • The Melee Splash damage penalty is no longer specifically attack damage.
0.11.4
  • Fixed the stat description on Melee Splash support being wrong.
0.11.2
  • Melee Splash now has a line of sight check. You will not be able to Splash past walls or other objects that block line of sight from the target point of the attack.
0.11.1c
  • Fix a bug where Shield Charge Module Error: No skills found with q_where = skill.active_skill_name="Multistrike" hits after the first did no damage.
0.11.1b
  • Fixed a crash with Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    and Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash".
0.11.0b
  • Increased Melee Splash radius by 17%.
0.11.0
  • Damage penalty reduced from -20% to -16%.
0.10.5
  • Melee Splash has been added to the game.

References