Nemesis modifier: Difference between revisions
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>BotK2 (Replacing sl with il) |
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! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) | ! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) | ||
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| Ancestral Power || 1 || Randomly casts {{ | | Ancestral Power || 1 || Randomly casts {{il|Searing Bond}} [[totem]]s, with instant cast speed. Totem limit is 4. | ||
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| Apparition || 1 || Adds no extra effect. See Soul Conduit below. | | Apparition || 1 || Adds no extra effect. See Soul Conduit below. | ||
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| Blessing of Elements || 25 || Randomly [[chill]]s/[[ignite]]s/[[shock]]s on [[hit]]. | | Blessing of Elements || 25 || Randomly [[chill]]s/[[ignite]]s/[[shock]]s on [[hit]]. | ||
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| Bringer of Bones || 15 || Randomly casts {{ | | Bringer of Bones || 15 || Randomly casts {{il|Summon Skeleton}}, with instant cast speed. Skeletons will not decay over time like regular ones. | ||
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| Bringer of Fragility || 1 || Curses targets with {{ | | Bringer of Fragility || 1 || Curses targets with {{il|Vulnerability}} on hit. | ||
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| Bringer of Weakness || 4 || Curses targets with {{ | | Bringer of Weakness || 4 || Curses targets with {{il|Enfeeble}} on hit. | ||
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| Chronophage || 25 || Curses targets with {{ | | Chronophage || 25 || Curses targets with {{il|Temporal Chains}} on hit. | ||
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| Corrupting Blood || 40 || Attacker receives one charge of Corrupted Blood per [[hit]], which is a [[Bleed|bleeding]] effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching [[flask]]s. You can avoid the damage to your character by using [[minion]]s, [[trap]]s/[[mine]]s or [[totem]]s. | | Corrupting Blood || 40 || Attacker receives one charge of Corrupted Blood per [[hit]], which is a [[Bleed|bleeding]] effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching [[flask]]s. You can avoid the damage to your character by using [[minion]]s, [[trap]]s/[[mine]]s or [[totem]]s. | ||
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| Proximity Shield || 40 || Can only be damaged by hits originating from inside the shield. | | Proximity Shield || 40 || Can only be damaged by hits originating from inside the shield. | ||
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| Shroud Walker || 40 || Periodically teleports to you via {{ | | Shroud Walker || 40 || Periodically teleports to you via {{il|Smoke Mine}}, including the mine's [[Blind|blinding]] smoke effect. | ||
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| Soul Conduit || 1 || Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by '''Apparition'''. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as {{ | | Soul Conduit || 1 || Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by '''Apparition'''. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as {{il|Detonate Dead}} and {{il|Raise Zombie}} will not be resurrected. | ||
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| Soul Eater{{anchor|Soul Eater}} || 15 || Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen. | | Soul Eater{{anchor|Soul Eater}} || 15 || Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen. |
Revision as of 09:57, 31 March 2018
For the datamined information, see List of nemesis mods.
Name | Lvl. | Effect(s) |
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Ancestral Power | 1 | Randomly casts Searing BondSearing BondSpell, Totem, Fire Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems Totem lasts 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which uses this Skill Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems, with instant cast speed. Totem limit is 4. |
Apparition | 1 | Adds no extra effect. See Soul Conduit below. |
Berserker | 1 | On low life gains Fury (increases attack speed, increased movement speed, increased cast speed)[confirmation needed]. |
Blessing of Elements | 25 | Randomly chills/ignites/shocks on hit. |
Bringer of Bones | 15 | Randomly casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons Base duration is 20.00 seconds Summons (2-3) Skeleton Warriors Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., with instant cast speed. Skeletons will not decay over time like regular ones. |
Bringer of Fragility | 1 | Curses targets with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Bringer of Weakness | 4 | Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Chronophage | 25 | Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Corrupting Blood | 40 | Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines or totems. |
Fractured | 1 | Splits into 8–12 lesser mobs of the same type upon death. |
Hexfont | 15 | Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time. |
Inner Treasure | 40 | Always drops a unique item on death. |
Nullifier | 25 | Removes charges and flask effects on hit (and timed buffs like Blood Rage[confirmation needed]). |
Proximity Shield | 40 | Can only be damaged by hits originating from inside the shield. |
Shroud Walker | 40 | Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., including the mine's blinding smoke effect. |
Soul Conduit | 1 | Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as Detonate DeadDetonate DeadSpell, AoE, Fire Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life Base radius is (2.2-2.6) metres Additional Effects From 1-20% Quality: (0.75-15)% chance to detonate an additional corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Raise ZombieRaise ZombieSpell, Minion Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies Minions have (0-38)% more Maximum Life Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will not be resurrected. |
Soul Eater | 15 | Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen. |
Storm Herald | 60 | Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area. |
Vile Touch | 4 | Applies poison on hit. |
Volatile Flame/Ice/Stormblood | 2 | On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster. |