Immortal Call: Difference between revisions

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>OmegaK2
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| str=yes
| str=yes
| c1=Mana<br>Cost
| c1=Mana<br>Cost
| c2=x% increased Buff Duration Per Endurance Charge
| c2={{Abbr|increased<br>Duration<br>per Endurance<br>Charge|x% increased Buff Duration Per Endurance Charge}}
}}
}}
|-  
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| 314,394
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| 566,989
|-  
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| 92
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| 24
| 24
| 109
| 109%
| 388,734
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| 955,723
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| 477,437
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| 1,433,160
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| 1,138,877
| 5,221,693
| 5,221,693
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| 117
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| 29
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| 1,368,233
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| 1,638,338
| 8,228,264
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| 31
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| 1,956,648
| 10,184,912
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| 130
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| 31
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| 3,655,184
| 13,840,096
| 13,840,096
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| 134
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| 32
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| 139
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| 3,017,327
| 16,857,423
| 16,857,423
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| 138
| 138
| 33
| 33
| 142
| 142%
| 3,576,232
| 20,433,655
| 20,433,655
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| 142
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| 34
| 34
| 145
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| 9,164,731
| 29,598,386
| 29,598,386
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| 146
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| 35
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| 17,861,428
| 47,459,814
| 47,459,814
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| 36
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| 46,032,386
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| 36
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| 157,972,052
| 338,712,291
| 338,712,291
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Revision as of 22:14, 25 August 2015

Template:Gem Infobox

"Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory."
— Description on the official Path of Exile website[1]

Immortal Call expends all Endurance Charges, making the player invulnerable to physical damage for a short duration.

Skill Functions and Interactions

Duration: "Skill Duration" supports and passives will increase the duration of the invulnerability, as will buff/debuff duration passives. Gaining and expending more Endurance Charges will also drastically increase duration.

Immortal Call will not protect against elemental or chaos damage.

Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for Molten Shell.

Gem level progression

Template:GemLevelTable |- ! 1 | 34 | 79 | 21 | 100% | 0 | 0 |- ! 2 | 36 | 83 | 22 | 103% | 252,595 | 252,595 |- ! 3 | 38 | 88 | 23 | 106% | 314,394 | 566,989 |- ! 4 | 40 | 92 | 24 | 109% | 388,734 | 955,723 |- ! 5 | 42 | 96 | 25 | 112% | 477,437 | 1,433,160 |- ! 6 | 44 | 100 | 25 | 115% | 583,786 | 2,016,946 |- ! 7 | 46 | 104 | 26 | 118% | 710,359 | 2,727,305 |- ! 8 | 48 | 109 | 27 | 121% | 1,355,511 | 4,082,816 |- ! 9 | 50 | 113 | 28 | 124% | 1,138,877 | 5,221,693 |- ! 10 | 52 | 117 | 29 | 127% | 1,368,233 | 6,589,926 |- ! 11 | 54 | 121 | 30 | 130% | 1,638,338 | 8,228,264 |- ! 12 | 56 | 125 | 31 | 133% | 1,956,648 | 10,184,912 |- ! 13 | 58 | 130 | 31 | 136% | 3,655,184 | 13,840,096 |- ! 14 | 60 | 134 | 32 | 139% | 3,017,327 | 16,857,423 |- ! 15 | 62 | 138 | 33 | 142% | 3,576,232 | 20,433,655 |- ! 16 | 64 | 142 | 34 | 145% | 9,164,731 | 29,598,386 |- ! 17 | 66 | 146 | 35 | 148% | 17,861,428 | 47,459,814 |- ! 18 | 68 | 151 | 36 | 151% | 46,032,386 | 93,492,200 |- ! 19 | 69 | 153 | 36 | 154% | 87,248,039 | 180,740,239 |- ! 20 | 70 | 155 | 36 | 157% | 157,972,052 | 338,712,291 |- ! 21 | 72 | 159 | 37 | 160% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 38 | 163% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 39 | 166% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 40 | 169% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 41 | 172% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 41 | 175% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 42 | 178% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 43 | 181% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 44 | 184% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 45 | 187% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
1.0.6
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
    , Blood Rage, Conversion Trap, Animate Weapon and Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
    WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
    ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
    have had their base duration increased by 25%.
1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
0.9.3
  • Immortal Call has been added to the game.

Lore

The symbol that appears above the character's head when Immortal Call is used is a Descry.

References

  1. Path of Exile. "Strength skills". Official Path of Exile website.