Immortal Call: Difference between revisions
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At this level {{sl|Immortal Call}} has a base duration of 0.25s, plus 0.525s per Endurance Charge. The cooldown of {{sl|Immortal Call}} is 0.5s and the cooldown of {{sl|Enduring Cry}} is 4s. A level 20, 20 quality {{sl|Increased Duration}} offers 74% increased duration. There are two passive skill clusters offering a total of 45% increased duration each. | At this level {{sl|Immortal Call}} has a base duration of 0.25s, plus 0.525s per Endurance Charge. The cooldown of {{sl|Immortal Call}} is 0.5s and the cooldown of {{sl|Enduring Cry}} is 4s. A level 20, 20 quality {{sl|Increased Duration}} offers 74% increased duration. There are two passive skill clusters offering a total of 45% increased duration each. | ||
This gives the following net durations: | |||
{| class = "wikitable" | {| class = "wikitable" | ||
! | ! Charges !! No passives !! 45% from passives !! 90% from passives | ||
|- | |- | ||
| 0 || 0.44s || 0.55s || 0.66s | | 0 || 0.44s || 0.55s || 0.66s | ||
Line 158: | Line 159: | ||
|- | |- | ||
| 4 || 4.09s || 5.15s || 6.20s | | 4 || 4.09s || 5.15s || 6.20s | ||
|} | |||
And the maximum number of triggers per 4s cycle: | |||
{| class = "wikitable" | |||
! Charges !! No passives !! 45% from passives !! 90% from passives | |||
|- | |||
| 0 || 9.20 || 7.31 || 6.06 | |||
|- | |||
| 1 || 8 || 6 || 4 | |||
|- | |||
| 2 || 5 || 4 || 2 | |||
|- | |||
| 3 || 3 || 2 (close to 1) || 0.83 | |||
|- | |||
| 4 || 0.98 || 0.78 || 0.64 | |||
|} | |} | ||
Revision as of 20:39, 9 September 2014
Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.
Immortal Call expends all Endurance Charges, making the player invulnerable to physical damage for a short duration.
Skill Functions and Interactions
Duration: "Skill Duration" supports and passives will increase the duration of the invulnerability, as will buff/debuff duration passives. Gaining and expending more Endurance Charges will also drastically increase duration.
Immortal Call will not protect against elemental or chaos damage.
Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for Molten Shell.
Gem level progression
Template:GemLevelTable |- ! 1 | 24 || 58 || 20 || 0.50 || 118,383 |- ! 2 | 27 || 64 || 22 || 0.51 || 175,816 |- ! 3 | 30 || 71 || 24 || 0.53 || 254,061 |- ! 4 | 33 || 77 || 25 || 0.54 || 225,766 |- ! 5 | 35 || 81 || 27 || 0.55 || 447,718 |- ! 6 | 38 || 88 || 28 || 0.56 || 388,734 |- ! 7 | 40 || 92 || 29 || 0.58 || 755,049 |- ! 8 | 43 || 98 || 31 || 0.59 || 860,401 |- ! 9 | 46 || 104 || 32 || 0.60 || 1,016,533 |- ! 10 | 48 || 109 || 33 || 0.61 || 1,038,201 |- ! 11 | 50 || 113 || 34 || 0.63 || 1,248,678 |- ! 12 | 52 || 117 || 36 || 0.64 || 1,498,138 |- ! 13 | 54 || 121 || 37 || 0.65 || 1,790,934 |- ! 14 | 56 || 125 || 37 || 0.66 || 3,351,223 |- ! 15 | 58 || 130 || 38 || 0.68 || 9,900,250 |- ! 16 | 60 || 134 || 38 || 0.69 || 21,274,363 |- ! 17 | 62 || 138 || 39 || 0.70 || 50,550,118 |- ! 18 | 64 || 142 || 39 || 0.71 || 89,834,713 |- ! 19 | 66 || 146 || 40 || 0.73 || 146,782,704 |- ! 20 | 68 || 151 || 41 || 0.74 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 42 || 0.75 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 43 || 0.76 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 44 || 0.77 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || 45 || 0.78 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || 46 || 0.79 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || 47 || 0.80 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || 48 || 0.81 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || 49 || 0.82 || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 151 || 50 || 0.83 || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 151 || 51 || 0.84 || class="table-na" style="text-align: center; " | N/A |}
Quest reward
Strategy
Cast when Damage Taken
A common strategy is to link Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken", Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration", Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page), and Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) together. A level 1 Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken" can trigger a level 3 Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) and a level 5 Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page).
At this level Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) has a base duration of 0.25s, plus 0.525s per Endurance Charge. The cooldown of Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) is 0.5s and the cooldown of Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page) is 4s. A level 20, 20 quality Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration" offers 74% increased duration. There are two passive skill clusters offering a total of 45% increased duration each.
This gives the following net durations:
Charges | No passives | 45% from passives | 90% from passives |
---|---|---|---|
0 | 0.44s | 0.55s | 0.66s |
1 | 1.35s | 1.70s | 2.05s |
2 | 2.26s | 2.85s | 3.43s |
3 | 3.18s | 4.00s | 4.82s |
4 | 4.09s | 5.15s | 6.20s |
And the maximum number of triggers per 4s cycle:
Charges | No passives | 45% from passives | 90% from passives |
---|---|---|---|
0 | 9.20 | 7.31 | 6.06 |
1 | 8 | 6 | 4 |
2 | 5 | 4 | 2 |
3 | 3 | 2 (close to 1) | 0.83 |
4 | 0.98 | 0.78 | 0.64 |
Version history
Version | Changes |
---|---|
1.0.6 |
|
1.0.5 |
|
0.9.4 |
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0.9.3h |
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0.9.3g |
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0.9.3 |
|
Lore
The symbol that appears above the character's head when Immortal Call is used is a Descry.