Immortal Call: Difference between revisions
>@DeletedUser40283032 m (Reverted edits by 1BLOOBERRY (talk) to last revision by Climmels) |
>@DeletedUser40283032 (Added cooldown and updated version history) |
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|mana_reserved= | |mana_reserved= | ||
|mana_cost_multiplier= | |mana_cost_multiplier= | ||
|cooldown_time= | |cooldown_time=0.5 sec | ||
|cast_time=0.85 secs | |cast_time=0.85 secs | ||
|critical_strike_chance= | |critical_strike_chance= | ||
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==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
| | {{VersionHistoryRow|1.0.6}} | ||
* | * {{sl|Immortal Call}}, {{sl|Blood Rage}}, {{sl|Conversion Trap}}, {{sl|Animate Weapon}} and {{sl|Frost Wall}} have had their base duration increased by 25%. | ||
| | {{VersionHistoryRow|1.0.5}} | ||
* Physical percentage based damage reduction and [[Immortal Call]] now correctly mitigate damage from physical degeneration damage. | |||
* | {{VersionHistoryRow|0.9.4}} | ||
* Reduced the duration of Immortal Call granted per [[Endurance Charge]] but added a 0.2 second base duration. | |||
{{VersionHistoryRow|0.9.3h}} | |||
* Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on. | |||
{{VersionHistoryRow|0.9.3g}} | |||
* Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect). | * Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect). | ||
* Immortal Call now only prevents Physical damage. | * Immortal Call now only prevents Physical damage. | ||
| | {{VersionHistoryRow|0.9.3}} | ||
* Immortal Call has been added to the game. | |||
* | |||
|} | |} | ||
Revision as of 16:58, 17 July 2014
Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.
Immortal Call expends all Endurance Charges, making the player invulnerable to physical damage for a short duration.
Skill Functions and Interactions
Duration: "Skill Duration" supports and passives will increase the duration of the invulnerability, as will buff/debuff duration passives. Gaining and expending more Endurance Charges will also drastically increase duration.
Immortal Call will not protect against elemental or chaos damage.
Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for Molten Shell.
Gem level progression
Template:GemLevelTable |- ! 1 | 24 || 58 || 20 || 0.50 || 118,383 |- ! 2 | 27 || 64 || 22 || 0.51 || 175,816 |- ! 3 | 30 || 71 || 24 || 0.53 || 254,061 |- ! 4 | 33 || 77 || 25 || 0.54 || 225,766 |- ! 5 | 35 || 81 || 27 || 0.55 || 447,718 |- ! 6 | 38 || 88 || 28 || 0.56 || 388,734 |- ! 7 | 40 || 92 || 29 || 0.58 || 755,049 |- ! 8 | 43 || 98 || 31 || 0.59 || 1,016,533 |- ! 9 | 46 || 104 || 32 || 0.60 || 860,401 |- ! 10 | 48 || 109 || 33 || 0.61 || 1,038,201 |- ! 11 | 50 || 113 || 34 || 0.63 || 1,248,678 |- ! 12 | 52 || 117 || 36 || 0.64 || 1,498,138 |- ! 13 | 54 || 121 || 37 || 0.65 || 1,790,934 |- ! 14 | 56 || 125 || 37 || 0.66 || 3,351,223 |- ! 15 | 58 || 130 || 38 || 0.68 || 9,900,250 |- ! 16 | 60 || 134 || 38 || 0.69 || 21,274,363 |- ! 17 | 62 || 138 || 39 || 0.70 || 50,550,118 |- ! 18 | 64 || 142 || 39 || 0.71 || 89,834,713 |- ! 19 | 66 || 146 || 40 || 0.73 || 146,782,704 |- ! 20 | 68 || 151 || 41 || 0.74 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 42 || 0.75 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 43 || 0.76 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 44 || 0.77 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || 45 || 0.78 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || 46 || 0.79 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || 47 || 0.80 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || 48 || 0.81 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || 49 || 0.82 || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 151 || 50 || 0.83 || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 151 || 51 || 0.84 || class="table-na" style="text-align: center; " | N/A |}
Quest reward
Version history
Version | Changes |
---|---|
1.0.6 |
|
1.0.5 |
|
0.9.4 |
|
0.9.3h |
|
0.9.3g |
|
0.9.3 |
|
Lore
The symbol that appears above the character's head when Immortal Call is used is a Descry.