Explosive Arrow: Difference between revisions

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(Continuing the skill template update)
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{{Skill
__NOTOC__
|name = Explosive Arrow
{{Gem_Infobox
|type = [[Dexterity Skills | Dexterity Skill]]
|name=Explosive Arrow
|type=Active Skill Gem
|attributes=[[Dexterity]]
|keywords=[[Fire]], [[Attack]], [[AoE]], [[Duration]], [[Bow]]
|mana_reserved=
|mana_cost_multiplier=
|cooldown_time=
|cast_time=
|critical_strike_chance=6%
|damage_effectiveness=
|quality=+1% Chance to Ignite enemies on hit with Fire Damage
|mana_cost=
|required_level=19
|description=Fires an arrow which which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
|modifier1=Base Duration is 1.00 seconds
|modifier2=Explosion deals x–y Base Fire Damage per Fuse Charge
|modifier3=+2 to Explosion Radius per Fuse Charge
|modifier4=
|modifier5=
|modifier6=
|modifier7=
|modifier8=
|modifier9=
|image=Explosive_arrow.jpg
|image=Explosive_arrow.jpg
|imagealt= Explosive Arrow
|animation=
|description = Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
}}
|stats = 6% Critical Strike Chance<br> 1.0s Base Duration<br>+2 to Explosion Radius per Fuse Charge<br><br>
 
[[Fire]], [[Attack]], [[AoE]], [[Duration]], [[Bow]]
''Though the Rangers of Oriath wield mighty long bows, they occasionally meet enemies that are too tough for mere arrows alone. Facing such a threat, trained archers have developed mastery of the dreaded Explosive Arrow. When the missile strikes, it bores deep into its target, releasing a volatile, deadly magical poison.''
}}''Though the Rangers of Oriath wield mighty long bows, they occasionally meet enemies that are too tough for mere arrows alone. Facing such a threat, trained archers have developed mastery of the dreaded Explosive Arrow. When the missile strikes, it bores deep into its target, releasing a volatile, deadly magical poison.''


''This poison quickly boils the blood surrounding the embedded arrowhead, and within a few moments, a gout of fire erupts from the wound. This caustic spray will burn and damage any adjacent foes. Some skilled marksmen have even developed the ability to fire multiple Explosive Arrows into the same point on a target's body. Doing this not only extends the time before the blood detonation, but it massively increases the violence of the blast.''
''This poison quickly boils the blood surrounding the embedded arrowhead, and within a few moments, a gout of fire erupts from the wound. This caustic spray will burn and damage any adjacent foes. Some skilled marksmen have even developed the ability to fire multiple Explosive Arrows into the same point on a target's body. Doing this not only extends the time before the blood detonation, but it massively increases the violence of the blast.''


Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.
 
__TOC__
Fires an arrow which which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
 
==Skill Functions and Interactions==
==Skill Functions and Interactions==
The damage from Explosive Arrow charges will not show properly on the character screen because the damage is not being caused by the skill itself but rather the charges applied.
The damage from Explosive Arrow charges will not show properly on the character screen because the damage is not being caused by the skill itself but rather the charges applied.
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds +1% Chance to ignite.
Each percentage of [[Quality|quality]] adds {{mod|+1% Chance to Ignite enemies on hit with Fire Damage}}.


==Version History==
==Version History==
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[[Category:Dexterity skills]]
[[Category:Dexterity skills]]
[[Category:Fire skills]]
[[Category:Ranged attack skills]]
[[Category:Ranged attack skills]]
[[Category:Projectile skills]]
[[Category:Projectile skills]]
[[Category:Area of effect skills]]
[[Category:Area of effect skills]]
[[Category:Fire skills]]
[[Category:Duration skills]]

Revision as of 08:17, 18 March 2013

Template:Gem Infobox

Though the Rangers of Oriath wield mighty long bows, they occasionally meet enemies that are too tough for mere arrows alone. Facing such a threat, trained archers have developed mastery of the dreaded Explosive Arrow. When the missile strikes, it bores deep into its target, releasing a volatile, deadly magical poison.

This poison quickly boils the blood surrounding the embedded arrowhead, and within a few moments, a gout of fire erupts from the wound. This caustic spray will burn and damage any adjacent foes. Some skilled marksmen have even developed the ability to fire multiple Explosive Arrows into the same point on a target's body. Doing this not only extends the time before the blood detonation, but it massively increases the violence of the blast.


Fires an arrow which which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.

Skill Functions and Interactions

The damage from Explosive Arrow charges will not show properly on the character screen because the damage is not being caused by the skill itself but rather the charges applied.

The damage of the explosion is considered projectile damage, but not weapon damage. As a result, any modifiers affecting projectile damage will be applied to it. For example, when using Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" and/or Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles", both the initial damage of the arrows, and the damage caused by explosive charges detonating is reduced by the "Less projectile damage" modifier on those gems.

Non-weapon Elemental Damage: The damage of the applied charges is increased by elemental damage and fire damage passives, but not by elemental weapon damage or spell damage passives.

Duration: Increased skill duration passives or supports will increase the amount of time before charges will detonate.

Piercing: Explosive Arrow projectiles which pierce will not leave charges (and explode) on each target they pierced. Only on the target where the arrow gets stuck will the charge explode.

Misses: When an arrow misses a mob the arrow will still explode where it landed in the terrain.

Radius: Base radius before any charges is 15. Each charge will add +2 radius. % area modifiers are applied after adding the fuse radius to base (e.g. 5 charges with 40% increased area = (15 + 5*2) * 1.40 = 35 radius).

Gem Leveling

Template:GemLevelTable |- ! 1 | 19 || 48 || 15 || 22–34 || 81,983 |- ! 2 | 23 || 56 || 17 || 30–46 || 63,765 |- ! 3 | 25 || 60 || 18 || 35–53 || 135,415 |- ! 4 | 28 || 67 || 19 || 44–66 || 199,345 |- ! 5 | 31 || 73 || 20 || 54–81 || 285,815 |- ! 6 | 34 || 79 || 22 || 66–99 || 401,344 |- ! 7 | 37 || 85 || 23 || 80–121 || 554,379 |- ! 8 | 40 || 92 || 25 || 98–146 || 755,049 |- ! 9 | 43 || 98|| 26 || 118–177 || 1,016,533 |- ! 10 | 46|| 104 || 28 ||142–214 || 1,355,511 |- ! 11 | 49 || 111 || 29 || 171–257 || 1,791,769 |- ! 12 | 52 || 117 || 30 || 205–308 || 1,498,318 |- ! 13 | 54 || 121 || 31 || 232–347 || 1,790,934 |- ! 14 | 56 || 125 || 31 || 261–391 || 3,351,223 |- ! 15 | 58 || 130 || 32 || 293–440 || 9,922,564 |- ! 16 | 60 || 134 || 32 || 330–495 || 21,318,990 |- ! 17 | 62 || 138 || 33 || 371–556 || 50,639,372 |- ! 18 | 64 || 142 || 33 || 416–624 || |- ! 19 | 66 || 146 || 34 || 467–700 || 146,938,899 |- ! 20 | 68 || 151 || 34 || 523-785 || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Version History

Version Changes 0.9.12m
0.9.12f
  • Fixed a client crash with Explosive Arrow.
0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
0.9.8
  • Reduced the mana cost.
0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
0.9.4
  • Increased the damage Explosive Arrow.
0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
0.9.3e
  • Increased damage by 15%.
0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occured rarely when using Explosive Arrow.
0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
0.9.2
  • Explosive Arrow has been added to the game.