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'''Path of Exile 2''' (initially referred to as '''Path of Exile 4.0''') is an upcoming [[expansion]] for [[Path of Exile]]. It was officially announced by [[Grinding Gear Games]] on November 15, 2019, during ExileCon<ref name="Announcement" />. GGG didn't have a release date for Path of Exile 2 yet, but it was said to be unlikely to enter a Beta phase until at least very late 2020. The expansion was later delayed multiple times. At ExileCon 2023 on 29 July most new game systems and content is planned to be unveiled, and the date the closed beta starts.
'''Path of Exile 2''' (initially referred to as '''Path of Exile 4.0''') is an upcoming [[expansion]] for [[Path of Exile]]. It was officially announced by [[Grinding Gear Games]] on November 15, 2019, during ExileCon<ref name="Announcement" />. GGG has not currently confirmed an official launch date. Further details are to be revealed at ExileCon 2023 on July 29, 2023 where most new game systems and content is planned to be unveiled, and the date of the start of the Closed Beta.


Path of Exile 2 will introduce a completely new campaign storyline, consisting of seven acts, and an overhaul of many of the game's core systems. The [[skill gem]] system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions include a major visual rework with physics-based rendering, and an unannounced rework of the [[passive skill tree]], and 19 new [[Ascendancy class]]es. Already owned [[microtransaction]]s will still be available. Lastly, both ''Path of Exile'' and ''Path of Exile 2'' shared the same end game Atlas system.
Path of Exile 2 will introduce a completely new campaign storyline, consisting of seven acts, and an overhaul of many of the game's core systems. The [[skill gem]] system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions include a major visual rework with physics-based rendering, an unannounced rework of the [[passive skill tree]], and 19 new [[Ascendancy class]]es. Already owned [[microtransaction]]s will still be usable. Both the base Path of Exile campaign and Path of Exile 2 campaign lead to a shared end-game Atlas system.


==Overhauls==
__TOC__
20 years have gone since the death of [[Kitava]]. Society has been slowly rebuilding and with that ambitious men rise to fill the void and their thirst for power is once again corrupting [[Wraeclast]].


==System overhaul==
===Characters===
===Characters===
[[File:Path of Exile 2 character selection screenshot.jpg|right|thumb|Character selection screen]]
[[File:Path of Exile 2 character selection screenshot.jpg|right|thumb|Character selection screen]]
The [[character]] models have been reworked.
The [[character]] models have been reworked for higher resolution and dynamic movement. Character models also have a new rigging system that improves the physics of equipment and [[MTX]]. Characters will also have alternate gender options. Characters now have new dynamic walking/running/sprinting animation based on movement speed.


====Ascendancy classes====
====Ascendancy classes====
Path of Exile 2 will add 19 additional [[ascendancy class]]es to the game. The new classes will initially be exclusive to the new storyline, but once unlocked they can be accessed in Path of Exile 1 as well.
Path of Exile 2 added 19 additional [[ascendancy class]]es to the game. The new classes are initially exclusive to the new storyline, but once unlocked they can be accessed in the Path of Exile 1 campaign as well.


The new ascendancy classes will not be available through the [[labyrinth]]s, but through other means in the new campaign.  
The new ascendancy classes will not be available through the [[labyrinth]]s, but through other means in the new campaign.  


Skills granted by ascendancy classes will now scale based on the character's level rather than be at a specific level. <ref name="level_scaling_timestamp" />
Skills granted by ascendancy classes will now scale with skill levels based on the character's progression rather than be granted at an arbitrary specific level.<ref name="level_scaling_timestamp" />
 
* [[Survivalist]] (Ranger) - [[Projectile]] effects, [[Spell Avoidance]]
* [[Tactician]] (Ranger) - Spears, [[Flare Arrow]] (meta "arrow rain" skill), [[ballista]]s, [[melee]] bow attacks
* [[Beastmaster]]) (Ranger) - Shapeshift (Werecat (crit), Bear); Wild Cat Companion (Cheetah, Lion, Panther), Aspect buffs
* [[Defiler]] (Witch) -
* [[Arcanist]] (Witch) - Lightning damage and Energy system
* Unnamed Marauder - Ancestral [[proxies]] and Ancestor Totems
* [[Reaver]] - Melee and ally buffer


===Skill gems & sockets===
===Skill gems & sockets===
[[File:4.0.0 skill screen.png|right|thumb|New skill screen as seen on ExileCon.]]
[[File:4.0.0 skill screen.png|right|thumb|New skill screen as seen on ExileCon.]]


Sockets will be reworked; skill gems will receive a variable amount of sockets and can have up to 6 sockets like items did previously and items will get a fixed amount of primary sockets based on their [[item class]] rather then a randomized amount. Skill gems can be found with varying amount of sockets and the sockets can be rerolled with {{il|Jeweller's Orb}} and {{il|Chromatic Orb}}; unlike previously, those sockets are always linked, so {{il|Orb of Fusing}} will become obsolete and will be mitigated.
Sockets will be reworked; skill gems will receive a variable amount of sockets and can have up to 6 sockets like items did previously. Items will get a fixed amount of primary sockets based on their [[item class]] rather than a randomized amount. Skill gems can be found with varying amount of sockets and the sockets can be rerolled with {{il|Jeweller's Orb}} and {{il|Chromatic Orb}}; unlike previously, those sockets are always linked, so {{il|Orb of Fusing}} will become obsolete.


Similar to the current sockets, the amount of sockets possible on an skill gem will depend on the item level:<ref name="itemlevel_timestamp" />
Similar to the current sockets, the number of sockets possible on an skill gem will depend on the item level:<ref name="itemlevel_timestamp" />
{| class="wikitable"
{| class="wikitable"
! Sockets
! Sockets
Line 49: Line 57:
|}
|}


Players will also be given the option to sacrifice a skill gem and transfer its experience points and level onto an identical skill gem. This feature is useful if you find a skill gem of the same skill you have been using and have more sockets available.
Players will also be given the option to sacrifice a gem and transfer its experience points and level onto an identical gem. This feature is useful if you find a gem of the same type you have been using and have more sockets available.


Support gems can be socketed into active skill gems. In addition to account for single support gems supporting multiple active skill gems, meta-skill gems will also be introduced where the reverse is true: these are gems that go into the primary sockets and can have active skill gems socketed into them. For example, the Proficiency skill gem allows socketing auras into them as well as support gems. It will reduce the mana cost of any socketed gems and since it is a skill gem itself, it can also be cast to toggle all socketed auras at the same time. <ref name="metagem_timestamp" />
Support gems can be socketed into active skill gems. In addition to accounting for single support gems supporting multiple active skill gems, meta gems will also be introduced where the reverse is true: these are gems that go into the primary sockets and can have skill and support gems socketed into them. For example, the Proficiency meta gem allows socketing auras into them as well as support gems. It will reduce the mana cost of any socketed gems and since it is a skill gem itself, it can also be cast to toggle all socketed auras at the same time. <ref name="metagem_timestamp" />


Items will have a fixed number of sockets based on their [[item class]]:
Items will have a fixed number of sockets based on their [[item class]]:
Line 70: Line 78:


[[Abyss socket]]s will remain unaffected by those changes and remain on the gear. <ref name="abyss_socket_timestamp" />
[[Abyss socket]]s will remain unaffected by those changes and remain on the gear. <ref name="abyss_socket_timestamp" />
Certain skills like [[totem]]s will have the option to select specific AI, like aggressive vs defensive.


==Videos/Overview==
==Videos/Overview==
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{{#ev:youtube|JCDIBA2Icls}}
{{#ev:youtube|JCDIBA2Icls}}
{{#ev:youtube|Wbqabo0x2Kk}}
{{#ev:youtube|Wbqabo0x2Kk}}
==Lore==
20 years have gone since the death of [[Kitava]]. Society has been slowly rebuilding and with that ambitious men rise to fill the void and their thirst for power is once again corrupting [[Wraeclast]].


==References==
==References==

Revision as of 12:35, 9 July 2023

This article describes new Path of Exile content coming in version 4.0.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

Path of Exile 2
Expansion
Release version4.0.0
LinksExpansion page

Path of Exile 2 (initially referred to as Path of Exile 4.0) is an upcoming expansion for Path of Exile. It was officially announced by Grinding Gear Games on November 15, 2019, during ExileCon[1]. GGG has not currently confirmed an official launch date. Further details are to be revealed at ExileCon 2023 on July 29, 2023 where most new game systems and content is planned to be unveiled, and the date of the start of the Closed Beta.

Path of Exile 2 will introduce a completely new campaign storyline, consisting of seven acts, and an overhaul of many of the game's core systems. The skill gem system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions include a major visual rework with physics-based rendering, an unannounced rework of the passive skill tree, and 19 new Ascendancy classes. Already owned microtransactions will still be usable. Both the base Path of Exile campaign and Path of Exile 2 campaign lead to a shared end-game Atlas system.

System overhaul

Characters

Character selection screen

The character models have been reworked for higher resolution and dynamic movement. Character models also have a new rigging system that improves the physics of equipment and MTX. Characters will also have alternate gender options. Characters now have new dynamic walking/running/sprinting animation based on movement speed.

Ascendancy classes

Path of Exile 2 added 19 additional ascendancy classes to the game. The new classes are initially exclusive to the new storyline, but once unlocked they can be accessed in the Path of Exile 1 campaign as well.

The new ascendancy classes will not be available through the labyrinths, but through other means in the new campaign.

Skills granted by ascendancy classes will now scale with skill levels based on the character's progression rather than be granted at an arbitrary specific level.[2]

Skill gems & sockets

New skill screen as seen on ExileCon.

Sockets will be reworked; skill gems will receive a variable amount of sockets and can have up to 6 sockets like items did previously. Items will get a fixed amount of primary sockets based on their item class rather than a randomized amount. Skill gems can be found with varying amount of sockets and the sockets can be rerolled with Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. and Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.; unlike previously, those sockets are always linked, so Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. will become obsolete.

Similar to the current sockets, the number of sockets possible on an skill gem will depend on the item level:[3]

Sockets Item Level
2 1
3 20
4 35
5 50

Players will also be given the option to sacrifice a gem and transfer its experience points and level onto an identical gem. This feature is useful if you find a gem of the same type you have been using and have more sockets available.

Support gems can be socketed into active skill gems. In addition to accounting for single support gems supporting multiple active skill gems, meta gems will also be introduced where the reverse is true: these are gems that go into the primary sockets and can have skill and support gems socketed into them. For example, the Proficiency meta gem allows socketing auras into them as well as support gems. It will reduce the mana cost of any socketed gems and since it is a skill gem itself, it can also be cast to toggle all socketed auras at the same time. [4]

Items will have a fixed number of sockets based on their item class:

This means a total of 9 sockets for primary skill gems are available.

Primary sockets are still coloured based on the primary attribute associated with the item. This means strength bases have red sockets, intelligence bases have blue sockets and dexterity bases have green sockets. Hybrid items have hybrid primary sockets accordingly, so for example a strength/dexterity hybrid will have a red/green hybrid socket. In late game (maps) there will be a currency item available to change the colour of primary sockets.

Hybrid socket on the strength/dexterity hybrid skull cap (as seen on exilecon)

Certain items like items (for example Tabula RasaTabula Rasa
Simple Robe
Movement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Has 6 Linked White Sockets (Hidden)
) may add additional primary sockets.

Updated tabula rasa with 3 white sockets instead of the default 2 (as seen on exilecon)

Items that add skills will add a skill to the skill screen where the skill can be socketed separately. The number of sockets on these skills can be rerolled.

Abyss sockets will remain unaffected by those changes and remain on the gear. [5]

Certain skills like totems will have the option to select specific AI, like aggressive vs defensive.

Videos/Overview

Lore

20 years have gone since the death of Kitava. Society has been slowly rebuilding and with that ambitious men rise to fill the void and their thirst for power is once again corrupting Wraeclast.

References