* Now has a 100% (up from 20%) chance on kill to trigger Raise Spiders.This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill.
* Now has a 100% (up from 20%) chance on kill to trigger Raise Spiders.This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill.
* The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill.
* The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill.
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* They can no longer leap.
* They can no longer leap.
* Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
* Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
{{VersionHistoryRow|3.1.0}}
{{Version history table row|3.1.0}}
* {Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Essence of Insanity can no longer taunt their enemies.
* {Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Essence of Insanity can no longer taunt their enemies.
{{VersionHistoryRow|3.0.0}}
{{Version history table row|3.0.0}}
* Added 3D art
* Added 3D art
{{VersionHistoryRow|2.6.0}}
{{Version history table row|2.6.0}}
* Base type implicit mod reduced to {{c|mod|40% increased Global Critical Strike Chance}} (down from 60).
* Base type implicit mod reduced to {{c|mod|40% increased Global Critical Strike Chance}} (down from 60).
* Base type critical strike chance reduced to 6.5% (down from 7%).
* Base type critical strike chance reduced to 6.5% (down from 7%).
* Base type damage increased to 22-87 (up from 19-76).
* Base type damage increased to 22-87 (up from 19-76).
{{VersionHistoryRow|2.5.0}}
{{Version history table row|2.5.0}}
* Introduced to the game.
* Introduced to the game.
|}
|}
Revision as of 21:09, 29 December 2020
Arakaali's Fang Fiend DaggerRune Dagger Physical Damage: (81-105) to (288.9-351) Chaos Damage: 1-59 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat.
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Now has a 100% (up from 20%) chance on kill to trigger Raise Spiders.This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill.
The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill.
Raise Spiders now has a cooldown of 2 Seconds and has a 100% chance to trigger on Kill.
The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit.
They can no longer leap.
Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.