Wild Strike: Difference between revisions
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
>TheFrz mNo edit summary |
||
Line 342: | Line 342: | ||
'''Wild Strike''' is a [[melee]] [[attack|attack skill]] that converts some of the damage to a random [[element]] when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave. | '''Wild Strike''' is a [[melee]] [[attack|attack skill]] that converts some of the damage to a random [[element]] when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave. | ||
==Skill | ==Skill functions and interactions== | ||
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:<ref name="Wildstrike" /> | An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:<ref name="Wildstrike" /> | ||
* A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]] | * A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]] | ||
Line 378: | Line 378: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.4.0}} | |||
* 19% more damage at gem level 20. It now also gains 1% increased area of effect per level. | |||
{{VersionHistoryRow|2.1.0}} | {{VersionHistoryRow|2.1.0}} | ||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. |
Revision as of 20:28, 2 September 2016
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Wild Strike is a melee attack skill that converts some of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
Skill functions and interactions
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:[1]
- A fiery explosion with the keywords Fire, AoE, Attack
- An icy wave with the keywords Cold, Projectile, Attack
- An arcing bolt of lightning with the keywords Lightning, Chaining, Attack
Modifiers that require a specific keyword only apply to the appropriate portions of the attack. [1] For example, supporting Wild Strike with Module Error: No skills found with q_where = skill.active_skill_name="Melee Physical Damage" will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Damage conversion: An attack with Wild Strike converts 60% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage", Hatred, or Anger) will apply to all parts of the attack.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Gem level progression
Level | Damage Effectiveness | Attack Damage | # Chains | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 160% | 160% | N/A | 0 | 0 |
2 | 31 | 46 | 32 | 164% | 163.7% | N/A | 199345 | 199345 |
3 | 34 | 50 | 35 | 167% | 167.5% | N/A | 285815 | 485160 |
4 | 37 | 54 | 37 | 171% | 171.2% | N/A | 401344 | 886504 |
5 | 40 | 58 | 40 | 175% | 174.9% | N/A | 554379 | 1440883 |
6 | 42 | 60 | 42 | 179% | 178.7% | N/A | 477437 | 1918320 |
7 | 44 | 63 | 44 | 182% | 182.4% | N/A | 583786 | 2502106 |
8 | 46 | 66 | 46 | 186% | 186.2% | N/A | 710359 | 3212465 |
9 | 48 | 68 | 48 | 190% | 189.9% | N/A | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 194% | 193.6% | N/A | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 197% | 197.4% | N/A | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 201% | 201.1% | N/A | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 205% | 204.8% | N/A | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 209% | 208.6% | N/A | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 212% | 212.3% | N/A | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 216% | 216.1% | N/A | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 220% | 219.8% | N/A | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 224% | 223.5% | N/A | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 227% | 227.3% | N/A | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 231% | 231% | N/A | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 235% | 234.7% | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 238% | 238.5% | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 242% | 242.2% | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 246% | 245.9% | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 250% | 249.7% | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 253% | 253.4% | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 257% | 257.2% | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 261% | 260.9% | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 265% | 264.6% | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 268% | 268.4% | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 270% | 270.2% | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 272% | 272.1% | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 274% | 274% | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 276% | 275.8% | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 278% | 277.7% | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 280% | 279.6% | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 281% | 281.4% | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 283% | 283.3% | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 285% | 285.2% | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 287% | 287.1% | N/A | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
---|---|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
References
- ↑ 1.0 1.1 1.2 Mark_GGG (June 23, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 23, 2016.