Viper Strike: Difference between revisions
>Khomotso (Laid out the basic formula, which needs to be developed further) |
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Since each hit has only a 50% chance to apply a DoT charge (official patch notes and some in-game language call this a 'debuff,' but visually it behaves much more like a charge of poison), the total damage output needs to take into account the fact that not every hit will be equal. The simplest unit of VS damage would be two hits, one which sets a charge, and one which does not: | Since each hit has only a 50% chance to apply a DoT charge (official patch notes and some in-game language call this a 'debuff,' but visually it behaves much more like a charge of poison), the total damage output needs to take into account the fact that not every hit will be equal. The simplest unit of VS damage would be two hits, one which sets a charge, and one which does not: | ||
: | :Hit 1: ('''VS Hit''') | ||
Hit 1: ('''VS Hit''') | |||
: | :Hit 2: ('''VS Hit''') + ('''VS DoT''') * '''Duration''' | ||
Hit 2: ('''VS Hit''') + ('''VS DoT''') * '''Duration''' | |||
The total damage for this sequence is therefore: | The total damage for this sequence is therefore: | ||
: | :2 * ('''VS Hit''') + ('''VS DoT''') * '''Duration''' | ||
2 * ('''VS Hit''') + ('''VS DoT''') * '''Duration''' | |||
The real complexity comes from what factors into the ('''VS Hit''') and ('''VS DoT''') terms, especially the latter. | The real complexity comes from what factors into the ('''VS Hit''') and ('''VS DoT''') terms, especially the latter. |
Revision as of 19:54, 25 August 2014
The thieves guilds of Oriath teach a wicked skill to all initiates - the feared Viper Strike. Employing the skill, a claw, dagger or sword user coats their weapon with deadly venom, a concoction so virulent it permanently marks any weapon it contacts. Once the toxin is applied, the weapon will poison any it strikes, burning deep into their veins, causing wracking, crippling pain. Additional hits will increase the concentration of the toxin, stacking it up to lethal levels quickly. Few have survived an assault of Viper Strike and those who have never forget the agony.
Skill Functions and Interactions
A viper strike does extra initial damage, and then also has a 50% chance per hit of adding a 'debuff' (a degen charge) which does DoT damage proportional to the size of the initial physical hit, and this debuff ticks off for the next 7 seconds by default. There is no upper limit to the number of debuffs that may be stacked; it is simply a function of attack speed and debuff duration.
Viper Strike damage is therefore driven by physical damage, with additional modifications from bonuses to Chaos and DoT damage.
Gem level progression
Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 5 || 0% || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 5 || 4% || 308 |- ! 3 | 4 || 16 || 5 || 8% || 2,560 |- ! 4 | 8 || 25 || 5 || 12% || 8,813 |- ! 5 | 12 || 33 || 5 || 16% || 22,895 |- ! 6 | 16 || 41 || 6 || 20% || 68,427 |- ! 7 | 21 || 52 || 6 || 24% || 150,439 |- ! 8 | 26 || 62 || 6 || 28% || 581,328 |- ! 9 | 32 || 75 || 6 || 32% || 566,989 |- ! 10 | 38 || 88 || 6 || 36% || 1,143,783 |- ! 11 | 42 || 96 || 7 || 40% || 1,426,490 |- ! 12 | 46 || 104 || 7 || 44% || 2,737,323 |- ! 13 | 49 || 111 || 7 || 48% || 3,289,072 |- ! 14 | 52 || 117 || 7 || 52% || 3,350,845 |- ! 15 | 55 || 123 || 7 || 56% || 9,936,192 |- ! 16 | 58 || 130 || 8 || 60% || 21,346,246 |- ! 17 | 61 || 136 || 8 || 64% || 50,693,883 |- ! 18 | 64 || 142 || 8 || 68% || 90,050,361 |- ! 19 | 66 || 146 || 8 || 72% || 147,034,294 |- ! 20 | 68 || 151 || 8 || 76% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 9 || 80% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 9 || 84% || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 9 || 88% || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || || ||class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || || ||class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |}
Damage Formula
Character builds constructed around Viper Strike will want to optimize their damage output, which involves striking a balance between physical damage, chaos and DoT bonuses. The formula which expresses how these different factors relate to overall VS damage is however not simple.
Since each hit has only a 50% chance to apply a DoT charge (official patch notes and some in-game language call this a 'debuff,' but visually it behaves much more like a charge of poison), the total damage output needs to take into account the fact that not every hit will be equal. The simplest unit of VS damage would be two hits, one which sets a charge, and one which does not:
- Hit 1: (VS Hit)
- Hit 2: (VS Hit) + (VS DoT) * Duration
The total damage for this sequence is therefore:
- 2 * (VS Hit) + (VS DoT) * Duration
The real complexity comes from what factors into the (VS Hit) and (VS DoT) terms, especially the latter.
Quest reward
This skill can be gained as a reward for finishing quest:
- Mercy Mission in Act 1 (Normal), by Shadow
- Breaking Some Eggs in Act 1 (Normal), by Shadow, Ranger and Duelist
- The Caged Brute in Act 1 (Normal), by Ranger
Version history
Version | Changes |
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1.2.0 |
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1.0.3 |
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1.0.2b |
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1.0.2 |
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0.9.13 |
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0.9.12qq |
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0.9.12d |
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0.9.5 |
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0.9.4 |
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0.9.2 |
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0.9.1 |
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