|flavour_text = Thousands gazed upon the doors of the great labyrinth,<br>at an Eternal Champion in steel and gold, <br>The first to challenge its treacherous traps. <br>To mark the occasion, Izaro had the Champion's remains gilded.
|flavour_text = Thousands gazed upon the doors of the great labyrinth,<br>at an Eternal Champion in steel and gold, <br>The first to challenge its treacherous traps. <br>To mark the occasion, Izaro had the Champion's remains gilded.
|flavour_text_id = UniqueSceptre11
|flavour_text_id = UniqueSceptre11
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{{Item acquisition}}
{{Item acquisition}}
==Legacy variants==
==Legacy variants==
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{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.5.0|
{{legacy variant table row|3.5.0
|
* 14% increased Elemental Damage
* 14% increased Elemental Damage
|
|
* (100 to 140)% increased Physical Damage
* (100-140)% increased Physical Damage
* 40% increased Damage against Frozen Enemies
* 40% increased Damage against Frozen Enemies
* {{c|not|+(25-35)% to Cold Damage over Time Multiplier}}
* (30-50)% increased Cold Damage
* (30-50)% increased Cold Damage
* (5-10)% increased Attack Speed
* (5-10)% increased Attack Speed
* (4-8)% increased Cast Speed
* (4-8)% increased Cast Speed
* 5% chance to Freeze
* 5% chance to Freeze
* {{c|not|+(25-35)% to Cold Damage over Time Multiplier}}
* {{c|not|+(25-35)% to Cold Damage over Time Multiplier}}
* (30-50)% increased Cold Damage
* (30-50)% increased Cold Damage
* (5-10)% increased Attack Speed
* (5-10)% increased Attack Speed
* (4-8)% increased Cast Speed
* (4-8)% increased Cast Speed
* 5% chance to Freeze
* 5% chance to Freeze
* {{c|not|+(25-35)% to Cold Damage over Time Multiplier}}
}}
}}
|}
|}
Using a {{il|Blessed Orb}} on a legacy version from before [[version 2.3.0]] will change the implicit value to 20%, and not matching the value of a fresh copy of the item (14%).<ref name="Legacy Implicit" /> This is due to the pre-2.3 variant use the implicit mod {{ml|ElementalDamagePercentImplicitSceptre1}}, while the current version use {{ml|ElementalDamagePercentImplicitSceptreNew5}}.
It is not certain that the item can be [[Orb of Chance|chanced]] inside the Labyrinth or not. But if it does, player can create a hybrid variant that only the implicit is legacy by chancing a pre-2.3 base in the Labyrinth in permeant leagues.
Using a {{il|Divine Orb}}, however, CANNOT add the mod {{ml|ColdDamageOverTimeMultiplierUnique__1|display=stat_text}} to the legacy item that without this mod.
==Gallery==
==Gallery==
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* Base type damage increased to 21-32 (up from 18-27).
* Base type damage increased to 21-32 (up from 18-27).
{{Version history table row|2.3.0}}
{{Version history table row|2.3.0}}
*The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
* The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
{{Version history table row|2.2.0}}
{{Version history table row|2.2.0}}
* 3D art has been added.
* 3D art has been added.
* The five Izaro uniques can now only be found in the Labyrinth: {{il|Chitus' Needle}}, {{il|Spine of the First Claimant}}, {{il|Izaro's Dilemma}}, {{il|Winds of Change}} and {{il|Izaro's Turmoil}}.
* The five Izaro uniques can now only be found in the Labyrinth: {{il|Chitus' Needle}}, Spine of the First Claimant, {{il|Izaro's Dilemma}}, {{il|Winds of Change}} and {{il|Izaro's Turmoil}}.
{{Version history table row|2.0.5}}
{{Version history table row|2.0.5}}
* Introduced to the game.
* Introduced to the game.
|}
|}
==Notes==
{{Notelist|notes=
{{efn|name=Reroll legacy implicit|Using a {{il|Blessed Orb}} on a legacy Spine of the First Claimant with the implicit modifier {{c|mod|10% increased Elemental Damage}} will increase the value of that modifier to 20%.<ref name="Legacy Implicit" />}}
}}
==References==
==References==
Revision as of 03:35, 30 June 2021
Spine of the First Claimant Iron SceptreSceptre Physical Damage: (54-64.8) to (80-96) Critical Strike Chance: 6.00% Attacks per Second: (1.16-1.21) Weapon Range: 1.1 metresRequires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to FreezeThousands gazed upon the doors of the great labyrinth, at an Eternal Champion in steel and gold, The first to challenge its treacherous traps. To mark the occasion, Izaro had the Champion's remains gilded.
Acquisition Spine of the First Claimant can only drop in the Lord's Labyrinth.Vendor Offer 8x Alchemy Shard 19x Alteration ShardWeapon DPS Physical: (77.4-97.3) Phys+Chaos: (77.4-97.3) Total: (77.4-97.3)Metadata Item class: Sceptre
Spine of the First Claimant is a uniqueIron SceptreIron SceptreSceptre Physical Damage: 27-40 Critical Strike Chance: 6.00% Attacks per Second: 1.10 Weapon Range: 1.1 metresRequires Level 20, 38 Str, 38 Int14% increased Elemental Damage.
The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
The five Izaro uniques can now only be found in the Labyrinth: Chitus' NeedleChitus' Needle Elegant FoilOne Handed Sword Physical Damage: (43.2-46.8) to (79.2-85.8) Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 1.6 metresRequires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength (140-160)% increased Physical Damage +30 to maximum Mana 5% increased Movement Speed 30% increased Elemental Damage +0.2 metres to Weapon Range"With this, I will weave the threads of fate into a noose for our 'glorious' emperor." - Chitus Perandus, Spine of the First Claimant, Izaro's DilemmaIzaro's Dilemma Imperial ClawClaw Physical Damage: (81-90) to (207-230) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(80-100)% increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro saw himself not as a man, but as a divine saviour trapped in a man's body., Winds of ChangeWinds of Change Ancient GauntletsArmour: (154-173)Requires Level 47, 68 Str+(30-60) to maximum Life 30% increased Projectile Speed (10-5)% reduced Movement Speed 10% chance to Knock Enemies Back on hit (30-50)% increased Projectile DamageIzaro was slow to see the treachery growing in his own court and powerless to stop it once he had; a captain sailing his own ship into rocks. and Izaro's TurmoilIzaro's Turmoil Crimson Jewel(18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to FreezeThe once-glorious emperor spent his final days imprisoned in his greatest creation; a tool to filter out the unworthy that pushed a monster to power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
↑Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy Spine of the First Claimant with the implicit modifier 10% increased Elemental Damage will increase the value of that modifier to 20%.[1]