Combustion Support: Difference between revisions

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>Qetuth
(→‎Version History: removed redundant categories)
>Vinibot
m (Template:Mod Deprecated)
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__NOTOC__
__NOTOC__
{{Gem_Infobox
{{Gem Infobox
|name=Chance to Ignite
|name=Chance to Ignite
|type=Support gem
|type=Support gem
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Gives a chance for linked skills that deal [[fire damage]] to [[ignite]] the enemy. The normal rules for burning apply, linking this gem to a skill that deals no fire damage is pointless.
Gives a chance for linked skills that deal [[fire damage]] to [[ignite]] the enemy. The normal rules for burning apply, linking this gem to a skill that deals no fire damage is pointless.


The {{mod|chance to Ignite}} an enemy given by this gem is independent of the chance to ignite an enemy as a result of a [[critical strike]]. For instance, if a supported skill has a 20% chance to score a critical strike, and 25% chance to ignite, the overall probability that an enemy will be ignited is:
The {{c|mod|chance to Ignite}} an enemy given by this gem is independent of the chance to ignite an enemy as a result of a [[critical strike]]. For instance, if a supported skill has a 20% chance to score a critical strike, and 25% chance to ignite, the overall probability that an enemy will be ignited is:


1 - (( 1 - 0.20 ) * ( 1 - 0.25 )) = 1 - 0.6 = 40% chance to ignite, on average.
1 - (( 1 - 0.20 ) * ( 1 - 0.25 )) = 1 - 0.6 = 40% chance to ignite, on average.
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It's worth noting that as opposed to chance to critical strike, which is checked once for each cast of the skill, the chance to ignite is checked separately for each individual hit. For instance an explosion from {{sl|Molten Shell}} linked with Chance to Ignite that hits two enemies at once could potentially ignite one enemy, but not the other.
It's worth noting that as opposed to chance to critical strike, which is checked once for each cast of the skill, the chance to ignite is checked separately for each individual hit. For instance an explosion from {{sl|Molten Shell}} linked with Chance to Ignite that hits two enemies at once could potentially ignite one enemy, but not the other.


The {{mod|chance to Ignite}} from this gem will stack additively with {{mod|chance to Ignite}} modifiers from other sources, such as from the [[Blaze]] notable passive skill, or the [[quality]] bonus on {{sl|Fireball}}.
The {{c|mod|chance to Ignite}} from this gem will stack additively with {{c|mod|chance to Ignite}} modifiers from other sources, such as from the [[Blaze]] notable passive skill, or the [[quality]] bonus on {{sl|Fireball}}.


==Gem Leveling==
==Gem Leveling==
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] gives +1.5% {{mod|increased Burn Duration on enemies}}.
Each percentage of [[quality]] gives +1.5% {{c|mod|increased Burn Duration on enemies}}.


==Version History==
==Version History==

Revision as of 11:25, 15 October 2013

Template:Gem Infobox Gives a chance for linked skills that deal fire damage to ignite the enemy. The normal rules for burning apply, linking this gem to a skill that deals no fire damage is pointless.

The chance to Ignite an enemy given by this gem is independent of the chance to ignite an enemy as a result of a critical strike. For instance, if a supported skill has a 20% chance to score a critical strike, and 25% chance to ignite, the overall probability that an enemy will be ignited is:

1 - (( 1 - 0.20 ) * ( 1 - 0.25 )) = 1 - 0.6 = 40% chance to ignite, on average.

It's worth noting that as opposed to chance to critical strike, which is checked once for each cast of the skill, the chance to ignite is checked separately for each individual hit. For instance an explosion from Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
linked with Chance to Ignite that hits two enemies at once could potentially ignite one enemy, but not the other.

The chance to Ignite from this gem will stack additively with chance to Ignite modifiers from other sources, such as from the Blaze notable passive skill, or the quality bonus on Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
.

Gem Leveling

Template:GemLevelTable |- ! 1 | 19 || 34 || 25% || 81,983 |- ! 2 | 23 || 40 || 26% || 63,765 |- ! 3 | 25 || 43 || 27% || 135,415 |- ! 4 | 28 || 48 || 28% || 199,345 |- ! 5 | 31 || 52 || 29% || 285,815 |- ! 6 | 34 || 57 || 30% || 401,344 |- ! 7 | 37 || 61 || 31% || 554,379 |- ! 8 | 40 || 66 || 32% || 755,049 |- ! 9 | 43 || 70 || 33% || 1,016,533 |- ! 10 | 46 || 75 || 34% || 1,355,511 |- ! 11 | 49 || 79 || 35% || 1,791,769 |- ! 12 | 52 || 84 || 36% || 1,498,138 |- ! 13 | 54 || 87 || 37% || 1,790,934 |- ! 14 | 56 || 90 || 38% || 3,351,223 |- ! 15 | 58 || 93 || 39% || 9,922,564 |- ! 16 | 60 || 96 || 40% || 21,318,990 |- ! 17 | 62 || 99 || 41% || 50,639,372 |- ! 18 | 64 || 102 || 42% || 89,968,595 |- ! 19 | 66 || 105 || 43% || 146,938,899 |- ! 20 | 68 || 108 || 44% || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality gives +1.5% increased Burn Duration on enemies.

Version History

Version Changes 0.9.9
  • Increased mana cost multiplier from 100% to 110%.
0.9.4e
  • Fixed a bug where Chance to Ignite did not scale properly under the Elemental Weakness curse.
0.9.3
  • Chance to Ignite has been added to the game.