Bladestorm of Uncertainty: Difference between revisions
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
(Removed gem quality section) |
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(8 intermediate revisions by 6 users not shown) | |||
Line 8: | Line 8: | ||
|tags = gem, default | |tags = gem, default | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |base_item_id = Metadata/Items/Gems/SkillGemBladestorm | ||
|strength_percent = 60 | |strength_percent = 60 | ||
|dexterity_percent = 40 | |dexterity_percent = 40 | ||
Line 19: | Line 19: | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = +0.05 to Maximum number of Bladestorms at a time | |quality_type1_stat_text = +(0.05-1) to Maximum number of Bladestorms at a time | ||
| | |quality_type1_breakpoints = 20.0 | ||
|quality_type1_stat1_id = bladestorm_maximum_number_of_storms_allowed | |quality_type1_stat1_id = bladestorm_maximum_number_of_storms_allowed | ||
|quality_type1_stat1_value = 50 | |quality_type1_stat1_value = 50 | ||
Line 40: | Line 39: | ||
|static_stat6_id = base_skill_effect_duration | |static_stat6_id = base_skill_effect_duration | ||
|static_stat6_value = 3000 | |static_stat6_value = 3000 | ||
|static_stat7_id = | |static_stat7_id = bladestorm_maximum_number_of_storms_allowed | ||
|static_stat7_value = | |static_stat7_value = 3 | ||
|static_stat8_id = | |static_stat8_id = quality_display_bladestorm_is_gem | ||
|static_stat8_value = | |static_stat8_value = 1 | ||
|static_stat9_id | |static_stat9_id = bladestorm_storm_damage_+%_final | ||
|static_stat9_value = -50 | |||
| | |||
|stat_text = Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments | |stat_text = Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments | ||
|level1 = True | |level1 = True | ||
Line 56: | Line 53: | ||
|level1_stat1_id = active_skill_bleeding_damage_+%_final | |level1_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level1_stat1_value = 50 | |level1_stat1_value = 50 | ||
|level1_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level1_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level1_stat2_value = 1 | ||
| | |level1_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level1_stat3_value = 10 | ||
|level1_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level1_stat4_value = 30 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
Line 67: | Line 66: | ||
|level2_stat1_id = active_skill_bleeding_damage_+%_final | |level2_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level2_stat1_value = 52 | |level2_stat1_value = 52 | ||
|level2_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level2_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level2_stat2_value = 1 | ||
| | |level2_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level2_stat3_value = 10 | ||
|level2_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level2_stat4_value = 30 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
Line 78: | Line 79: | ||
|level3_stat1_id = active_skill_bleeding_damage_+%_final | |level3_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level3_stat1_value = 54 | |level3_stat1_value = 54 | ||
|level3_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level3_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level3_stat2_value = 1 | ||
| | |level3_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level3_stat3_value = 10 | ||
|level3_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level3_stat4_value = 31 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
Line 89: | Line 92: | ||
|level4_stat1_id = active_skill_bleeding_damage_+%_final | |level4_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level4_stat1_value = 56 | |level4_stat1_value = 56 | ||
|level4_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level4_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level4_stat2_value = 1 | ||
| | |level4_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level4_stat3_value = 10 | ||
|level4_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level4_stat4_value = 31 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
Line 100: | Line 105: | ||
|level5_stat1_id = active_skill_bleeding_damage_+%_final | |level5_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level5_stat1_value = 58 | |level5_stat1_value = 58 | ||
|level5_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level5_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level5_stat2_value = 1 | ||
| | |level5_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level5_stat3_value = 10 | ||
|level5_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level5_stat4_value = 32 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
Line 111: | Line 118: | ||
|level6_stat1_id = active_skill_bleeding_damage_+%_final | |level6_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level6_stat1_value = 60 | |level6_stat1_value = 60 | ||
|level6_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level6_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level6_stat2_value = 1 | ||
| | |level6_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level6_stat3_value = 10 | ||
|level6_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level6_stat4_value = 32 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
Line 122: | Line 131: | ||
|level7_stat1_id = active_skill_bleeding_damage_+%_final | |level7_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level7_stat1_value = 62 | |level7_stat1_value = 62 | ||
|level7_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level7_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level7_stat2_value = 1 | ||
| | |level7_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level7_stat3_value = 11 | ||
|level7_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level7_stat4_value = 32 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
Line 133: | Line 144: | ||
|level8_stat1_id = active_skill_bleeding_damage_+%_final | |level8_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level8_stat1_value = 64 | |level8_stat1_value = 64 | ||
|level8_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level8_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level8_stat2_value = 1 | ||
| | |level8_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level8_stat3_value = 11 | ||
|level8_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level8_stat4_value = 33 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
Line 144: | Line 157: | ||
|level9_stat1_id = active_skill_bleeding_damage_+%_final | |level9_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level9_stat1_value = 66 | |level9_stat1_value = 66 | ||
|level9_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level9_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level9_stat2_value = 1 | ||
| | |level9_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level9_stat3_value = 11 | ||
|level9_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level9_stat4_value = 33 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
Line 155: | Line 170: | ||
|level10_stat1_id = active_skill_bleeding_damage_+%_final | |level10_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level10_stat1_value = 68 | |level10_stat1_value = 68 | ||
|level10_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level10_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level10_stat2_value = 1 | ||
| | |level10_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level10_stat3_value = 11 | ||
|level10_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level10_stat4_value = 34 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
Line 166: | Line 183: | ||
|level11_stat1_id = active_skill_bleeding_damage_+%_final | |level11_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level11_stat1_value = 70 | |level11_stat1_value = 70 | ||
|level11_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level11_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level11_stat2_value = 1 | ||
| | |level11_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level11_stat3_value = 11 | ||
|level11_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level11_stat4_value = 34 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
Line 177: | Line 196: | ||
|level12_stat1_id = active_skill_bleeding_damage_+%_final | |level12_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level12_stat1_value = 72 | |level12_stat1_value = 72 | ||
|level12_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level12_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level12_stat2_value = 1 | ||
| | |level12_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level12_stat3_value = 11 | ||
|level12_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level12_stat4_value = 34 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
Line 188: | Line 209: | ||
|level13_stat1_id = active_skill_bleeding_damage_+%_final | |level13_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level13_stat1_value = 74 | |level13_stat1_value = 74 | ||
|level13_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level13_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level13_stat2_value = 1 | ||
| | |level13_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level13_stat3_value = 11 | ||
|level13_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level13_stat4_value = 35 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
Line 199: | Line 222: | ||
|level14_stat1_id = active_skill_bleeding_damage_+%_final | |level14_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level14_stat1_value = 76 | |level14_stat1_value = 76 | ||
|level14_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level14_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level14_stat2_value = 1 | ||
| | |level14_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level14_stat3_value = 12 | ||
|level14_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level14_stat4_value = 35 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
Line 210: | Line 235: | ||
|level15_stat1_id = active_skill_bleeding_damage_+%_final | |level15_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level15_stat1_value = 78 | |level15_stat1_value = 78 | ||
|level15_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level15_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level15_stat2_value = 1 | ||
| | |level15_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level15_stat3_value = 12 | ||
|level15_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level15_stat4_value = 36 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
Line 221: | Line 248: | ||
|level16_stat1_id = active_skill_bleeding_damage_+%_final | |level16_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level16_stat1_value = 80 | |level16_stat1_value = 80 | ||
|level16_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level16_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level16_stat2_value = 1 | ||
| | |level16_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level16_stat3_value = 12 | ||
|level16_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level16_stat4_value = 36 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
Line 232: | Line 261: | ||
|level17_stat1_id = active_skill_bleeding_damage_+%_final | |level17_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level17_stat1_value = 82 | |level17_stat1_value = 82 | ||
|level17_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level17_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level17_stat2_value = 1 | ||
| | |level17_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level17_stat3_value = 12 | ||
|level17_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level17_stat4_value = 36 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
Line 243: | Line 274: | ||
|level18_stat1_id = active_skill_bleeding_damage_+%_final | |level18_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level18_stat1_value = 84 | |level18_stat1_value = 84 | ||
|level18_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level18_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level18_stat2_value = 1 | ||
| | |level18_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level18_stat3_value = 12 | ||
|level18_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level18_stat4_value = 37 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
Line 254: | Line 287: | ||
|level19_stat1_id = active_skill_bleeding_damage_+%_final | |level19_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level19_stat1_value = 86 | |level19_stat1_value = 86 | ||
|level19_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level19_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level19_stat2_value = 1 | ||
| | |level19_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level19_stat3_value = 12 | ||
|level19_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level19_stat4_value = 37 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 265: | Line 300: | ||
|level20_stat1_id = active_skill_bleeding_damage_+%_final | |level20_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level20_stat1_value = 88 | |level20_stat1_value = 88 | ||
|level20_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level20_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level20_stat2_value = 1 | ||
| | |level20_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level20_stat3_value = 12 | ||
|level20_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level20_stat4_value = 38 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 276: | Line 313: | ||
|level21_stat1_id = active_skill_bleeding_damage_+%_final | |level21_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level21_stat1_value = 90 | |level21_stat1_value = 90 | ||
|level21_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level21_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level21_stat2_value = 1 | ||
| | |level21_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level21_stat3_value = 13 | ||
|level21_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level21_stat4_value = 38 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 287: | Line 326: | ||
|level22_stat1_id = active_skill_bleeding_damage_+%_final | |level22_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level22_stat1_value = 92 | |level22_stat1_value = 92 | ||
|level22_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level22_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level22_stat2_value = 1 | ||
| | |level22_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level22_stat3_value = 13 | ||
|level22_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level22_stat4_value = 38 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 298: | Line 339: | ||
|level23_stat1_id = active_skill_bleeding_damage_+%_final | |level23_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level23_stat1_value = 94 | |level23_stat1_value = 94 | ||
|level23_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level23_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level23_stat2_value = 1 | ||
| | |level23_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level23_stat3_value = 13 | ||
|level23_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level23_stat4_value = 39 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 309: | Line 352: | ||
|level24_stat1_id = active_skill_bleeding_damage_+%_final | |level24_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level24_stat1_value = 96 | |level24_stat1_value = 96 | ||
|level24_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level24_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level24_stat2_value = 1 | ||
| | |level24_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level24_stat3_value = 13 | ||
|level24_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level24_stat4_value = 39 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 320: | Line 365: | ||
|level25_stat1_id = active_skill_bleeding_damage_+%_final | |level25_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level25_stat1_value = 98 | |level25_stat1_value = 98 | ||
|level25_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level25_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level25_stat2_value = 1 | ||
| | |level25_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level25_stat3_value = 13 | ||
|level25_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level25_stat4_value = 40 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 331: | Line 378: | ||
|level26_stat1_id = active_skill_bleeding_damage_+%_final | |level26_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level26_stat1_value = 100 | |level26_stat1_value = 100 | ||
|level26_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level26_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level26_stat2_value = 1 | ||
| | |level26_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level26_stat3_value = 13 | ||
|level26_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level26_stat4_value = 40 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 342: | Line 391: | ||
|level27_stat1_id = active_skill_bleeding_damage_+%_final | |level27_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level27_stat1_value = 102 | |level27_stat1_value = 102 | ||
|level27_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level27_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level27_stat2_value = 1 | ||
| | |level27_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level27_stat3_value = 13 | ||
|level27_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level27_stat4_value = 40 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 353: | Line 404: | ||
|level28_stat1_id = active_skill_bleeding_damage_+%_final | |level28_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level28_stat1_value = 104 | |level28_stat1_value = 104 | ||
|level28_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level28_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level28_stat2_value = 1 | ||
| | |level28_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level28_stat3_value = 14 | ||
|level28_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level28_stat4_value = 41 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 364: | Line 417: | ||
|level29_stat1_id = active_skill_bleeding_damage_+%_final | |level29_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level29_stat1_value = 106 | |level29_stat1_value = 106 | ||
|level29_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level29_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level29_stat2_value = 1 | ||
| | |level29_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level29_stat3_value = 14 | ||
|level29_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level29_stat4_value = 41 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 375: | Line 430: | ||
|level30_stat1_id = active_skill_bleeding_damage_+%_final | |level30_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level30_stat1_value = 108 | |level30_stat1_value = 108 | ||
|level30_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level30_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level30_stat2_value = 1 | ||
| | |level30_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level30_stat3_value = 14 | ||
|level30_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level30_stat4_value = 42 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 386: | Line 443: | ||
|level31_stat1_id = active_skill_bleeding_damage_+%_final | |level31_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level31_stat1_value = 109 | |level31_stat1_value = 109 | ||
|level31_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level31_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level31_stat2_value = 1 | ||
| | |level31_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level31_stat3_value = 14 | ||
|level31_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level31_stat4_value = 42 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 397: | Line 456: | ||
|level32_stat1_id = active_skill_bleeding_damage_+%_final | |level32_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level32_stat1_value = 110 | |level32_stat1_value = 110 | ||
|level32_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level32_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level32_stat2_value = 1 | ||
| | |level32_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level32_stat3_value = 14 | ||
|level32_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level32_stat4_value = 42 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 408: | Line 469: | ||
|level33_stat1_id = active_skill_bleeding_damage_+%_final | |level33_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level33_stat1_value = 111 | |level33_stat1_value = 111 | ||
|level33_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level33_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level33_stat2_value = 1 | ||
| | |level33_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level33_stat3_value = 14 | ||
|level33_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level33_stat4_value = 42 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 419: | Line 482: | ||
|level34_stat1_id = active_skill_bleeding_damage_+%_final | |level34_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level34_stat1_value = 112 | |level34_stat1_value = 112 | ||
|level34_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level34_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level34_stat2_value = 1 | ||
| | |level34_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level34_stat3_value = 14 | ||
|level34_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level34_stat4_value = 42 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 430: | Line 495: | ||
|level35_stat1_id = active_skill_bleeding_damage_+%_final | |level35_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level35_stat1_value = 113 | |level35_stat1_value = 113 | ||
|level35_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level35_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level35_stat2_value = 1 | ||
| | |level35_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level35_stat3_value = 14 | ||
|level35_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level35_stat4_value = 43 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 441: | Line 508: | ||
|level36_stat1_id = active_skill_bleeding_damage_+%_final | |level36_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level36_stat1_value = 114 | |level36_stat1_value = 114 | ||
|level36_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level36_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level36_stat2_value = 1 | ||
| | |level36_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level36_stat3_value = 14 | ||
|level36_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level36_stat4_value = 43 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 452: | Line 521: | ||
|level37_stat1_id = active_skill_bleeding_damage_+%_final | |level37_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level37_stat1_value = 115 | |level37_stat1_value = 115 | ||
|level37_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level37_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level37_stat2_value = 1 | ||
| | |level37_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level37_stat3_value = 14 | ||
|level37_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level37_stat4_value = 43 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 463: | Line 534: | ||
|level38_stat1_id = active_skill_bleeding_damage_+%_final | |level38_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level38_stat1_value = 116 | |level38_stat1_value = 116 | ||
|level38_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level38_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level38_stat2_value = 1 | ||
| | |level38_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level38_stat3_value = 14 | ||
|level38_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level38_stat4_value = 43 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 474: | Line 547: | ||
|level39_stat1_id = active_skill_bleeding_damage_+%_final | |level39_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level39_stat1_value = 117 | |level39_stat1_value = 117 | ||
|level39_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level39_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level39_stat2_value = 1 | ||
| | |level39_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level39_stat3_value = 14 | ||
|level39_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level39_stat4_value = 43 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 99 | |level40_level_requirement = 99 | ||
Line 485: | Line 560: | ||
|level40_stat1_id = active_skill_bleeding_damage_+%_final | |level40_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level40_stat1_value = 118 | |level40_stat1_value = 118 | ||
|level40_stat2_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | |level40_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level40_stat2_value = 1 | ||
| | |level40_stat3_id = bladestorm_attack_speed_+%_final_while_in_bloodstorm | ||
| | |level40_stat3_value = 15 | ||
|level40_stat4_id = bladestorm_movement_speed_+%_while_in_sandstorm | |||
|level40_stat4_value = 44 | |||
|level1_strength_requirement = 42 | |level1_strength_requirement = 42 | ||
|level1_dexterity_requirement = 29 | |level1_dexterity_requirement = 29 | ||
Line 551: | Line 628: | ||
|level21_strength_requirement = 100 | |level21_strength_requirement = 100 | ||
|level21_dexterity_requirement = 70 | |level21_dexterity_requirement = 70 | ||
|inventory_icon = Bladestorm | |inventory_icon = Bladestorm of Uncertainty | ||
|skill_icon = Bladestorm | |||
|drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]]. | |drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]]. | ||
|is_drop_restricted = true | |is_drop_restricted = true | ||
Line 564: | Line 642: | ||
==Changes from default version== | ==Changes from default version== | ||
Unlike the original skill, this transfigured version randomly creates Sand or Blood Bladestorms regardless of the player's [[stance]]. | Unlike the original skill, this transfigured version randomly (50% chance for either storm) creates Sand or Blood Bladestorms regardless of the player's [[stance]], and has increased damage effectiveness. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* Blood Bladestorms are stationary and grant the skill more [[attack speed]] and [[bleeding]] damage while standing in it. | * Blood Bladestorms are stationary and grant the skill more [[attack speed]] and [[bleeding]] damage while standing in it. | ||
Line 575: | Line 654: | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
| c1_abbr = Attack Speed | |||
| c1_header = x% more Attack Speed while you're in a Blood Bladestorm | |||
| c1_pattern_extract = (%d+)%% more Attack Speed while you're in a Blood Bladestorm | |||
| c1_pattern_value = %d%% | |||
| c2_header = x% more Damage with Bleeding | |||
| c2_abbr = Damage with Bleeding | |||
| c2_pattern_extract = (%d+)%% more Damage with Bleeding | |||
| c2_pattern_value = %d%% | |||
| c3_abbr = Movement Speed | |||
| c3_header = Sand Bladestorms grant x% increased Movement Speed to you | |||
| c3_pattern_extract = Sand Bladestorms grant (%d+)%% increased Movement Speed to you | |||
| c3_pattern_value = %d%% | |||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} |
Latest revision as of 17:37, 22 May 2024
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (125-180)% of base
Effectiveness of Added Damage: (125-180)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Base duration is 3.00 seconds
(50-88)% more Damage with Bleeding
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 28
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Bladestorm of Uncertainty is a melee attack skill that creates a bladestorm that continuously deals damage in an area for a short duration.
It is a transfigured version of BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Changes from default version
Unlike the original skill, this transfigured version randomly (50% chance for either storm) creates Sand or Blood Bladestorms regardless of the player's stance, and has increased damage effectiveness.
Skill functions and interactions
- Blood Bladestorms are stationary and grant the skill more attack speed and bleeding damage while standing in it.
- Sand Bladestorm will travel forward and grant the user increased movement speed while standing in it.
Bladestorms hit continuously while active and can trigger on-hit effects.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Attack Speed | Damage with Bleeding | Movement Speed | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 125% | 125% | 10% | 50% | 30% | 0 | 0 |
2 | 31 | 32 | 46 | 127.9% | 127.9% | 10% | 52% | 30% | 199345 | 199345 |
3 | 34 | 35 | 50 | 130.8% | 130.8% | 10% | 54% | 31% | 285815 | 485160 |
4 | 37 | 37 | 54 | 133.7% | 133.7% | 10% | 56% | 31% | 401344 | 886504 |
5 | 40 | 40 | 58 | 136.6% | 136.6% | 10% | 58% | 32% | 554379 | 1440883 |
6 | 42 | 42 | 60 | 139.5% | 139.5% | 10% | 60% | 32% | 477437 | 1918320 |
7 | 44 | 44 | 63 | 142.4% | 142.4% | 11% | 62% | 32% | 583786 | 2502106 |
8 | 46 | 46 | 66 | 145.3% | 145.3% | 11% | 64% | 33% | 710359 | 3212465 |
9 | 48 | 48 | 68 | 148.2% | 148.2% | 11% | 66% | 33% | 1355511 | 4567976 |
10 | 50 | 49 | 71 | 151.1% | 151.1% | 11% | 68% | 34% | 1138877 | 5706853 |
11 | 52 | 51 | 74 | 153.9% | 153.9% | 11% | 70% | 34% | 1368233 | 7075086 |
12 | 54 | 53 | 76 | 156.8% | 156.8% | 11% | 72% | 34% | 1638338 | 8713424 |
13 | 56 | 55 | 79 | 159.7% | 159.7% | 11% | 74% | 35% | 1956648 | 10670072 |
14 | 58 | 57 | 82 | 162.6% | 162.6% | 12% | 76% | 35% | 3655184 | 14325256 |
15 | 60 | 59 | 84 | 165.5% | 165.5% | 12% | 78% | 36% | 3017327 | 17342583 |
16 | 62 | 60 | 87 | 168.4% | 168.4% | 12% | 80% | 36% | 7759995 | 25102578 |
17 | 64 | 62 | 90 | 171.3% | 171.3% | 12% | 82% | 36% | 15138193 | 40240771 |
18 | 66 | 64 | 92 | 174.2% | 174.2% | 12% | 84% | 37% | 26083825 | 66324596 |
19 | 68 | 66 | 95 | 177.1% | 177.1% | 12% | 86% | 37% | 62620247 | 128944843 |
20 | 70 | 68 | 98 | 180% | 180% | 12% | 88% | 38% | 211708088 | 340652931 |
21 | 72 | 70 | 100 | 182.9% | 182.9% | 13% | 90% | 38% | N/A | N/A |
22 | 74 | N/A | N/A | 185.8% | 185.8% | 13% | 92% | 38% | N/A | N/A |
23 | 76 | N/A | N/A | 188.7% | 188.7% | 13% | 94% | 39% | N/A | N/A |
24 | 78 | N/A | N/A | 191.6% | 191.6% | 13% | 96% | 39% | N/A | N/A |
25 | 80 | N/A | N/A | 194.5% | 194.5% | 13% | 98% | 40% | N/A | N/A |
26 | 82 | N/A | N/A | 197.4% | 197.4% | 13% | 100% | 40% | N/A | N/A |
27 | 84 | N/A | N/A | 200.3% | 200.3% | 13% | 102% | 40% | N/A | N/A |
28 | 86 | N/A | N/A | 203.2% | 203.2% | 14% | 104% | 41% | N/A | N/A |
29 | 88 | N/A | N/A | 206.1% | 206.1% | 14% | 106% | 41% | N/A | N/A |
30 | 90 | N/A | N/A | 208.9% | 208.9% | 14% | 108% | 42% | N/A | N/A |
31 | 91 | N/A | N/A | 210.4% | 210.4% | 14% | 109% | 42% | N/A | N/A |
32 | 92 | N/A | N/A | 211.8% | 211.8% | 14% | 110% | 42% | N/A | N/A |
33 | 93 | N/A | N/A | 213.3% | 213.3% | 14% | 111% | 42% | N/A | N/A |
34 | 94 | N/A | N/A | 214.7% | 214.7% | 14% | 112% | 42% | N/A | N/A |
35 | 95 | N/A | N/A | 216.2% | 216.2% | 14% | 113% | 43% | N/A | N/A |
36 | 96 | N/A | N/A | 217.6% | 217.6% | 14% | 114% | 43% | N/A | N/A |
37 | 97 | N/A | N/A | 219.1% | 219.1% | 14% | 115% | 43% | N/A | N/A |
38 | 98 | N/A | N/A | 220.5% | 220.5% | 14% | 116% | 43% | N/A | N/A |
39 | 99 | N/A | N/A | 222% | 222% | 14% | 117% | 43% | N/A | N/A |
40 | 99 | N/A | N/A | 223.4% | 223.4% | 15% | 118% | 44% | N/A | N/A |
Item acquisition
Bladestorm of Uncertainty has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Bladestorm of Uncertainty can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind. | Random corrupted level 21 transfigured gem | A |
8 | The HookThe Hook8Level 21 Transfigured Gem Quality: +23% CorruptedEvery obsession began with a single, innocent taste. | Random corrupted level 21 transfigured gem with 23% quality | A |
3 | Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality: +20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..." | Random corrupted level 21 transfigured gem with 20% quality | A |
8 | Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | level 19 transfigured gem with 19% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Related helmet enchantments
The following helmet enchantments affect Bladestorm.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Bladestorm Damage 1 | 66 | Merciless Labyrinth | Bladestorm deals 25% increased Damage | helmet 100 |
Enchantment Bladestorm Damage 2 | 75 | Eternal Labyrinth | Bladestorm deals 40% increased Damage | helmet 100 |
Alternate skill effects
Bladestorm of Uncertainty has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Bladestorm EffectCelestial Bladestorm EffectSkill Gem EffectYour Bladestorm becomes a Celestial Effect. | Your Bladestorm becomes a Celestial Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
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