|help_text = This item can be anointed by [[Cassia]]
|help_text = This item can be anointed by [[Cassia]]
|release_version = 3.8.0
|release_version = 3.8.0
|drop_text = This items drops from [[Blight (game mechanic)|Blight]] encounters, such as [[Blighted map]]s
|drop_text = Can drop after completing a [[Blight (game mechanic)|Blight]] encounter in a [[Blighted map]].
|is_drop_restricted = true
|is_drop_restricted = true
}}
}}
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==Mechanics==
==Mechanics==
* {{c|mod|Can have a second Enchantment Modifier}} - This opens up 3 different options for the helmet.
Cowl of the Ceraunophile can be [[anointed]] by [[Sister Cassia]] or in the [[Blight Stash Tab]].
**1 annointment and 1 labrynth enchantment.
***Annoint first, then find labyrinth enchantment. (See below)
{{c|mod|Can have a second Enchantment Modifier}}: This modifier allows up to two [[anointment]] to be applied. Copies in [[permanent league]]s from before [[version 3.23.0]] can have a combination of two anointments, two [[labyrinth enchantment]]s, or one of each. Adding a new enchantment replaces one of the existing enchantments at random. Both enchantments are retained if the item is bricked into a [[rare]] {{il|Solaris Circlet}}, allowing the use of a {{il|Tainted Mythic Orb}} to have a chance to become a double-enchanted {{il|Wilma's Requital}}, {{il|Flamesight}}, {{il|Galesight}}, or {{il|Thundersight}}.
**2 annointments
***Anointment order doesn't matter.
{{c|mod|(#)% reduced (element) Resistance}}: This modifier is calculated differently than this one: {{c|mod|-(#)% to (element) resistance}}
**2 labyrinth enchantments
* Flat number sources of plus or minus resist are added together first.
***The first enchantment from a lab or anoint is permanent. The second one can replaced from future enchantments. This means rolling the lab enchantment you need on the very first enchantment of the item is necessary for crafting an item that has 2 exactly desired labyrinth enchantments on one item.
* Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifiers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
* {{c|mod|(#)% reduced (element) Resistance}} - This modifier is calculated differently than this one: {{c|mod|-(#)% to (element) resistance}}
** '''Example''' - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
**Flat number sources of plus or minus resist are added together first.
**Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
{{c|mod|Lightning Resistance is 75%}} - This modifier over-rides all other flat and increased/reduced lightning resistance modifiers, ignoring them completely.
***'''Example''' - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
* '''Example''' A map with negative max resistance modifiers will not change the 75% fire resistance but will reduce your maximum resistances. <ref name="MaxResMap" />
*{{c|mod|Lightning Resistance is 75%}} - This modifiers over-rides all other flat and increased/reduced lightning resistance modifiers, ignoring them completely.
**'''Example''' A map with negative max resistance modifiers will not change the 75% lightning resistance, because it ignores all other modifiers.
===Interactions===
===Interactions===
*[[Damage taken as]] can allow characters to skip the downside of needing 75% extra resist.
[[Damage taken as]] can allow characters to skip the downside of needing to gear for additional resistances.
{{Item acquisition}}
{{Item acquisition}}
==See also==
==Related items==
* {{il|Cowl of the Thermophile}}
* {{il|Cowl of the Thermophile}}
* {{il|Cowl of the Cryophile}}
* {{il|Cowl of the Cryophile}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.8.0}}
{{Version history table row|3.8.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
{{reflist|refs=
<ref name="MaxResMap">{{cite web|author=QuickStick|date=February 10, 2023|title=Minus Max Res Map With Helmet|url=https://imgur.com/a/46F0Wh2|accessdate=February 10, 2023}}</ref>
}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Капюшон кераунофила]]
[[ru:Капюшон кераунофила]]
Latest revision as of 02:18, 2 December 2023
Cowl of the Ceraunophile Solaris CircletEnergy Shield: (96-122)Requires Level 59, 122 IntCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Energy Shield (55-50)% reduced Fire Resistance (55-50)% reduced Cold Resistance Lightning Resistance is 75%The villagers seared the blight with lightning, but it only forked into countless tendrils.This item can be anointed by Cassia
Can have a second Enchantment Modifier: This modifier allows up to two anointment to be applied. Copies in permanent leagues from before version 3.23.0 can have a combination of two anointments, two labyrinth enchantments, or one of each. Adding a new enchantment replaces one of the existing enchantments at random. Both enchantments are retained if the item is bricked into a rareSolaris CircletSolaris CircletEnergy Shield: (60-68)Requires Level 59, 122 Int, allowing the use of a Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps. to have a chance to become a double-enchanted Wilma's RequitalWilma's Requital Solaris CircletEnergy Shield: (180-238)Requires Level 59, 122 Int+(300-500) to Accuracy Rating (200-250)% increased Energy Shield Increases and Reductions to Cast Speed apply to Attack Speed (20-30)% increased Elemental Damage with AttackSkills Ancestral BondBold and beautiful, a castaway, Hemmed and hawed, for her to stay Oh, what I'd give for one more day For she's the one that got away - Franklin, FlamesightFlamesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict IgniteSee creation as it was, aflame and frantic., GalesightGalesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent., or ThundersightThundersight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict ShockSee creation as it is, energetic and storming..
(#)% reduced (element) Resistance: This modifier is calculated differently than this one: -(#)% to (element) resistance
Flat number sources of plus or minus resist are added together first.
Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifiers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
Example - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
Lightning Resistance is 75% - This modifier over-rides all other flat and increased/reduced lightning resistance modifiers, ignoring them completely.
Example A map with negative max resistance modifiers will not change the 75% fire resistance but will reduce your maximum resistances. [1]
Interactions
Damage taken as can allow characters to skip the downside of needing to gear for additional resistances.
Item acquisition
Cowl of the Ceraunophile has restrictions on where or how it can drop. It cannot be chanced.
Cowl of the ThermophileCowl of the Thermophile Ezomyte BurgonetArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia
Cowl of the CryophileCowl of the Cryophile Silken HoodEvasion: (553-685)Requires Level 60, 138 DexCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Evasion Rating (55-50)% reduced Fire Resistance Cold Resistance is 75% (55-50)% reduced Lightning ResistanceThe villagers seared the blight with cold, but it only bloomed countless spears.This item can be anointed by Cassia