Ailment duration: Difference between revisions

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All ailments have a fixed base [[duration]], except for [[Freeze]] which scales with the ailment threshold of the hit. These durations can be modified, but are not considered skill effects and therefore cannot be modified by {{c|mod|skill effect duration}} modifiers.
All ailments have a fixed base [[duration]], except for [[Freeze]] which scales with the ailment threshold of the hit. These durations can be modified, but are not considered skill effects and therefore cannot be modified by {{c|mod|skill effect duration}} modifiers.


{{il|Viper Strike}} is unique in that it has overrides the default poison duration with a skill effect, allowing poisons applied by Viper Strike to be modified by skill effect duration modifiers.</onlyinclude>
{{il|Viper Strike}} and {{il|Puncture}} are unique in that they have overrides for the default poison and bleed duration respectively with a skill effect, allowing poisons applied by Viper Strike and bleeds applied by Puncture to be modified by skill effect duration modifiers.</onlyinclude>


===Dealing damage faster===
===Dealing damage faster===


Modifiers that cause ailments to {{c|mod|deal Damage #% faster}} causes the ailment to deal the same amount of total damage over a shorter duration. Multiple sources of "faster" damage application stack additively with each other, and are then applied as a single total, which is multiplicative with all other modifiers.<ref>https://www.reddit.com/r/pathofexile/comments/be7kek/comment/eteenql/</ref> Calculating the new duration can be found through the following formula:
Modifiers that cause ailments to {{c|mod|deal Damage #% faster}} causes the ailment to deal the same amount of total damage over a shorter duration. Multiple sources of "faster" damage application stack additively with each other, and are then applied as a single total, which is multiplicative with all other modifiers.<ref>https://www.reddit.com/r/pathofexile/comments/be7kek/comment/eteenql/</ref> Calculating the effective duration can be done through the following formula:


  EffectiveDuration =  AilmentDuration / (1 + (SumFasterAilment% / 100))
  EffectiveDuration =  AilmentDuration / (1 + (SumFasterAilment% / 100))
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For example, an Ignite with a duration of 6 seconds with 30% faster Ignites has a modified duration of 4.6 seconds and will deal 30% more damage per second over that duration, resulting in the same total amount of damage dealt.
For example, an Ignite with a duration of 6 seconds with 30% faster Ignites has a modified duration of 4.6 seconds and will deal 30% more damage per second over that duration, resulting in the same total amount of damage dealt.


Dealing damage faster does not improve damage if the damage over time is already at the [[Damage_over_time#DoT_DPS_limit|35.8 million damage over time cap]].
Dealing damage faster does not improve DPS if the damage over time is already at the [[Damage_over_time#DoT_DPS_limit|damage over time cap]].


===Ailment reflection===
===Ailment reflection===
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A number of [[Unique Items|unique items]] modify ailment duration.
A number of [[Unique Items|unique items]] modify ailment duration.


{{Query unique items
{{Drop enabled unique item table
|tables=item_stats
|tables=item_stats
|join=items._pageID=item_stats._pageID
|join=items._pageID=item_stats._pageID
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===Cluster Jewel passive skills===
===Cluster Jewel passive skills===
The following [[Cluster Jewel]] passives are related to Bleeding:
The following [[Cluster Jewel]] passives are related to Ailment Duration:
{{Passive skill table
{{Passive skill table
|q_where=
|q_where=
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   OR passive_skills.stat_text LIKE "%bleed%duration%"
   OR passive_skills.stat_text LIKE "%bleed%duration%"
   OR passive_skills.stat_text LIKE "%poison%duration%"
   OR passive_skills.stat_text LIKE "%poison%duration%"
   OR passive_skills.stat_text LIKE "%deal%faster%")
   OR passive_skills.stat_text LIKE "%deal%faster%"
  OR passive_skills.stat_text LIKE "%duration of ailments%" )
|large=1
|large=1
|stat_text=1
|stat_text=1

Revision as of 23:40, 11 May 2024

This article is a stub. Please help improve the article by expanding it.

Mechanics

All ailments have a fixed base duration, except for Freeze which scales with the ailment threshold of the hit. These durations can be modified, but are not considered skill effects and therefore cannot be modified by skill effect duration modifiers.

Module Error: No results found for item using search term "item_name = Viper Strike" and Module Error: No results found for item using search term "item_name = Puncture" are unique in that they have overrides for the default poison and bleed duration respectively with a skill effect, allowing poisons applied by Viper Strike and bleeds applied by Puncture to be modified by skill effect duration modifiers.

Dealing damage faster

Modifiers that cause ailments to deal Damage #% faster causes the ailment to deal the same amount of total damage over a shorter duration. Multiple sources of "faster" damage application stack additively with each other, and are then applied as a single total, which is multiplicative with all other modifiers.[1] Calculating the effective duration can be done through the following formula:

EffectiveDuration =  AilmentDuration / (1 + (SumFasterAilment% / 100))

For example, an Ignite with a duration of 6 seconds with 30% faster Ignites has a modified duration of 4.6 seconds and will deal 30% more damage per second over that duration, resulting in the same total amount of damage dealt.

Dealing damage faster does not improve DPS if the damage over time is already at the damage over time cap.

Ailment reflection

Modifiers that reduce ailment duration on the player will not reduce the duration of reflected ailments since they are already calculated when applying on the enemy. It will simply be copied from the original inflicted ailment duration[2] instead of being recalculated.

Pantheon

Soul of Abberath grants 60% less Duration of Ignite on You.

Soul of Shakari grants 50% less Duration of Poisons on You.

Related unique items

A number of unique items modify ailment duration.

ItemRequired levelStats
Abberath's HornAbberath's Horn
Goat's Horn
Wand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spread across the land.
6Adds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
Agnerod EastAgnerod East
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments


Passive skills

NameStats
Attack Speed and Poison Duration
3% increased Attack Speed
5% increased Poison Duration [1] [2]
Chill and Freeze Resistance
20% reduced Effect of Chill on you
20% reduced Freeze Duration on you [1]
Claw Ailment Damage and Poison Duration
Claw Attacks deal 15% increased Damage with Ailments
5% increased Poison Duration [1]
Dagger Critical Strike Multiplier and Poison Duration
+15% to Critical Strike Multiplier with Daggers
5% increased Poison Duration [1]
Faster Ailments
Damaging Ailments deal damage 5% faster [1] [2]
Ignite and Bleed Duration25% increased Ignite Duration on Enemies
25% increased Bleeding Duration [1] [2]
Ignite Chance and Duration
15% chance to Ignite
15% increased Ignite Duration on Enemies [1] [2]
Ignite Resistance
20% reduced Ignite Duration on you [1]
Poison Chance and Duration
10% chance to Poison on Hit
5% increased Poison Duration [1]
Arcane Sanctuary
30% increased Spell Damage while holding a Shield
30% reduced Elemental Ailment Duration on you while holding a Shield [1]
Breath of Rime
30% increased Cold Damage
50% increased Duration of Cold Ailments [1]
Deadly Draw
Damaging Ailments deal damage 10% faster
30% increased Damage Over Time with Bow Skills [1]
Dirty Techniques
Damaging Ailments deal damage 15% faster [1]
Elemental Focus
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]
Lesson of the Seasons
10% reduced Duration of Damaging Ailments on you per Bark
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum [1]
Static Blows
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]
Winter's Embrace
60% increased Freeze Duration on Enemies
30% increased Damage if you've Shattered an Enemy Recently [1]

Cluster Jewel passive skills

The following Cluster Jewel passives are related to Ailment Duration:

NameStats
Blowback
Ignites you inflict deal Damage 8% faster
10% chance to Ignite [1]
Circling Oblivion
25% increased Damage over Time
15% increased Duration of Ailments on Enemies [1]
Flexible Sentry
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you [1]
Hibernator
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently [1]
Rend
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration [1]
Steady Torment
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
15% increased Bleeding Duration
15% increased Poison Duration [1]
Tempered Arrowheads
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Wasting Affliction
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster [1]
Astonishing Affliction
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Fire Attunement
30% reduced Ignite Duration on you
Unaffected by Burning Ground
You cannot be Ignited if you've been Ignited Recently [1]
Heavy Hitter
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]

Ascendancy passives

Ascendancy
Class
NameStats
Assassin
Noxious Strike
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit [1]
Pathfinder
Flask Effect, Poison Duration
Flasks applied to you have 5% increased Effect
10% increased Poison Duration [1]

References

[2]