Talk:Shocked ground

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Shocking ground vs shocked ground

Brinerot WhalersBrinerot Whalers
Trapper Boots
Evasion: (74-85)
Energy Shield: (96-118)
Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked Ground
Those Theopolis fatcats put a price on our heads.
Let's see what they'll pay for their own.
and a few other unique items incorrectly refer to this ground effect as "shocked ground". It's called "shocking ground" everywhere else. —Vini (t|c) 16:15, 22 October 2019 (UTC)

It seem the uniques called it shocked ground but in patch notes used shocking ground. But GGG often had typo and misspelling in patch notes. Neokowloon (talk) 01:35, 24 October 2019 (UTC)
If the mods consistently refer to it as shocked ground I'd say that's the correct way one, not shocking ground. I have only checked the unique items though, not the area modifiers. --OmegaK2 (t|c) 13:30, 24 October 2019 (UTC)
It's called shocking ground literally everywhere else though: Map modifiers, debuff descriptions, skill descriptions, etc. —Vini (t|c) 20:56, 13 November 2019 (UTC)
It seem they fixed this in this patch version 3.11. Status icon, map mod, skill and item all use shocked ground. Neokowloon (talk) 11:04, 21 June 2020 (UTC)

Shocked ground inflict Shock

So, i use The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
to test, it seem Shocked ground does not increase my tooltip critical chance. Either tooltip does not inflict shock, but shock-like debuff, or the tooltip can't shown lucky property. Neokowloon (talk) 17:57, 3 November 2020 (UTC)