Wild Strike

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Wild Strike is a melee attack skill that converts some of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.

Skill Functions and Interactions

An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following:

Modifiers that require a specific keyword only apply to the appropriate portions of the attack. For example, supporting Wild Strike with Module Error: No skills found with q_where = skill.active_skill_name="Melee Physical Damage" will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.

Damage conversion: An attack with Wild Strike converts 60% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.

Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage", Hatred, or Anger) will apply to all parts of the attack.

Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
# ChainsExp.Total Exp.
1284229160%160%N/A00
2314632164%163.7%N/A199345199345
3345035167%167.5%N/A285815485160
4375437171%171.2%N/A401344886504
5405840175%174.9%N/A5543791440883
6426042179%178.7%N/A4774371918320
7446344182%182.4%N/A5837862502106
8466646186%186.2%N/A7103593212465
9486848190%189.9%N/A13555114567976
10507149194%193.6%N/A11388775706853
11527451197%197.4%N/A13682337075086
12547653201%201.1%N/A16383388713424
13567955205%204.8%N/A195664810670072
14588257209%208.6%N/A365518414325256
15608459212%212.3%N/A301732717342583
16628760216%216.1%N/A775999525102578
17649062220%219.8%N/A1513819340240771
18669264224%223.5%N/A2608382566324596
19689566227%227.3%N/A62620247128944843
20709868231%231%N/A211708088340652931
217210070235%234.7%N/AN/AN/A
2274N/AN/A238%238.5%N/AN/AN/A
2376N/AN/A242%242.2%N/AN/AN/A
2478N/AN/A246%245.9%N/AN/AN/A
2580N/AN/A250%249.7%N/AN/AN/A
2682N/AN/A253%253.4%N/AN/AN/A
2784N/AN/A257%257.2%N/AN/AN/A
2886N/AN/A261%260.9%N/AN/AN/A
2988N/AN/A265%264.6%N/AN/AN/A
3090N/AN/A268%268.4%N/AN/AN/A
3191N/AN/A270%270.2%N/AN/AN/A
3292N/AN/A272%272.1%N/AN/AN/A
3393N/AN/A274%274%N/AN/AN/A
3494N/AN/A276%275.8%N/AN/AN/A
3595N/AN/A278%277.7%N/AN/AN/A
3696N/AN/A280%279.6%N/AN/AN/A
3797N/AN/A281%281.4%N/AN/AN/A
3898N/AN/A283%283.3%N/AN/AN/A
3999N/AN/A285%285.2%N/AN/AN/A
40100N/AN/A287%287.1%N/AN/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
2.0.0
  • Wild Strike has been added to the game.