Weapon: Difference between revisions

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'''Weapons''' are a category of [[equipment]] that are equipped to deal [[damage]] with [[attacks]] or provide various [[affix|modifiers]] that modify a character's damage.
'''Weapons''' are a category of [[equipment]] that are equipped to deal [[damage]] with [[attacks]] or provide various [[affix|modifiers]] that modify a character's damage.


{{Navbox Weapons}}
 


__TOC__
__TOC__
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==Attack speed modifiers==
==Attack speed modifiers==
{{c|mod|%Increased attack speed}} is added to the base attacks per second of the weapon. [[Attack speed]] modifiers that are not on the weapon are calculated differently.
{{c|mod|%Increased attack speed}} is added to the base attacks per second of the weapon. [[Attack speed]] modifiers that are not on the weapon are calculated differently.
== Summary ==
{| class="wikitable sortable"
! Weapon Type !! H !! Attri
!DPS Max
!Dmg Avg
!AS Max !! Crit Chance !! Implicit Mods !! Implicit Mods (Maraketh) !! Implicit Mods (Experimental)
|-
| [[List_of_one_hand_maces|One Hand Mace]] || 1 || [[Image:StrengthIcon_small.png]]
|89.1
|77.5
|1.45|| 5.0% || {{c|mod|10-15% reduced Enemy Stun Threshold}} || {{c|mod|4%-6% increased Attack Speed}}
|{{c|mod|Trigger Level (10-20) Fiery Impact on Melee Hit with this Weapon}}
|-
| [[List_of_two_hand_maces|Two Hand Mace]]  || 2 || [[Image:StrengthIcon_small.png]]
|140.2
|127.5
|1.35|| 5.0% || {{c|mod|30%-45% increased Stun Duration on enemies}} || {{c|mod|4%-6% increased Area of Effect}}
|{{c|mod|Warcries Exert 1 additional Attack}}
|-
| [[List_of_one_hand_axes|One Hand Axe]] || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
|92.4
|77
|1.5|| 5.0% || None (but higher base DPS) || {{c|mod|+8%-12% increased Physical Damage}} || {{c|mod|+10 to Maximum Rage}}
|-
| [[List_of_two_hand_axes|Two Hand Axe]] || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
|162.8
|155
|1.4|| 5.0% || None (but higher base DPS) || {{c|mod|+50% increased Local Critical Strike Chance}} || {{c|mod|+20% to Maximum Quality}}
|-
| [[List_of_one_hand_swords|One Hand Sword]] || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
|90.6
|77
|1.55|| 5.0% || {{c|mod|40% increased Global Accuracy Rating}} OR 
{{c|mod|+45-475 to Accuracy Rating}}
| {{c|mod|4%-6% chance to Dodge Attack Hits}}
| {{c|mod|100% of Physical Damage from Hits with this Weapon is Converted to a random Element}}
|-
| [[List_of_two_hand_swords|Two Hand Sword]] || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
|136.5
|105
|1.5|| 5.0%-6.0% || {{c|mod|40-60% increased Global Accuracy Rating}} OR
{{c|mod|+60-400 to Accuracy Rating}}
| {{c|mod|+40-60% to Global Critical Strike Multiplier}}
| {{c|mod|Attack Critical Strikes ignore Enemy Monster Elemental Resistances}}
|-
|[[Fishing rod]]
|2
|[[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
|12
|10
|1.2
|5.0%
|None || None || {{n/a}}
|-
| [[List_of_thrusting_one_hand_swords|Thrusting One Hand Sword]] || 1 || [[Image:DexterityIcon_small.png]]
|73.6
|54.5
|1.6|| 5.5%-6.5% || {{c|mod|25%-35% increased Global Critical Strike Multiplier}} || {{c|mod|15%-20% chance to cause Bleeding on Hit}} || {{n/a}}
|-
| [[List_of_bows|Bow]] || 2 || [[Image:DexterityIcon_small.png]]
|78.8
|63
|1.5|| 5.0%-6.5% || None OR {{c|mod|+30-50% increased Critical Strike Chance}} OR
{{c|mod|+15-25% to Global Critical Strike Multiplier}} OR
{{c|mod|+20%-24% increased Elemental Damage with Weapons}} OR
| {{c|mod|+4%-6% increased Movement Speed}}
| {{c|mod|Adds (40–116) to (60–172) Fire Damage}}
|-
| [[List_of_claws|Claw]] || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]]
|72
|54
|1.6|| 6.0%-6.5% || {{c|mod|+3-50 Life gained for each enemy hit by your Attacks}} OR 
{{c|mod|1.6%-2% Physical Attack Damage Leeched as Life}}
| {{c|mod|+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks}}
| {{c|mod|Adds (23–55) to (45–98) Chaos Damage}}
|-
| [[List_of_daggers|Dagger]] || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]]
|74.2
|55
|1.5|| 6.0%-6.5% || {{c|mod|30%-50% increased Global Critical Strike Chance}} || {{c|mod|4%-6% Chance to Block Attack Damage}}
|{{c|mod|All Damage from Hits with This Weapon can Poison}}
|-
| [[List_of_rune_daggers|Rune Dagger]] || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]]
|72.6
|60.5
|1.5|| 6.3%-6.5% || {{c|mod|30%-50% increased Global Critical Strike Chance}} || {{n/a}} || {{c|mod|Trigger Level 10-30 Flame Dash when you use a Socketed Skill}}
|-
| [[List_of_sceptres|Sceptre]] || 1 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]]
|81.6
|68
|1.5|| 6.0%-6.5% || {{c|mod|10%-40% increased Elemental Damage}} || {{c|mod|Damage Penetrates 4%-6% Elemental Resistance}}
| {{c|mod|Secret of Suffering}} OR
{{c|mod|Elemental Equilibrium}} OR
{{c|mod|Elemental Overload}}
|-
| [[List_of_staves|Staff]] || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]]
|131.1
|114
|1.3|| 6.1%-7.3% || {{c|mod|18% Chance to Block Attack Damage while wielding a Staff}}||{{c|mod|80%-100% increased Global Critical Strike Chance}}
|{{c|mod|+(66–165) to maximum Energy Shield}}, {{c|mod|Spend Energy Shield before Mana for Costs of Socketed Skills}}
|-
| [[List_of_warstaves|Warstaff]] || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]]
|136.2
|109
|1.3|| 6.0%-6.5% || {{c|mod|18%-20% Chance to Block Attack Damage while wielding a Staff}}|| {{n/a}}
|{{c|mod|+1 to Maximum Power Charges and Maximum Endurance Charges}}
|-
| [[List_of_wands|Wand]] || 1 || [[Image:IntelligenceIcon_small.png]]
|65
|54
|1.5|| 7.0%-8.0%
|{{c|mod|8-40% increased Spell Damage}}
|{{c|mod|10-14% increased Cast Speed}}
|{{c|mod|Gain an Endurance, Frenzy or Power Charge every 6 seconds}}
|}


[[Category:Weapons| ]]
[[Category:Weapons| ]]
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[[de:Waffen]]
[[de:Waffen]]
[[es:Arma]]
[[es:Arma]]
{{Navbox Weapons}}

Revision as of 13:22, 3 April 2023

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Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.


Swapping Weapons

  • Characters can use a different weapon or weapons on a weapon swap.
  • The weapon or weapons can be changed with a keybind.

Attacks and Spells

The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.

Weapon Damage modifiers

Physical Damage

  • Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
  • The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
  • Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.

Elemental and Chaos Damage

Other Damage Modifiers

  • %Increased Minion Damage For more info See Minions.

Attack speed modifiers

%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently. Оружие de:Waffen es:Arma