Vulnerability: Difference between revisions

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[[Curse]]s all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.
[[Curse]]s all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.


The {{c|mod|Cursed enemies take x% more Physical damage}} and {{c|mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse.
The {{c|mod|Cursed enemies take x% increased Physical damage}} and {{c|mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse. Both effects stack additively with other effects and curses (and each other, in the case of {{Sl|Puncture}}) that increase damage '''taken''' by enemies, such as [[shock]].
 
{{c|mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} should stack additively with other effects and curses that increase damage '''taken''' by enemies, such as [[shock]], while {{c|mod|Cursed enemies take x% more Physical damage}} should stack multiplicatively since it uses the word [[more]].


==Gem level progression==
==Gem level progression==
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| c6 = {{abbr|Energy<br/>Shield<br/>Delay|Increased Energy Shield Recharge Delay for Cursed Enemies}}
| c6 = {{abbr|Energy<br/>Shield<br/>Delay|Increased Energy Shield Recharge Delay for Cursed Enemies}}
| c7 = {{abbr|Energy<br/>Shield<br/>Regen|Reduced Energy Shield Regeneration Rate for Cursed Enemies}}
| c7 = {{abbr|Energy<br/>Shield<br/>Regen|Reduced Energy Shield Regeneration Rate for Cursed Enemies}}
| c8 = {{abbr|Physical<br/>Damage|Multiplier to Physical Damage for Cursed Enemies}}
| c8 = {{abbr|Physical<br/>Damage|Increased Physical Damage Taken for Cursed Enemies}}
}}
}}
|-
|-
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
| align=center|? ||
* Physical damage taken changed from "more" to "increased".
|-
| align=center|[[Version 0.9.13b|0.9.13b]] ||
| align=center|[[Version 0.9.13b|0.9.13b]] ||
* The additional chance to be stunned now works correctly.
* The additional chance to be stunned now works correctly.

Revision as of 23:56, 3 April 2014

Template:Gem Infobox Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.

The Cursed enemies take x% increased Physical damage and Cursed enemies take 40% increased damage from Damage Over Time effects mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse. Both effects stack additively with other effects and curses (and each other, in the case of Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
) that increase damage taken by enemies, such as shock.

Gem level progression

Template:GemLevelTable |- ! 1 | 24 || 58 || 36 || 9.9s || class="table-na" style="text-align: center; " | N/A || 10% || 20% || 35% || 50% || 25% || 118,383 |- ! 2 | 27 || 64 || 38 || 10.01s || 5% || 10% || 21% || 36% || 51% || 25% || 175,816 |- ! 3 | 30 || 71 || 40 || 10.12s || 10% || 10% || 21% || 37% || 52% || 26% || 254,061 |- ! 4 | 33 || 77 || 44 || 10.23s || 15% || 10% || 22% || 38% || 53% || 26% || 225,766 |- ! 5 | 35 || 81 || 46 || 10.34s || 20% || 11% || 22% || 39% || 54% || 27% || 447,718 |- ! 6 | 38 || 88 || 48 || 10.45s || 25% || 11% || 23% || 40% || 55% || 27% || 388,734 |- ! 7 | 40 || 92 || 50 || 10.56s || 30% || 11% || 23% || 41% || 56% || 28% || 755,049 |- ! 8 | 43 || 98 || 54 || 10.67s || 35% || 11% || 24% || 42% || 57% || 28% || 1,016,533 |- ! 9 | 46 || 104 || 56 || 10.78s || 40% || 12% || 24% || 43% || 58% || 29% || 860,401 |- ! 10 | 48 || 109 || 58 || 10.89s || 45% || 12% || 25% || 44% || 59% || 29% || 1,038,201 |- ! 11 | 50 || 113 || 60 || 11.0s || 50% || 12% || 25% || 45% || 60% || 30% || 1,248,678 |- ! 12 | 52 || 117 || 61 || 11.11s || 55% || 12% || 26% || 46% || 61% || 30% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 11.22s || 60% || 13% || 26% || 47% || 62% || 31% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 11.33s || 65% || 13% || 27% || 48% || 63% || 31% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 11.44s || 70% || 13% || 27% || 49% || 64% || 32% || 9,900,250 |- ! 16 | 60 || 134 || 66 || 11.55s || 75% || 13% || 28% || 50% || 65% || 32% || 21,274,363 |- ! 17 | 62 || 138 || 67 || 11.66s || 80% || 14% || 28% || 51% || 66% || 33% || 50,550,118 |- ! 18 | 64 || 142 || 68 || 11.77s || 85% || 14% || 29% || 52% || 67% || 33% || 89,834,713 |- ! 19 | 66 || 146 || 69 || 11.88s || 90% || 14% || 29% || 53% || 68% || 34% || 146,782,704 |- ! 20 | 68 || 151 || 70 || 11.99s || 95% || 14% || 30% || 54% || 69% || 34% || class="table-na" style="text-align: center; " | N/A |}

Version history

Version Changes ?
  • Physical damage taken changed from "more" to "increased".
0.9.13b
  • The additional chance to be stunned now works correctly.
0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
0.9.2
  • Vulnerability has been added to the game.