Volatile Flameblood

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Volatile Flameblood from legacy Nemesis modifier

A Volatile Flameblood is a fireball that chase the player character and then explode, deals a lot of damage. However, since the explosion only trigger when the fireball reached the location of the character, and the explosion has a windup time, player can trigger the explosion windup and then walk away.

Currently, it is only from of Magmaof Magma
Intrinsic
25% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
25% additional Physical Damage Reduction (Hidden)
, which the monster with this mod periodically spawns Volatile Flameblood. Previously it is spawned from Nemesis modifiers of the same name: Volatile FlamebloodVolatile Flameblood
Nemesis
or Volatile FlamebloodVolatile Flameblood
Nemesis
. Note that Nemesis version spawns a visually much larger Volatile Flameblood, while the Magma Barrier mods spawn visually much smaller Volatile Flamebloods.

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game.
3.17.0
3.7.3d
  • Increased the volume of Volatile Flameblood and Lightning Mirage audio when being spawned.
3.0.0
  • The Volatile Flameblood, Volatile Iceblood and Volatile Stormblood Nemesis mods have been disabled and replaced by Volatile Core. Volatile Core monsters create an entity on death which pursues players until it explodes.
  • (wiki editor note: the Volatile Ice/Stormbblood are disabled but Flameblood is not disabled; Volatile Core is not added to the game, making Volatile Flameblood is the only variant of Volatile Blood nemesis modifiers.)
2.3.1
  • Fixed a bug where Inspired LearningInspired Learning
    Crimson Jewel
    Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
    then you have already lost the war.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    did not correctly steal mods from Volatile Blood monsters.
2.1.1
1.0.0
  • Introduced to the game.