Vaal Power Siphon: Difference between revisions

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{{for|the non-Vaal counterpart|Power Siphon}}
'''Vaal Power Siphon'''


==Skill Functions and Interactions==
==Skill Functions and Interactions==
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* Introduced to the game.  
* Introduced to the game.  
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==See also==
* [[Power Siphon]]


{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}

Revision as of 11:56, 27 December 2015

Template:Gem Infobox

For the non-Vaal counterpart, see Power Siphon.

Vaal Power Siphon

Skill Functions and Interactions

Vaal Power Siphon fires one projectile at each enemy, meaning that if 20 enemies are present, adding Lesser Multiple Projectiles will cause 60 total projectiles to be fired. However each set of projectiles is able only to hit the enemy it targeted, and only with a single projectile. This means that additional projectiles created by support gems such as Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" or Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" do not have any effect despite reducing damage. Other support gems, such as Module Error: No skills found with q_where = skill.active_skill_name="Chain", do result in each projectile being able to hit more than one target.

Gem level progression

Template:GemLevelTable |- ! 1 | 12 | 33 | 125% | 0 | 0 |- ! 2 | 15 | 39 | 126.6% | 15,249 | 15,249 |- ! 3 | 19 | 48 | 128.2% | 41,517 | 56,766 |- ! 4 | 23 | 56 | 129.8% | 81,983 | 138,749 |- ! 5 | 27 | 64 | 131.4% | 147,968 | 286,717 |- ! 6 | 31 | 73 | 133% | 250,557 | 537,274 |- ! 7 | 35 | 81 | 134.6% | 405,086 | 942,360 |- ! 8 | 38 | 88 | 136.2% | 447,718 | 1,390,078 |- ! 9 | 41 | 94 | 137.8% | 615,318 | 2,005,396 |- ! 10 | 44 | 100 | 139.4% | 834,639 | 2,840,035 |- ! 11 | 47 | 106 | 141% | 1,570,760 | 4,410,795 |- ! 12 | 50 | 113 | 142.6% | 1,633,987 | 6,044,782 |- ! 13 | 53 | 119 | 144.2% | 2,151,030 | 8,195,812 |- ! 14 | 56 | 125 | 145.8% | 2,812,189 | 11,008,001 |- ! 15 | 59 | 132 | 147.4% | 5,099,360 | 16,107,361 |- ! 16 | 62 | 138 | 149% | 9,400,731 | 25,508,092 |- ! 17 | 64 | 142 | 150.6% | 15,273,366 | 40,781,458 |- ! 18 | 66 | 146 | 152.2% | 26,286,582 | 67,068,040 |- ! 19 | 68 | 151 | 153.8% | 62,890,590 | 129,958,630 |- ! 20 | 70 | 155 | 155.4% | 212,046,017 | 342,004,647 |- ! 21 | 72 | 159 | 157% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 158.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 160.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 161.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 163.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 165% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 166.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 168.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 169.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 171.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Video Demonstration

Version History

Version Changes
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.