Vaal Power Siphon: Difference between revisions

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>@DeletedUser40541262
m (It said that Vaal Power siphon Costs 16 souls, but it actually costs 24, 36, 48 souls. That is what I've changed.)
>TheFrz
mNo edit summary
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|critical_strike_chance=
|critical_strike_chance=
|damage_effectiveness=
|damage_effectiveness=
|quality=0.75% Increased Damage
|quality=1% increased Damage
|mana_cost=
|mana_cost=0
|required_level=10
|required_level=12
|souls_per_use=24, 36, 48
|souls_per_use=24, 36, 48
|stored_uses=1
|stored_uses=1
|description=Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each.
|description=Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each.
|modifier1=Deals 125% of Base Damage
|modifier1=Deals (125%ndash;155.4)% of Base Damage
|modifier2=Fires Projectiles at all Enemies
|modifier2=Fires Projectiles at all Enemies
|modifier3=Culling Strike
|modifier3=Culling Strike
Line 29: Line 29:
}}
}}


{{stub}}
==Skill Functions and Interactions==
Each projectile only able to hit the Enemy it was targeted, that means additional projectiles made by support gems like {{sl|Lesser Multiple Projectiles}}, {{sl|Greater Multiple Projectiles}} or {{sl|Chain}} don't deal damage while increasing manacost and reducing damage.


==Skill Functions and Interactions==
Each projectile can only hit the target it was targeted at when firing, making some projectile supports useless. Lesser Multiple Projectiles, Greater Multiple Projectiles, and Chain will hit the initial target with only one Siphon and all else will miss, meaning chain has nothing to chain too, and each extra siphon from LMP/GMP will phase through everything long its path dealing no additional damage(And overall reducing damage if the gems are linked)
==Gem level progression==
==Gem level progression==



Revision as of 13:16, 24 September 2015

Template:Gem Infobox

Skill Functions and Interactions

Each projectile only able to hit the Enemy it was targeted, that means additional projectiles made by support gems like Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles", Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" or Module Error: No skills found with q_where = skill.active_skill_name="Chain" don't deal damage while increasing manacost and reducing damage.

Gem level progression

Template:GemLevelTable |- ! 1 | 12 | 33 | 125% | 0 | 0 |- ! 2 | 15 | 39 | 126.6% | 15,249 | 15,249 |- ! 3 | 19 | 48 | 128.2% | 41,517 | 56,766 |- ! 4 | 23 | 56 | 129.8% | 81,983 | 138,749 |- ! 5 | 27 | 64 | 131.4% | 147,968 | 286,717 |- ! 6 | 31 | 73 | 133% | 250,557 | 537,274 |- ! 7 | 35 | 81 | 134.6% | 405,086 | 942,360 |- ! 8 | 38 | 88 | 136.2% | 447,718 | 1,390,078 |- ! 9 | 41 | 94 | 137.8% | 615,318 | 2,005,396 |- ! 10 | 44 | 100 | 139.4% | 834,639 | 2,840,035 |- ! 11 | 47 | 106 | 141% | 1,570,760 | 4,410,795 |- ! 12 | 50 | 113 | 142.6% | 1,633,987 | 6,044,782 |- ! 13 | 53 | 119 | 144.2% | 2,151,030 | 8,195,812 |- ! 14 | 56 | 125 | 145.8% | 2,812,189 | 11,008,001 |- ! 15 | 59 | 132 | 147.4% | 5,099,360 | 16,107,361 |- ! 16 | 62 | 138 | 149% | 9,400,731 | 25,508,092 |- ! 17 | 64 | 142 | 150.6% | 15,273,366 | 40,781,458 |- ! 18 | 66 | 146 | 152.2% | 26,286,582 | 67,068,040 |- ! 19 | 68 | 151 | 153.8% | 62,890,590 | 129,958,630 |- ! 20 | 70 | 155 | 155.4% | 212,046,017 | 342,004,647 |- ! 21 | 72 | 159 | 157% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 158.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 160.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 161.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 163.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 165% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 166.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 168.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 169.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 171.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Video Demonstration

Version History

Version Changes
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

See also