Static Strike: Difference between revisions

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Note that the discharge damage is not limited to the lighting damage alone, any flat elemental damage gains from gear, auras, weapons are counted towards the discharge damage. Auras will apply to both the discharge and the melee portion of the attack.  
Note that the discharge damage is not limited to the lighting damage alone, any flat elemental damage gains from gear, auras, weapons are counted towards the discharge damage. Auras will apply to both the discharge and the melee portion of the attack.  


The static discharges count as [[melee]] [[attack]]s, and therefore can be blocked, evaded or dodged. They do not have a travel time and hit all enemies in their range instantly.
The static discharges count as [[melee]] [[attack]]s, and therefore can be blocked, evaded or dodged. They do not have a travel time and hit all enemies in their range simultaneously.


==Gem level progression==
==Gem level progression==

Revision as of 23:12, 23 March 2015

Template:Gem Infobox

Static Strike is a melee attack that strikes your enemies and builds up static energy on you, dealing damage around you when the energy expires.

Skill Functions and Interactions

Static charge: The initial attack is a single target melee attack with no special properties other than the damage multiplier. After the duration runs out, the static charge deals area of effect damage around you. Unlike e.g. Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
, each charge has its own timer. Duration modifiers will affect the delay between the initial attack and the discharge.

Note that the discharge damage is not limited to the lighting damage alone, any flat elemental damage gains from gear, auras, weapons are counted towards the discharge damage. Auras will apply to both the discharge and the melee portion of the attack.

The static discharges count as melee attacks, and therefore can be blocked, evaded or dodged. They do not have a travel time and hit all enemies in their range simultaneously.

Gem level progression

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 6 || class="table-na" style="text-align: center; " | N/A || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 6 || 4% || 308 |- ! 3 | 4 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 6 || 8% || 2,560 |- ! 4 | 8 || 15 || class="table-na" style="text-align: center; " | N/A || 6 || 12% || 8,813 |- ! 5 | 12 || 21 || 14 || 6 || 16% || 22,895 |- ! 6 | 16 || 26 || 18 || 7 || 20% || 68,427 |- ! 7 | 21 || 33 || 23 || 7 || 24% || 150,439 |- ! 8 | 26 || 39 || 27 || 7 || 28% || 581,328 |- ! 9 | 32 || 47 || 33 || 7 || 32% || 566,989 |- ! 10 | 38 || 55 || 38 || 7 || 36% || 1,143,783 |- ! 11 | 42 || 61 || 42 || 8 || 40% || 1,426,490 |- ! 12 | 46 || 66 || 46 || 8 || 44% || 2,737,323 |- ! 13 | 49 || 70 || 48 || 8 || 48% || 3,289,072 |- ! 14 | 52 || 74 || 51 || 9 || 52% || 3,351,223 |- ! 15 | 55 || 78 || 54 || 8 || 56% || 9,936,267 |- ! 16 | 58 || 82 || 57 || 9 || 60% || 21,346,397 |- ! 17 | 61 || 86 || 60 || 9 || 64% || 50,694,186 |- ! 18 | 64 || 90 || 62 || 9 || 68% || 90,050,815 |- ! 19 | 66 || 92 || 64 || 9 || 72% || 147,034,823 |- ! 20 | 68 || 95 || 66 || 9 || 76% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 70 || 98 || 68 || 10 || 80% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 70 || 98 || 68 || 10 || 84% || class="table-na" style="text-align: center; " | N/A |- ! 23 | 70 || 98 || 68 || 10 || 88% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quests:

Enemy at the Gate (Act 1 / Normal) by:

Mercy Mission (Act 1 / Normal) by:

Version history

Version Changes
1.3.0c
  • Fixed a bug where Static Strike's to-hit checks did not alternate hands correctly while dual wielding.
1.3.0
  • Static Strike has been added to the game.