Spectral Throw

From Path of Exile Wiki
Revision as of 21:45, 24 October 2013 by >Evil4Zerggin
Jump to navigation Jump to search

Template:Gem Infobox

Throws the current melee weapon at the cursor.

Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.

Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies, but cannot travel through terrain obstacles. This means that Module Error: No skills found with q_where = skill.active_skill_name="Pierce" has no effect. Module Error: No skills found with q_where = skill.active_skill_name="Chain" and/or Module Error: No skills found with q_where = skill.active_skill_name="Fork" never have an effect (explanation given in Projectile#Piercing, Forking, and Chaining).

Multiple Projectiles: Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" and Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. Open question: is the 0.3 second cooldown per attack or per projectile?

Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. It benefits from x% increased Projectile Damage and x% increased Weapon Physical Damage but not x% increased Melee Damage.

Range and Projectile Speed: The base targeting range is about half of the distance to the edge of the screen. The actual projectile travels a little further than this, though still not as far as a bow or wand projectile. Increased projectile speed increases the distance of thrown weapons. Slower projectile speed may allow more hits per projectile.

Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.

The size of the projectile is affected by the base range of the weapon. Passive skills that affect the melee range have no effect.[1]

Gem Leveling

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 8 || 0% || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 8 || 3% || 308 |- ! 3 | 4 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 8 || 6% || 2,560 |- ! 4 | 8 || class="table-na" style="text-align: center; " | N/A || 15 || 8 || 9% || 8,813 |- ! 5 | 12 || 14 || 21 || 8 || 12% || 22,895 |- ! 6 | 16 || 18 || 26 || 9 || 15% || 68,427 |- ! 7 | 21 || 23 || 33 || 9 || 18% || 150,439 |- ! 8 | 26 || 27 || 39 || 9 || 21% || 581,328 |- ! 9 | || || || || || |- ! 10 | 38 || 38 || 55 || 9 || 27% || class="table-na" style="text-align: center; " | N/A |- ! 11 | || || || || || |- ! 12 | || || || || || |- ! 13 | || || || || || |- ! 14 | || || || || || |- ! 15 | || || || || || |- ! 16 | || || || || || |- ! 17 | || || || || || |- ! 18 | || || || || || |- ! 19 | || || || || || |- ! 20 | || || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +0.5% increased attack speed.

Quest Reward

This skill can be gained as a reward for finishing quest:

Version History

Version Changes
1.0.0
  • Spectral Throw has been added to the game.

References

  1. Mark_GGG (October 24, 2013). "Spectral Throw". Path of Exile Forum. Retrieved October 24, 2013.