Spectral Throw

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Revision as of 09:45, 27 September 2016 by >Tonemis (→‎Alternate skill effects)
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For the Vaal-themed counterpart, see Vaal Spectral Throw.

Spectral Throw is an attack. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.

Skill Functions and Interactions

  • Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
  • Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Module Error: No skills found with q_where = skill.active_skill_name="Pierce", Module Error: No skills found with q_where = skill.active_skill_name="Chain", and Module Error: No skills found with q_where = skill.active_skill_name="Fork" have no effect (details). Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
  • Multiple Projectiles: Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" and Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
  • Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage [1]
  • Range and Projectile Speed: The base targeting range is about 40% of the distance to the edge of the screen. The actual projectile travels about half again as far as this, though still not as far as a bow or wand projectile.
    Projectile Speed modifiers affect the initial speed but not the acceleration. Therefore (assuming the thrower stands still):
    • Duration is proportional to the projectile speed.
    • Range is proportional to the square of the projectile speed; even a level 1 Module Error: No skills found with q_where = skill.active_skill_name="Faster Projectiles" will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
    • Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs.
  • Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
  • The size of the projectile is affected by the base range of the weapon. Passive skills that affect the melee range have no effect.[2]

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Exp.Total Exp.
1100580%80%00
2200582%82.4%7070
3400585%84.7%308378
47140587%87.1%15541932
511190589%89.5%66678599
6162618692%91.8%2604734646
7203122694%94.2%4972584371
8243725697%96.6%95714180085
9284229699%98.9%169595349680
103247336101%101.3%283759633439
113652367104%103.7%4539961087435
124058407106%106.1%7031281790563
134463447108%108.4%10612232851786
144868487111%110.8%20658704917656
155274517113%113.2%25071107424766
165679558116%115.5%579893613223702
176084598118%117.9%1508391928307621
186490628120%120.3%2779273556100356
196794658123%122.6%4386973999970095
207098688125%125%242081556342051651
2172100709127%127.4%N/AN/A
2274N/AN/A9130%129.7%N/AN/A
2376N/AN/A9132%132.1%N/AN/A
2478N/AN/A9134%134.5%N/AN/A
2580N/AN/A9137%136.8%N/AN/A
2682N/AN/A10139%139.2%N/AN/A
2784N/AN/A10142%141.6%N/AN/A
2886N/AN/A10144%143.9%N/AN/A
2988N/AN/A10146%146.3%N/AN/A
3090N/AN/A10149%148.7%N/AN/A
3191N/AN/A11150%149.9%N/AN/A
3292N/AN/A11151%151.1%N/AN/A
3393N/AN/A11152%152.2%N/AN/A
3494N/AN/A11153%153.4%N/AN/A
3595N/AN/A11155%154.6%N/AN/A
3696N/AN/A11156%155.8%N/AN/A
3797N/AN/A12157%157%N/AN/A
3898N/AN/A12158%158.2%N/AN/A
3999N/AN/A12159%159.3%N/AN/A
40100N/AN/A12161%160.5%N/AN/A

Quest reward

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Vendor reward

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Threshold jewel

The following threshold jewel augments Spectral Throw: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Alternate skill effects

Name Cost Description
Golden Spectral Throw EffectGolden Spectral Throw EffectSkill Gem EffectYour Spectral Throw becomes golden. 25 Replaces the standard effect on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
ThrownWeaponRoyale - N/A (page)
ThrownWeapon - N/A (page)
skill gem with a glowing, golden version.

Preview
Reaper Spectral Throw EffectReaper Spectral Throw EffectSkill Gem EffectYour Spectral Throw becomes a deadly scythe. Your Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
ThrownWeaponRoyale - N/A (page)
ThrownWeapon - N/A (page)
becomes a deadly scythe.

Preview
Seraph Spectral Throw EffectSeraph Spectral Throw EffectSkill Gem EffectYour Spectral Throw projectile becomes a glowing, feathery wing. 95 Replaces the standard effect on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
ThrownWeaponRoyale - N/A (page)
ThrownWeapon - N/A (page)
skill gem with a whirling, golden wing.

Preview

Version history

Version Changes
2.2.0
  • Spectral Throw now deals 20% more damage at all levels.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Spectral Throw has had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
1.2.0
  • Reduced the damage effectiveness by a flat 8% at all levels.
1.1.0
  • Spectral Throw now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
1.0.0
  • Spectral Throw has been added to the game.

References

  1. Mark_GGG (October 20, 2013). "Spectral Throw". Path of Exile Forum. Retrieved October 20, 2013.
  2. Mark_GGG (October 24, 2013). "Spectral Throw". Path of Exile Forum. Retrieved October 24, 2013.