Spectral Throw: Difference between revisions
Jump to navigation
Jump to search
>94Connor949-gpuser (Added Steel Spirit.) |
>KLIKS mNo edit summary |
||
Line 249: | Line 249: | ||
==Threshold jewel== | ==Threshold jewel== | ||
The following threshold | The following [[threshold jewel]] augments Spectral Throw: | ||
{{item table|format=base jewel mods | {{item table|format=base jewel mods | ||
|Steel Spirit | |Steel Spirit | ||
}} | }} | ||
==Alternate skill effects== | ==Alternate skill effects== |
Revision as of 08:40, 22 August 2016
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
For the Vaal-themed counterpart, see Vaal Spectral Throw.
Spectral Throw is an attack. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
- Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
- Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Module Error: No skills found with q_where = skill.active_skill_name="Pierce", Module Error: No skills found with q_where = skill.active_skill_name="Chain", and Module Error: No skills found with q_where = skill.active_skill_name="Fork" have no effect (details). Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
- Multiple Projectiles: Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" and Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
- Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage [1]
- Range and Projectile Speed: The base targeting range is about 40% of the distance to the edge of the screen. The actual projectile travels about half again as far as this, though still not as far as a bow or wand projectile.
Projectile Speed modifiers affect the initial speed but not the acceleration. Therefore (assuming the thrower stands still):- Duration is proportional to the projectile speed.
- Range is proportional to the square of the projectile speed; even a level 1 Module Error: No skills found with q_where = skill.active_skill_name="Faster Projectiles" will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
- Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs.
- Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
- The size of the projectile is affected by the base range of the weapon. Passive skills that affect the melee range have no effect.[2]
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 5 | 80% | 80% | 0 | 0 |
2 | 2 | 0 | 0 | 5 | 82% | 82.4% | 70 | 70 |
3 | 4 | 0 | 0 | 5 | 85% | 84.7% | 308 | 378 |
4 | 7 | 14 | 0 | 5 | 87% | 87.1% | 1554 | 1932 |
5 | 11 | 19 | 0 | 5 | 89% | 89.5% | 6667 | 8599 |
6 | 16 | 26 | 18 | 6 | 92% | 91.8% | 26047 | 34646 |
7 | 20 | 31 | 22 | 6 | 94% | 94.2% | 49725 | 84371 |
8 | 24 | 37 | 25 | 6 | 97% | 96.6% | 95714 | 180085 |
9 | 28 | 42 | 29 | 6 | 99% | 98.9% | 169595 | 349680 |
10 | 32 | 47 | 33 | 6 | 101% | 101.3% | 283759 | 633439 |
11 | 36 | 52 | 36 | 7 | 104% | 103.7% | 453996 | 1087435 |
12 | 40 | 58 | 40 | 7 | 106% | 106.1% | 703128 | 1790563 |
13 | 44 | 63 | 44 | 7 | 108% | 108.4% | 1061223 | 2851786 |
14 | 48 | 68 | 48 | 7 | 111% | 110.8% | 2065870 | 4917656 |
15 | 52 | 74 | 51 | 7 | 113% | 113.2% | 2507110 | 7424766 |
16 | 56 | 79 | 55 | 8 | 116% | 115.5% | 5798936 | 13223702 |
17 | 60 | 84 | 59 | 8 | 118% | 117.9% | 15083919 | 28307621 |
18 | 64 | 90 | 62 | 8 | 120% | 120.3% | 27792735 | 56100356 |
19 | 67 | 94 | 65 | 8 | 123% | 122.6% | 43869739 | 99970095 |
20 | 70 | 98 | 68 | 8 | 125% | 125% | 242081556 | 342051651 |
21 | 72 | 100 | 70 | 9 | 127% | 127.4% | N/A | N/A |
22 | 74 | N/A | N/A | 9 | 130% | 129.7% | N/A | N/A |
23 | 76 | N/A | N/A | 9 | 132% | 132.1% | N/A | N/A |
24 | 78 | N/A | N/A | 9 | 134% | 134.5% | N/A | N/A |
25 | 80 | N/A | N/A | 9 | 137% | 136.8% | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 139% | 139.2% | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 142% | 141.6% | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 144% | 143.9% | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 146% | 146.3% | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 149% | 148.7% | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 150% | 149.9% | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 151% | 151.1% | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 152% | 152.2% | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 153% | 153.4% | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 155% | 154.6% | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 156% | 155.8% | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 157% | 157% | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 158% | 158.2% | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 159% | 159.3% | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 161% | 160.5% | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Threshold jewel
The following threshold jewel augments Spectral Throw: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Alternate skill effects
Name | Cost | Description |
---|---|---|
Golden Spectral Throw EffectGolden Spectral Throw EffectSkill Gem EffectYour Spectral Throw becomes golden. | 25 | Replaces the standard effect on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids: ThrownWeaponRoyale - N/A (page) ThrownWeapon - N/A (page) skill gem with a glowing, golden version. Preview |
Seraph Spectral Throw EffectSeraph Spectral Throw EffectSkill Gem EffectYour Spectral Throw projectile becomes a glowing, feathery wing. | 95 | Replaces the standard effect on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids: ThrownWeaponRoyale - N/A (page) ThrownWeapon - N/A (page) skill gem with a whirling, golden wing. Preview |
Version history
Version | Changes |
---|---|
2.2.0 |
|
2.1.0 |
|
1.2.0 |
|
1.1.0 |
|
1.0.0 |
|
References
- ↑ Mark_GGG (October 20, 2013). "Spectral Throw". Path of Exile Forum. Retrieved October 20, 2013.
- ↑ Mark_GGG (October 24, 2013). "Spectral Throw". Path of Exile Forum. Retrieved October 24, 2013.