Sniper's Mark: Difference between revisions

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|type=Active Skill Gem
|type=Active Skill Gem
|attributes=[[Dexterity]]
|attributes=[[Dexterity]]
|keywords=[[Curse]], [[Spell]], [[AoE]], [[Duration]], [[Projectiles|Projectile]]
|keywords=[[Curse]], [[Spell]], [[AoE]], [[Duration]]
|mana_reserved=
|mana_reserved=
|mana_cost_multiplier=
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Revision as of 20:20, 4 January 2014

Template:Gem Infobox

This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.

"Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the Rain of Arrows and Lightning Strike attacks.

Skill Functions and Interactions

More Damage from Projectiles: Targets will take more damage from any projectile type. Because this is an increase to the damage taken, it is multiplicative with your damage dealt and additive with any other increase damage taken effects.

Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.

Gem level progression

Template:GemLevelTable |- ! 1 | 19 || 48 || 30 || 9.0s || class="table-na" style="text-align: center; " | N/A || 40% || 15% || 30% || 25% || 81,983 |- ! 2 | 23 || 56 || 34 || 9.1s || 5% || 41% || 15% || 32% || 25% || 63,765 |- ! 3 | 25 || 60 || 36 || 9.2s || 10% || 42% || 16% || 34% || 26% || 135,415 |- ! 4 | 28 || 67 || 38 || 9.3s || 15% || 43% || 16% || 36% || 26% || 199,345 |- ! 5 | 31 || 73 || 42 || 9.4s || 20% || 44% || 17% || 38% || 27% || 285,815 |- ! 6 | 34 || 79 || 44 || 9.5s || 25% || 45% || 17% || 40% || 27% || 401,344 |- ! 7 | 37 || 85 || 48 || 9.6s || 30% || 46% || 18% || 42% || 28% || 554,379 |- ! 8 | 40 || 92 || 50 || 9.7s || 35% || 47% || 18% || 44% || 28% || 755,049 |- ! 9 | 43 || 98 || 54 || 9.8s || 40% || 48% || 19% || 46% || 29% || 1,016,533 |- ! 10 | 46 || 104 || 56 || 9.9s || 45% || 49% || 19% || 48% || 29% || 1,355,511 |- ! 11 | 49 || 111 || 60 || 10.0s || 50% || 50% || 20% || 50% || 30% || 1,791,769 |- ! 12 | 52 || 117 || 61 || 10.1s || 55% || 51% || 20% || 52% || 30% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 10.2s || 60% || 52% || 21% || 54% || 31% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 10.3s || 65% || 53% || 21% || 56% || 31% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 10.4s || 70% || 54% || 22% || 58% || 32% || 9,922,564 |- ! 16 | 60 || 134 || 66 || 10.5s || 75% || 55% || 22% || 60% || 32% || 21,318,990 |- ! 17 | 62 || 138 || 67 || 10.6s || 80% || 56% || 23% || 62% || 33% || 50,639,372 |- ! 18 | 64 || 142 || 68 || 10.7s || 85% || 57% || 23% || 64% || 33% || 89,968,595 |- ! 19 | 66 || 146 || 69 || 10.8s || 90% || 58% || 24% || 66% || 34% || 146,938,899 |- ! 20 | 68 || 151 || 70 || 10.9s || 95% || 59% || 24% || 68% || 34% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quest:

Version history

Version Changes 0.9.5
0.9.2
  • Projectile Weakness has been added to the game.

References