Sniper's Mark: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Koflem
>Katakan-gpuser
m (→‎Gem Leveling: update lvl 17)
Line 84: Line 84:
|-
|-
! 17
! 17
| || || 67 || 10.6s || 56% || 23% || 62% || 33% || 80% || 50,639,372
| 62 || 138 || 67 || 10.6s || 56% || 23% || 62% || 33% || 80% || 50,639,372
|-
|-
! 18
! 18

Revision as of 16:43, 15 February 2013

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.

"Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the Rain of Arrows and Lightning Strike attacks.

Skill Functions and Interactions

More Damage from Projectiles: Targets will take more damage from any projectile type. Because this is an increase to the damage taken, it is multiplicative with your damage dealt and additive with any other increase damage taken effects.

Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.

Gem Leveling

Template:GemLevelTable |- ! 1 | 19 || 48 || 30 || 9.0s || 40% || 15% || 30% || 25% || class="table-na" style="text-align: center; " | N/A || 81,983 |- ! 2 | 23 || 56 || 34 || 9.1s || 41% || 15% || 32% || 25% || 5% || 63,765 |- ! 3 | 25 || 60 || 36 || 9.2s || 42% || 16% || 34% || 26% || 10% || 135,415 |- ! 4 | 28 || 67 || 38 || 9.3s || 43% || 16% || 36% || 26% || 15% || 199,345 |- ! 5 | 31 || 73 || 42 || 9.40 || 44% || 17% || 38% || 27% || 20% || 285,815 |- ! 6 | 34 || 79 || 44 || 9.5 || 45% || 17% || 40% || 27% || 25% || 401,344 |- ! 7 | 37 || 85 || 48 || 9.6 || 46% || 18% || 42% || 28% || 30% || 554,379 |- ! 8 | 40 || 92 || 50 || 9.7s || 47% || 18% || 44% || 28% || 35% || 755,049 |- ! 9 | 43 || 98 || 54 || 9.8s || 48% || 19% || 46% || 29% || 40% || 1,016,533 |- ! 10 | 46 || 104 || 56 || 9.9s || 49% || 19% || 48% || 29% || 45% || 1,355,511 |- ! 11 | 49 || 111 || 60 || 10.0s || 50% || 20% || 50% || 30% || 50% || 1,791,769 |- ! 12 | 52 || 117 || 61 || 10.1s || 51% || 20% || 52% || 30% || 55% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 10.2s || 52% || 21% || 54% || 31% || 60% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 10.3s || 53% || 21% || 56% || 31% || 65% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 10.4s || 54% || 22% || 58% || 32% || 70% || 9,922,563 |- ! 16 | 60 || 134 || 66 || 10.5s || 55% || 22% || 60% || 32% || 75% || 21,318,991 |- ! 17 | 62 || 138 || 67 || 10.6s || 56% || 23% || 62% || 33% || 80% || 50,639,372 |- ! 18 | || || || 10.7s || 57% || 23% || 64% || 33% || 85% || |- ! 19 | || || || 10.8s || 58% || 24% || 66% || 34% || 90% || 146,938,901 |- ! 20 | || || || || || || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +0.5 Chance to pierce.

Version History

Version Changes 0.9.5
0.9.2
  • Projectile Weakness has been added to the game.