Shock Nova

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Revision as of 10:49, 10 December 2015 by >TheFrz
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Template:Gem Infobox Shock Nova is a lightning spell with a high chance to shock that casts an initial ring of lightning followed by a larger circular area of lightning damage.

Skill Functions and Interactions

Shaded region indicates initial ring, outer circle indicates radius of second area damage. Red enemies are hit twice for 150% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.

Shock Nova has two damaging components: an initial ring of lightning, and then a larger, circular area of lightning damage. The initial ring has a fixed width such that monsters near the center 'dead zone' will not be hit. The subsequent lightning area damage has a larger radius than the initial ring, and all monsters up to that radius will be hit. Therefore it is possible for monsters to be hit by either both components, or just the larger area damage, or neither.

Gem level progression

Template:GemLevelTable |- ! 1 | 28 | 67 | 13 | 16–49 | 0 | 0 |- ! 2 | 31 | 73 | 14 | 19–58 | 199,345 | 199,345 |- ! 3 | 34 | 79 | 15 | 23–69 | 285,815 | 485,160 |- ! 4 | 37 | 85 | 16 | 27–81 | 401,344 | 886,504 |- ! 5 | 40 | 92 | 17 | 32–95 | 554,379 | 1,440,883 |- ! 6 | 42 | 96 | 18 | 35–106 | 477,437 | 1,918,320 |- ! 7 | 44 | 100 | 18 | 39–118 | 583,786 | 2,502,106 |- ! 8 | 46 | 104 | 19 | 43–130 | 710,359 | 3,212,465 |- ! 9 | 48 | 109 | 19 | 48–144 | 1,355,511 | 4,567,976 |- ! 10 | 50 | 113 | 20 | 53–159 | 1,138,877 | 5,706,853 |- ! 11 | 52 | 117 | 20 | 59–176 | 1,368,233 | 7,075,086 |- ! 12 | 54 | 121 | 21 | 65–194 | 1,638,338 | 8,713,424 |- ! 13 | 56 | 125 | 22 | 71–214 | 1,956,648 | 10,670,072 |- ! 14 | 58 | 130 | 22 | 78–235 | 3,655,184 | 14,325,256 |- ! 15 | 60 | 134 | 23 | 86–259 | 3,017,327 | 17,342,583 |- ! 16 | 62 | 138 | 23 | 95–284 | 7,759,995 | 25,102,578 |- ! 17 | 64 | 142 | 24 | 104–312 | 15,138,193 | 40,240,771 |- ! 18 | 66 | 146 | 25 | 114–342 | 26,083,825 | 66,324,596 |- ! 19 | 68 | 151 | 25 | 125–375 | 62,620,247 | 128,944,843 |- ! 20 | 70 | 155 | 26 | 137–411 | 211,708,088 | 340,652,931 |- ! 21 | 72 | 159 | 26 | 150–450 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 27 | 164–493 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 28 | 180–539 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 28 | 196–589 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 29 | 214–643 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 29 | 234–703 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 30 | 256–767 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 31 | 279–836 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 31 | 304–912 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 32 | 331–994 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
1.0.0
  • Reduced mana cost.
0.10.0
  • Increased base critical strike chance from 3% to 4%.
  • Mana cost has been reduced.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 14% more damage than before.
0.9.12
  • Damage increased by 14%.
0.9.9
  • Increased cast speed.
0.9.7
  • Improved the effects.
0.9.6
  • Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
0.9.5g
  • Increased the critical strike chance.
0.9.4c
  • Set the default critical strike chance of Shock Nova (2,6%).
0.9.3c
  • Now scales all damage from support gems in the same way as the main skill damage (based on distance).
  • Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage).
    The outside damage is dealt first. It is a linear damage progression (not exponential) now.
0.9.2
  • Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
  • Reduced upper Shock Nova damage by 30%.
0.9.1
  • Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.
    It's now much more important to have enemies at maximum range.
  • Reduced damage and collision size.
0.8.7
  • Shock Nova added to the game.