Scorching Ray

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Revision as of 03:02, 18 November 2016 by >Sozun (added a line to skill functions and interactions)
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Scorching Ray is a channeled fire spell that fires a beam that inflicts burning damage to targets in front of you.

Skill functions and interactions

  • Scorching ray applies a stacking debuff on enemies which deals fire damage over time, causes enemies to lose 3% fire resist per stack, and causes Scorching Ray to deal an additional 60% damage per stack to the target for each stack past the first. This effect stacks up to a total of 8 times on an enemy for a total of 24% reduced fire resistance and a total damage multiplier of 420% more damage at maximum stacks. The damage portion of the debuff does not stack. The duration of any debuff stack applied by Scorching Ray on the target is refreshed upon applying a subsequent debuff stack. The rate at which the debuff is applied is determined by the base cast speed of the skill and can be modified by cast speed. The debuff is applied to an enemy monster and increases the damage they take from scorching Ray, it does not increase the damage it deals to other targets [1]
  • Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
  • Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Module Error: No skills found with q_where = skill.active_skill_name="Added Chaos Damage Support" and cannot confer the effects of supports such as Module Error: No skills found with q_where = skill.active_skill_name="Blind Support" or Module Error: No skills found with q_where = skill.active_skill_name="Curse On Hit Support".
  • While channeling Scorching Ray, the player has a reduced turning rate which is modified by cast speed
  • Scorching Ray is not a projectile or an area of effect skill and therefore is not effected by modifiers to projectile damage, area damage, projectile speed, or area of effect.[2]
  • Scorching Ray has the channeling tag and therefore cannot be supported by Module Error: No skills found with q_where = skill.active_skill_name="Spell Echo".

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Fire
Damage
per sec
Exp.Total Exp.
11233213.400
21539217.61524915249
31948224.74151756766
4235633481983138749
52764346.2147968286717
63173362250557537274
73581382.4405086942360
838883101.54477181390078
941944124.56153182005396
10441004152.18346392840035
11471064185.315707604410795
12501134225.216339876044782
13531194272.921510308195812
14561255329.9281218911008001
15591325398.1509936016107361
16621385479.4940073125508092
17641425542.11527336640781458
18661465612.62628658267068040
19681515691.862890590129958630
20701555780.7212046017342004647
21721595880.4N/AN/A
2274N/A6992.3N/AN/A
2376N/A61117.8N/AN/A
2478N/A61258.5N/AN/A
2580N/A61416.1N/AN/A
2682N/A61592.7N/AN/A
2784N/A61790.5N/AN/A
2886N/A62011.9N/AN/A
2988N/A62259.7N/AN/A
3090N/A72536.9N/AN/A
3191N/A72687.6N/AN/A
3292N/A72847N/AN/A
3393N/A73015.6N/AN/A
3494N/A73193.8N/AN/A
3595N/A73382.2N/AN/A
3696N/A73581.5N/AN/A
3797N/A73792.2N/AN/A
3898N/A74014.8N/AN/A
3999N/A74250.2N/AN/A
40100N/A74499.1N/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes
2.4.2
  • Scorching Ray has been added to the game.

References

  1. Bex_GGG (November 17, 2016). "Scorching Ray Debuff Mechanics". Path of Exile Official Subreddit. Retrieved November 17, 2016.
  2. Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.