Puncture: Difference between revisions

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| 13 || 50 || 61 || 42 || 13 || 10.6% || 53.2% || 3,289,072
| 13 || 50 || 61 || 42 || 13 || 10.6% || 53.2% || 3,289,072
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| 14 || 53 || 63 || 45 || 14 || 11.6% || 57.9% || 3,351,223
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Revision as of 05:22, 20 July 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Leveling

Level Required Level Required Dexterity Required Intelligence Mana Cost Bleeding Damage/s Bonus Damage/s while moving Experience to Level
1 10 16 - 10 4.2% 20.8% 9,569
2 13 19 - 10 4.4% 21.9% 18,908
3 16 22 16 10 4.6% 23.2% 33,871
4 19 26 18 10 4.9% 24.6% 56,446
5 22 29 20 11 5.3% 26.3% 89,302
6 25 33 23 11 5.7% 28.3% 135,415
7 28 36 25 11 6.2% 30.8% 283,759
8 32 41 28 12 6.7% 33.5% 453,996
9
10 40 50 34 12 8.1% 40.4% 1,061,223
11 44 54 38
12
13 50 61 42 13 10.6% 53.2% 3,289,072
14 53 63 45 14 11.6% 57.9% 3,351,223
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Duration.