Puncture: Difference between revisions
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>JollyMike592@legacy41643863 No edit summary |
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| 13 || 50 || 61 || 42 || 13 || 10.6% || 53.2% || 3,289,072 | | 13 || 50 || 61 || 42 || 13 || 10.6% || 53.2% || 3,289,072 | ||
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| 14 || || || || || || || | | 14 || 53 || 63 || 45 || 14 || 11.6% || 57.9% || 3,351,223 | ||
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| 15 || || || || || || || | | 15 || || || || || || || |
Revision as of 05:22, 20 July 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
Gem Leveling
Level | Required Level | Required Dexterity | Required Intelligence | Mana Cost | Bleeding Damage/s | Bonus Damage/s while moving | Experience to Level |
---|---|---|---|---|---|---|---|
1 | 10 | 16 | - | 10 | 4.2% | 20.8% | 9,569 |
2 | 13 | 19 | - | 10 | 4.4% | 21.9% | 18,908 |
3 | 16 | 22 | 16 | 10 | 4.6% | 23.2% | 33,871 |
4 | 19 | 26 | 18 | 10 | 4.9% | 24.6% | 56,446 |
5 | 22 | 29 | 20 | 11 | 5.3% | 26.3% | 89,302 |
6 | 25 | 33 | 23 | 11 | 5.7% | 28.3% | 135,415 |
7 | 28 | 36 | 25 | 11 | 6.2% | 30.8% | 283,759 |
8 | 32 | 41 | 28 | 12 | 6.7% | 33.5% | 453,996 |
9 | |||||||
10 | 40 | 50 | 34 | 12 | 8.1% | 40.4% | 1,061,223 |
11 | 44 | 54 | 38 | ||||
12 | |||||||
13 | 50 | 61 | 42 | 13 | 10.6% | 53.2% | 3,289,072 |
14 | 53 | 63 | 45 | 14 | 11.6% | 57.9% | 3,351,223 |
15 | |||||||
16 | |||||||
17 | |||||||
18 | |||||||
19 | |||||||
20 |
Gem Quality
Each percentage of quality adds +1% Duration.