Phase Run: Difference between revisions

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Revision as of 06:17, 12 July 2012

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In battle, the best offense is sometimes the best defense. Those who live to survive for a later battle recognize that there is no shame in flight, when flight is the only option. When haste is needed, there is no better tool than Phase Run. With a cry, the skill imbues the caster with incredible speed, allowing them to sprint past hapless enemies to safety. The enchantment also causes their form to blur, making them less likely to receive attack. If the phased runner chooses to melee an enemy, they will lose their speed burst but deliver a devastating blow to their target.

Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack or cast a spell. If that attack is with a melee weapon, it deals extra damage.

Skill Functions and Interactions

Duration: Skill duration and buff/debuff duration will both increase the duration of Phase Run.

Monster Response time: Phase Run causes monsters to fail to respond to your presence for slightly longer than normal.

Gem Leveling

Level Required Level Required Dexterity Mana Cost Base Duration % Increased Movement Speed % more Melee Damage Experience to Level
1 4 14 11 6.0 s 20% 50% 841
2 11 6.1 s 51%
3 9 23 11 6.2 s 21% 52% 7433
4 12 28 11 6.3 s 53%
5 15 34 11 6.4 s 22% 54% 41517
6 19 41 11 6.5 s 22% 55% 81983
7 23 48 11 6.6 s 23% 56% 199,180
8 28 57 11 6.7 s 23% 57% 604,431
9 33 66 11 6.8 s 24% 58% 631,832
10
11
12 46 89 12 7.1 s 25% 61% 2737323
13 49 95 12 7.2 s 26% 62% 3289072
14 52 100 12 7.3 s 26% 63% 3351223
15
16 56 107 13 7.5 s 27% 65%
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Increasesd melee physical damage.