List of Elder modifiers: Difference between revisions

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Revision as of 11:28, 12 February 2022

For the Eldritch implicit modifiers, see List of searing exarch modifiers and List of eater of worlds modifiers.

List of explicit modifiers that can spawn on Elder-influenced items.

Prefix

No results found

Suffix

No results found


Legacy affixes

The lists below displays Elder related explicit modifiers where all spawn weights have been set to zero.

Prefix

No results found

Suffix

No results found

Version history

Version Changes
3.16.0
  • The chance to Avoid Stun modifiers on Elder and Redeemer Boots, Gloves and Quivers now scales up to 35% chance (previously 30%), and lower tier modifiers have been removed. Elevated modifiers have been adjusted accordingly.
  • The Melee Strike Range Suffix modifier on Elder Gloves has been replaced with a new Suffix modifier that grants “13-16% increased Melee Damage” and “+2 to Melee Strike Range”. The Elevated version of this modifier grants “+3-4 to Melee Strike Range”. This change does not affect existing items.
  • The Essence of Horror and Elder Quiver modifier that grants Cold Damage per Frenzy Charge now grants 6-8 to 12-13 added Cold Damage per Frenzy Charge (previously 3-4 to 6-7). This does not affect the similar Ring Modifier obtained through Essence of Horror.
  • Additional chance to Evade modifiers were discontinued from all Rare modifiers, passives and Pantheon powers as their values were generally too low or felt out of place and so that Vaal Grace could provide a very large value of this stat.
  • Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
  • New Suffix modifiers have also been added to all Evasion Armours that can roll modifiers that grant a chance to Suppress Spell Damage. Body Armours and Shields in particular can roll larger values of these modifiers.
    • (Not documented in patch note) The spell dodge mod from elder influenced boots has been converted into spell suppression mod, but drop disabled
  • New Suffix modifiers have been added to all Armour-based Gloves, Helmets and Boots that provide increased Life Regeneration Rate. This works as a multiplier to your Life Regeneration value. Crafted modifiers have also been added.
    • (Not documented in patch note) The life regeneration mods from the Elder influenced body armour and amulet has been drop disabled.
3.14.0
  • The Elder-influenced Weapon modifier that grants 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage has been removed. In its place, Elder-influenced Weapons can now roll a new Local Poison Damage over Time Multiplier modifier.
  • The Elder-influenced Weapon modifier that grants 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage has been removed. In its place, Elder-influenced Weapons can now roll a new Local Bleeding Damage over Time Multiplier modifier.
  • Elder and Shaper-influenced Rings can no longer roll increased Melee Damage, increased Projectile Damage, or increased Spell Damage modifiers as Suffixes.
3.12.0
  • (Not documented in patch note) Due to the Curse skill reworked into Mark and Hex, the Curse on hit mods for mark skills are drop disabled and replaced by new equivalent variants.
3.9.0
  • The Shaper and Elder Physical Damage added as Fire/Cold/Lightning modifiers on Amulets now grant 8 to 11% (from 10 to 15%) and 12 to 15% (from 16 to 20%) of Physical Damage added as that element.
  • The Bow Attacks fire an additional Arrow modifier from Elder Influence now grants +1 Projectile. This affects existing items with this modifier.
  • Hybrid Physical Damage and Support/Spell Damage and Support modifiers can no longer roll on two-handed weapons.
  • You can no longer roll the higher tier Additional Chance to Evade Attacks modifier on rings. You can still obtain the lower tier.
3.1.0
  • Introduced to the game.