Life Gain on Hit Support

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Revision as of 08:51, 31 January 2013 by >@DeletedUser40283032 (Edited Level 17)
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Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). This article is about the skill gem. For the stat mod, see Life Gain on Hit

Adds life gain on hit to linked skill(s). Unlike Life Leech, Life from this gem is applied instantly.

Gem Leveling

Template:GemLevelTable |- ! 1 | 12 || 24 || 6 || 15,249 |- ! 2 | 15 || 28 || 8 || 28,130 |- ! 3 | 18 || 33 || 10 || 47,943 |- ! 4 | 21 || 37 || 12 || 77,012 |- ! 5 | 24 || 42 || 14 || 118,383 |- ! 6 | 27 || 46 || 16 || 250,557 |- ! 7 | 31 || 52 || 18 || 405,086 |- ! 8 | 35 || 58 || 20 || 447,718 |- ! 9 | 38 || 63 || 22 || 615,318 |- ! 10 | 41 || 67 || 24 || 1,172,630 |- ! 11 | 45 || 73 || 26 || 1,727,879 |- ! 12 | 48 || 78 || 28 || 2,507,110 |- ! 13 | || || || |- ! 14 | || || || |- ! 15 | 57|| 91 || 34 || 9,933,917 |- ! 16 | || || || |- ! 17 | 62 || 99 || 38 || 50,684,785 |- ! 18 | || || || |- ! 19 | || || || |- ! 20 | || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +0.35 Life gained for each enemy hit.