Life Gain on Hit Support: Difference between revisions
(→Gem Leveling: Using new templating) |
>Ljsilver1129@legacy41643896 (→Gem Leveling: xp, attribute requirements LoH progression and level requirements have been changed) |
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! 1 | ! 1 | ||
| | | 12 || || 6 || | ||
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! 2 | ! 2 | ||
| | | 15 || 28 || 8 || 28,130 | ||
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! 3 | ! 3 | ||
| | | 18 || 33 || 10 || 47,943 | ||
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! 4 | ! 4 | ||
| | | 21 || 37 || 12 || 77,012 | ||
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! 5 | ! 5 | ||
| | | 24 || 42 || 14 || 118,383 | ||
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! 6 | ! 6 | ||
| | | 27 || 46 || 16 || 250,557 | ||
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! 7 | ! 7 | ||
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! 8 | ! 8 |
Revision as of 10:21, 24 January 2013
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Adds life gain on hit to linked skill(s).
Gem Leveling
Template:GemLevelTable |- ! 1 | 12 || || 6 || |- ! 2 | 15 || 28 || 8 || 28,130 |- ! 3 | 18 || 33 || 10 || 47,943 |- ! 4 | 21 || 37 || 12 || 77,012 |- ! 5 | 24 || 42 || 14 || 118,383 |- ! 6 | 27 || 46 || 16 || 250,557 |- ! 7 | || || || |- ! 8 | 36 || 48 || 17 || 703,128 |- ! 9 | 40 || 52 || 18 || 755,049 |- ! 10 | 43 || 56 || 19 || 1,426,490 |- ! 11 | 47 || 61 || 20 || 1,488,645 |- ! 12 | 49 || 63 || 21 || 1,964,019 |- ! 13 | 52 || 67 || 22 || 2,573,731 |- ! 14 | 54 || 69 || 23 || |- ! 15 | || || || |- ! 16 | 56 || 72 || 25 || 21,335,597 |- ! 17 | 57 || 73 || 26 || 50,672,586 |- ! 18 | || || || |- ! 19 | || || || |- ! 20 | || || || class="table-na" style="text-align: center; " | N/A |}
Gem Quality
Each percentage of quality adds +0.35 Life gained for each enemy hit.