Life

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Revision as of 03:21, 19 June 2013 by >Vinifera7 (→‎Life: using new templating)
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Life is shown in the lower left of the screen. You can use Flasks to restore it, or invest in passives that give you increased life regeneration, or leech.

Every class starts out with 50 Life, and gains +6 per level giving a base life of 644 at level 100. Strength increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.

   Maximum Life = (44 + (Level * 6) + (Strength / 2) + "to maximum Life") * (100% + "increased maximum Life")

In the above Strength, "to maximum Life" and "increased maximum Life" can come from equipment and passives.

Passives

There are passive skill nodes that grant additional life or a combination of bonuses including life. Other passives such as Life Regeneration and Life Leech are related to life, but do not increase maximum life.

The Chaos Inoculation Keystone will reduce your Life to one, nullifying any low-life spell damage bonuses, as well as any increased life or life regen passives taken. Pain Attunement will increase your spell damage if your Life is at or below 35% (this can be achieved through Blood Magic and reserves). Blood Magic removes your Mana, letting you use your Life to cast spells.

Please see the Minions page for information on Minion Life and the passives associated with them. Passives also exist which will increase the amount of Life regained from Flasks, as seen here.

Life

These passives either add a set amount to a character's maximum life or increase maximum life by a percentage.

Template:Passive table header

Life
Passive Skill
(2-4)% increased maximum Life [1]
10% increased maximum Life [1] [2]
4% increased maximum Life [1]
5% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15]
6% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13]

Life is a small passive skill. Most variants grant increased maximum life. One variant grants additional base maximum life.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Added another life passive to the Thick Skin cluster, but reduced life bonuses by 1%, taking the total life on the cluster from 20% up to 22%.
1.2.0
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.

ru:Здоровье (пассивное умение)

Thick Skin
Notable Passive Skill
10% increased maximum Life
8% chance to Avoid Elemental Ailments [1]

Thick Skin is a notable passive skill that grants increased maximum life. It also grants additional chance to avoid being chilled, frozen, shocked or ignited.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Violet OilSilver OilSilver OilThick Skin
10% increased maximum Life
8% chance to Avoid Elemental Ailments

Version history

Version Changes
1.2.0
  • Thick Skin also grants chance to avoid elemental status ailments.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
Purity of Flesh
Notable Passive Skill
10% increased maximum Life
+8% to Chaos Resistance
8% increased maximum Energy Shield [1]

Purity of Flesh is a notable passive skill that grants increased maximum life and increased maximum energy shield. It also grants additional chaos resistance.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilBlack OilSilver OilPurity of Flesh
10% increased maximum Life
+8% to Chaos Resistance
8% increased maximum Energy Shield

Version history

Version Changes
3.16.0
  • Now grants 8% increased maximum Energy Shield. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants 10% increased maximum Life (up from 8%).
    • No longer grants +10 to Strength.


3.8.0


1.2.0
  • Purity of Flesh also grants strength.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.


1.0.0
  • Divine Toughness renamed to Purity of Flesh.
  • Small chaos resistance nodes have been removed or integrated into nearby passives.
  • Most percentage based life passives have been increased by 2%.


0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
Unknown
  • Introduced to the game.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
Discipline and Training
Notable Passive Skill
+30 to maximum Life
10% increased maximum Life [1]

Discipline and Training is a notable passive skill that grants additional base maximum life. It also grants increased maximum life.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Black OilSilver OilSilver OilDiscipline and Training
+30 to maximum Life
10% increased maximum Life

Version history

Version Changes
0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.

Fitness Gymnastics

Written in Blood
Notable Passive Skill
10% increased maximum Life
10% increased maximum Energy Shield
+10 to Strength [1]

Written in Blood is a notable passive skill that grants increased maximum life and increased maximum energy shield. It also grants additional strength.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilViolet OilGolden OilWritten in Blood
10% increased maximum Life
10% increased maximum Energy Shield
+10 to Strength

Version history

Version Changes
3.16.0
  • Now grants 10% increased maximum Life (up from 8%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.2.0
  • Written in Blood grants energy shield.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now two Life and Energy Shield clusters.
1.0.0
  • Several Notable Passives have been renamed.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
Blood Siphon
Notable Passive Skill
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]

Blood Siphon is a notable passive skill that grants increased maximum life. It also grants additional strength and life gain on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilOpalescent OilSilver OilBlood Siphon
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed

Version history

Version Changes
3.11.0
  • Life gained on Kill is now +10 (up from +5). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.2.0
  • Conditioning renamed to Blood Siphon.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
Heart of the Warrior
Notable Passive Skill
+10 to Strength
+20 to maximum Life
10% increased maximum Life [1]

Heart of the Warrior is a notable passive skill that grants additional strength and base maximum life. It also grants increased maximum life.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Violet OilSilver OilGolden OilHeart of the Warrior
+10 to Strength
+20 to maximum Life
10% increased maximum Life

Version history

Version Changes
1.3.0
  • Base maximum Life reduced from 30 to 20.
  • Increased maximum Life added.
1.1.0
  • The Marauder starting area has been reworked substantially.
  • Renamed Heart of Gladiator the to Heart of the Warrior.
0.11.0
  • The Strength bonus of Heart of the Gladiator has been reduced to +10.

|}

Life Regeneration

By default, characters do not regenerate life. These passives increase life regeneration as a percentage of maximum life per second.

Icon Name Bonuses
File:Passive-liferegeneration.png Life Regeneration
  • 0.4% of Life Regenerated per second

  • 1.0% of Life Regenerated per second
File:Passive-trollsblood.png Troll's Blood
  • 1.5% of Life Regenerated per second
File:Passive-golemsblood.png Golem's Blood
  • 1.5% of Life Regenerated per second
File:Passive-endurancechargesmall.png Life Regeneration per Endurance Charge

Life Leech

These passives add life leech to attacks as a percentage of physical damage dealt.

The regeneration rate of life gained from life leech is a set rate equal to 20% of maximum life per second. If you have 1000 maximum life, and leech 600 life with a single attack, it will take three seconds for that life to be applied to your current life; if you leech 100 life with a single attack, it will take half a second. You earn the full amount of life leeched upon dealing damage, it is only the rate (as a function of your maximum life) that determines how long it takes to be applied to your current life - if you leech a large amount of life during a battle, you may find that the regeneration continues long after the battle is over. The Vaal Pact Keystone will allow life leech to apply immediately at the cost of life recovery from flasks and regeneration having no effect.

Similar to flasks, the regeneration from leech will stop if you reach maximum life.

Icon Name Bonuses
File:Passive-lifeleech.png Life Leech
File:Passive-blooddrinker.png Blood Drinker
File:Passive-soulraker.png Soul Raker
File:Passive-soulraker.png Essence Raker
File:Passive-soulraker.png Spirit Raker

Life Gain on Hit

These passives add a set amount of life gain on hit to attacks.

When an enemy is hit by your attack, you gain an amount of life equal to combined life gain on hit bonuses from passives and all other sources. This applies to each enemy hit by your attacks, so a single attack that hits multiple targets can trigger more than one life gain on hit effect. Unlike life leech, life gained this way is restored instantly.

Icon Name Bonuses
File:Passive-lifeleech.png Life Gain on Hit
  • 2 Life gained for each enemy hit by your attacks

Life Gain on Killing Blow

These passives add a set amount of life gain on killing blow to attacks.

When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.

Icon Name Bonuses
File:Passive-lifeleech.png Life Gain on Killing Blow
  • 10 Life gained when you kill an enemy

Miscellany

These passives are related to life, but don't fit into any other category.

Icon Name Bonuses
File:Passive-bloodless.png Bloodless
  • Enemies cannot Leech Life from you
File:Passive-keystone-bloodmagic.png Blood Magic
File:Passive-keystone-painattunement.png Pain Attunement
File:Passive-keystone-chaosinoculation.png Chaos Inoculation