Leap Slam: Difference between revisions

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|type=Active skill gem
|type=Active skill gem
|attributes=Strength
|attributes=Strength
|keywords= [[Attack]], [[AoE]], [[Melee]], [[Movement]]
|keywords=[[Movement]], [[Attack]], [[AoE]], [[Melee]]
|mana_reserved=
|mana_reserved=
|mana_cost_multiplier=
|mana_cost_multiplier=
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{{Navbox Skills}}
{{Navbox Skills}}
[[Category:Strength skills]] [[Category:Melee attack skills]] [[Category:Area of effect skills]]
[[Category:Strength skills]]  [[Category:Movement skills]] [[Category:Melee attack skills]] [[Category:Area of effect skills]]

Revision as of 14:12, 28 March 2013

Template:Gem Infobox

Long ago, the marauders of Oriath perfected a devastating battle technique - the ferocious Leap Slam. With a guttural cry, the leaper hurtles forward and smashes the ground at the feet of the enemy. The force from this blow deals substantial damage in a circle around the targeted spot, and will even knock back and stun. The Leap Slam is useful not only as an offensive technique, but also because it can serve, in a pinch, to escape from danger. The Marauders of Oriath were famous for attacking their foes from above, leaping down from high ledges to crush their enemies' skulls.

Skill Functions and Interactions

Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.

Attack Speed: Leap Slam has its own duration (1.4 Seconds), which is modified by, but not equal to, the player's attack speed. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.

Dual Wielding: Leap Slam will use only the main hand weapon.

Gem Leveling

Template:GemLevelTable |- ! 1 | 10 || 29 || 14 || class="table-na" style="text-align: center; " | N/A || 10% || 9,569 |- ! 2 | 13 || 35 || 14 || 4% || 12% || 18,908 |- ! 3 | 16 || 41 || 14 || 8% || 14% || 33,871 |- ! 4 | 19 || 48 || 14 || 12% || 16% || 56,446 |- ! 5 | 22 || 54 || 14 || 16% || 18% || 89,302 |- ! 6 | 25 || 60 || 15 || 20% || 20% || 135,415 |- ! 7 | 28 || 67 || 15 || 24% || 21% || 283,759 |- ! 8 | 32 || 75 || 15 || 28% || 22% || 453,996 |- ! 9 | 36 || 83 || 15 || 32% || 23% || 703,128 |- ! 10 | 40 || 92 || 16 || 36% || 24% || 1,061,223 |- ! 11 | 44 || 100 || 16 || 40% || 24% || 1,570,760 |- ! 12 | 47 || 106 || 16 || 44% || 24% || 2,286,879 |- ! 13 | 50 || 113 || 16 || 48% || 24% || 3,289,072 |- ! 14 | 53 || 119 || 17 || 52% || 24% || 3,351,223 |- ! 15 | 56 || 125 || 17 || 56% || 24% || 9,935,033 |- ! 16 | 59 || 132 || 17 || 60% || 24% || 21,343,930 |- ! 17 | 62 || 138 || 17 || 64% || 24% || 50,689,250 |- ! 18 | 64 || 142 || 18 || 68% || 24% || 90,043,412 |- ! 19 | 66 || 146 || 18 || 72% || 24% || 147,026,187 |- ! 20 | 68 || 151 || 18 || 76% || 24% || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

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Version History

Version Changes 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12f
0.9.12d
  • Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.
0.9.12
  • Reduced cast speed from 1.9 seconds to 1.2 seconds.