Ice Spear: Difference between revisions

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! 6
! 6
| 19 || 48 || || || 50% || 81,983
| 19 || 48 || 12 || 23-35 || 50% || 81,983
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! 7
! 7
| 23 || 56 || || || 52% || 199,180
| 23 || 56 || 14 || 30-45 || 52% || 199,180
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! 8
! 8
| 28 || 67 || || || 54% || 604,431
| 28 || 67 || 15 || 41-61 || 54% || 604,431
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! 9
! 9

Revision as of 21:08, 26 August 2014

Template:Gem Infobox Harnessing the freezing might of the far North, the caster conjures a lance of razor sharp ice crystal, and launches it at a target. The Ice Spear pierces armor and flesh alike, rocketing towards an enemy and exploding in a blast of deadly rime. The blast will freeze the blood of its target, locking them in place for a substantial duration. Enemies pierced by the spear take significant damage, but will avoid the paralysis of the main explosion.

Skill Functions and Interactions

Increased Chill Duration: Chill effects caused by either form will last longer than they normally would for the given damage value.

Multiple Stages: This spell has two forms. The first form has 100% natural piercing. Once the projectile reaches a preset distance from the caster, it will instantly change to its second form. The second form will not pierce enemies without modification, but has a 600% increased chance to critically strike. With a base critical strike chance of 7%, the second form will have 48% chance to critically strike, before other modifiers. Ice Spear will do full spell damage to monsters hit in either form.

Projectile Speed: x% increased Projectile Speed will not affect the distance at which the spell changes to its second form, but will increase Ice Spear's travel speed.

Piercing: Increased Chance to Pierce will not affect the first form, but can cause the second form to pierce enemies while still retaining its critical chance bonus.

Gem level progression

Template:GemLevelTable |- ! 1 | 4 || 16 || 6 || 8-12 || 40% || 841 |- ! 2 | 6 || 20 || 7 || 9-14 || 42% || 3,099 |- ! 3 | 9 || 27 || 8 || 11-17 || 44% || 7,433 |- ! 4 | 12 || 33 || 9 || 14-21 || 46% || 15,249 |- ! 5 | 15 || 39 || 10 || 18-26 || 48% || 41,517 |- ! 6 | 19 || 48 || 12 || 23-35 || 50% || 81,983 |- ! 7 | 23 || 56 || 14 || 30-45 || 52% || 199,180 |- ! 8 | 28 || 67 || 15 || 41-61 || 54% || 604,431 |- ! 9 | 33 || 77 || 17 || 54-81 || 56% || 631,832 |- ! 10 | 39 || 90 || 19 || 74-111 || 58% || 959,669 |- ! 11 | 43 || 98 || || || 60% || 1,426,490 |- ! 12 | 46 || 104 || || || 62% || 2,737,323 |- ! 13 | 49 || 111 || || || 64% || 3,289,072 |- ! 14 | 52 || 117 || || || 66% || 3,351,223 |- ! 15 | 55 || 123 || || || 68% || 9,936,192 |- ! 16 | 58 || 130 || || || 70% || 21,346,246 |- ! 17 | 61 || 136 || || || 72% || 50,693,883 |- ! 18 | 64 || 142 || || || 74% || 90,050,361 |- ! 19 | 66 || 146 || 27 || 269-404 || 76% || 147,034,294 |- ! 20 | 68 || 151 || || || 78% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || || || 80% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || || || 82% || class="table-na" style="text-align: center; " | N/A |- ! 23 | || || || – || || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Template:QuestReward/Skill

Version history

Version Changes
1.2.0
  • The mana cost of all skills has been revised.
  • We have increased the damage by 33% at level one, to +87% at level 20.
1.1.0
  • Increased the damage of the following skills at low levels: Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    and to a lesser extent, Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    and Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
    BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
    StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
    .
0.9.5g
  • Reduced the critical strike chance.
0.9.4c
  • Set the default critical strike chance of Ice Spear (8%).
0.9.3c
  • Increased damage by 5%.
0.9.3
  • Ice Spear now uses an increased Critical Strike chance to achieve the
    damage bonus and freeze when in its armed state.
0.9.2
  • Increased the damage.
0.9.1
  • Updated effect for Ice Spear.