Ice Shot: Difference between revisions
>Katakan-gpuser m (→Gem Leveling: requirements changed) |
>Katakan-gpuser m (new template + lvl3-5 data) |
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|imagealt= Ice Shot | |imagealt= Ice Shot | ||
|Quest Reward= | |Quest Reward= | ||
|stats = [[Cold]], [[Attack]], [[AoE]], [[Bow]] | |stats = 40% Physical Damage Converted to Cold Damage <br> | ||
[[Cold]], [[Attack]], [[AoE]], [[Bow]] | |||
}} | }} | ||
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__TOC__ | __TOC__ | ||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
Trail: Ice Shot leaves a trail of ground ice that damages foes who walk over it, on collision it explodes and leaves more ground ice. | Trail: Ice Shot leaves a trail of ground ice that damages foes who walk over it, on collision it explodes and leaves more ground ice. <br> | ||
Pierce: Ice Shot will also pierce enemies directly behind the hit enemy in an small, cone-shaped area of effect. | Pierce: Ice Shot will also pierce enemies directly behind the hit enemy in an small, cone-shaped area of effect. | ||
==Gem Leveling== | ==Gem Leveling== | ||
{| | {{GemLevelTable | ||
| width = 600px | |||
| dex = yes | |||
| c1 = Mana Cost | |||
| c2 = % Increased Physical Damage | |||
| c3 = Base Duration | |||
}} | |||
|- | |- | ||
! 1 | |||
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! 2 | |||
| || || || 3% || || | |||
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! 3 | |||
| 9 || 27 || 10 || 6% || 0.90 || 7433 | |||
|- | |- | ||
! 4 | |||
| 12 || 33 || 10 || 9% || 0.95 || 15249 | |||
|- | |- | ||
| | ! 5 | ||
| 15 || 39 || 11 || 12% || 1.0 || 41517 | |||
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! 6 | |||
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! 7 | |||
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|} | |} | ||
Revision as of 16:13, 24 January 2013
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Fires an arrow that chills its target and creates a patch of ground ice.
Skill Functions and Interactions
Trail: Ice Shot leaves a trail of ground ice that damages foes who walk over it, on collision it explodes and leaves more ground ice.
Pierce: Ice Shot will also pierce enemies directly behind the hit enemy in an small, cone-shaped area of effect.
Gem Leveling
Template:GemLevelTable |- ! 1 | || || || - || || |- ! 2 | || || || 3% || || |- ! 3 | 9 || 27 || 10 || 6% || 0.90 || 7433 |- ! 4 | 12 || 33 || 10 || 9% || 0.95 || 15249 |- ! 5 | 15 || 39 || 11 || 12% || 1.0 || 41517 |- ! 6 | || || || || || |- ! 7 | || || || || || |- ! 8 | || || || || || |- ! 9 | || || || || || |- ! 10 | || || || || || |- ! 11 | || || || || || |- ! 12 | || || || || || |- ! 13 | || || || || || |- ! 14 | || || || || || |- ! 15 | || || || || || |- ! 16 | || || || || || |- ! 17 | || || || || || |- ! 18 | || || || || || |- ! 19 | || || || || || |- ! 20 | || || || || || |}
Gem Quality
Each percentage of quality adds +0.75% Increased Skill Effect Duration.